Halo: The Master Chief Collection

Platform(s): PC, Xbox One
Genre: Action
Publisher: Microsoft
Developer: 343 Industries
Release Date: Dec. 3, 2019

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'Halo: The Master Chief Collection' (ALL) Delayed Explained

by Rainier on May 1, 2019 @ 8:35 a.m. PDT

Halo: The Master Chief Collection bundles Halo: Combat Evolved, Halo 2, Halo 3, and Halo 4 on a single disc, featuring remastered graphics and running at 60fps.

More than a mere bundle of previously released games, however, The Master Chief Collection is a beast of an offering brimming with more bonuses, enhancements, and extras than you can shake an Energy Sword at. For starters, each title is optimized to take full advantage of the Xbox One’s power and will run at 60 frames-per-second. So, even the series’ most recent releases – Halo: Combat Evolved Anniversary and Halo 4 – will benefit from the jump to Xbox One, sporting much higher fidelity, better shadowing, reflection, and lighting effects, as well as an overall level of detail that trumps the previous console generation.

While Halo: Combat Evolved, Halo 3, and Halo 4 will melt your eyeballs, Halo 2 raises the bar even further... then chucks it, javelin-style, through the heart of your high expectations. Because the Master Chief’s second outing is celebrating a big anniversary, his handlers are giving it an extra coat of awesome. All of the cinematics have received a retina-searing makeover courtesy of Blur Studios; the crazy-talented team is also applying the movie-making magic to a brand-new prologue and epilogue that sheds some light on the Chief’s forthcoming journey in Halo 5: Guardians.

Those who replay Halo 2 will also be treated to new narrative elements via story-expanding Terminals, much like those found in Combat Evolved Anniversary. Also like its predecessor, Halo 2 will see the addition of game-customizing Skulls, as well as the cool ability to swap between its original visual presentation and the optimized version at the touch of a button. Finally, Halo 2’s massive multiplayer following can celebrate the big 10 by diving into six map remakes, built from scratch for the Xbox One.

Earlier this week Community director Brian Jarrard revealed that bringing Halo: The Master Chief Collection to PC turns out to be more complex than initially anticipated and as a result the planned April roll out has been pushed back, unfortunatly with no new timeframe mentioned.

343 Industries has revealed a lenghty and detailed blog as to why they need more time.

Speaking of PC, we have been working very closely with our partner studio, Splash Damage, who is knee deep in the code for MCC. Their mission is to bring MCC to life as a true PC-native experience by adding in the features, bells, and whistles PC gamers expect.  Our philosophy (more on that below) is that a straight port from console to PC just doesn’t cut it; MCC needs to be authentic to Halo and the PC platform. The team has greater ambitions and we know PC gamers demand, and expect, more than that.

Some out there may think it’s “just a lot of copy and paste” to get things to work but making games at the quality level players expect is most definitely not that simple. A project can have hundreds, or even thousands, of people working towards one central goal: creating fun! It is a beautiful and unique process that each studio handles with finesse and flair that helps create a unique brand of magic.

Speaking of fragging friends online, The Master Chief Collection features all the multiplayer content from each of the four games, including all previously released download-only maps. While sorting through this enormous amount of solo and multiplayer content might sound like a daunting task on par with fixing a Warthog flat, 343 Industries has got your back. Thanks to what they’re calling the “Master Menu,” players won’t have to hop from menu to menu when navigating this epic offering. All campaign chapters are unlocked from the get-go, so fans can use this intuitive interface to play any mission, any time, at any skill level. Multiplayer will also benefit from the Master Menu, as a variety of user-friendly, streamlined features – such as maps being broken into gameplay types – are being implemented.

The final game will also leverage this seamless UI to offer curated playlists, such as ones that, say, allow you to play through each of the four games’ final missions consecutively, or let you experience every Warthog mission in one sitting. While the prospect of piloting the Chief’s slick ride for several hours straight is exciting, it’s but just one of the reasons this collection will have you up way past the wee hours.


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