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Iron Harvest

Platform(s): PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: Strategy
Publisher: Deep Silver
Developer: KING Art Games
Release Date: Sept. 1, 2020

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Iron Harvest' (ALL) Introduces The Republic of Polania - Trailer

by Rainier on Aug. 31, 2020 @ 5:00 p.m. PDT

Iron Harvest is a real-time strategy game set in the world of 1920+, an alternate version of our own world where mankind, fascinated by technology, engines and iron, invented powerful walking machines.

Once mighty weapons on the battlefields of the Great War, they are now part of everyday life. Mighty factions fight for influence, while hidden forces are working towards the destabilization of Europe, determined to set the world on fire once again. Now, a few years after the Great War, secret forces are working towards the destabilization of Europe, determined to set the world on fire and seize control.

After World War 1 farmers found a plethora of unexploded ordnance, barbed wire, weapons, shrapnel and bullets while ploughing their fields. They called it the Iron Harvest.

You lead hero characters, mechs, and soldiers into battle. Cover mechanics and dynamic destruction play a major role in combat. Your squads take cover automatically, but a simple brick wall will only offer protection against small calibers, not against mech-mounted cannons. Throughout its open sandbox levels you have to find your own way to reach the goals set by the dynamic story line.

The Saxony Empire is one of the most influential countries in Europe, with powerful industry, developed cities, modern factories and a strong military tradition. After the unfavorable conditions of surrender in the Great War, the current mood in the Empire is bad, and proud elites and humiliated aristocrats secretly oppose the Emperor’s appeasement policies.

The focus of today’s video is the Republic of Polania – an agricultural state that finds itself between the hammer and pulpit when Rusviet and Saxony mobilize their armies. Fighting for their freedom, Polania’s troops rally around protagonist Anna and her bear Wojtek to gather the limited resources they have and defend their freedom.

KING Art Games and Deep Silver would like to congratulate the first ever Iron Harvest esport tournament winner: Wellplayed_TV from Russia.

Reflecting on an exciting weekend of intense matches, down-to-the-wire victories and thrilling diesel-punk strategy action, both KING Art Games and the ESL are currently evaluating future opportunities to continue competitive esport support for Iron Harvest’s official Seasons. Season One officially begins when the game launches on Sept. 1, and will feature a new Season bracket, new PvP maps and challenges, as well as unique cosmetic bonuses to unlock.

The Polania Republic is a large agricultural country with a long history. It is trying to maintain its status and territory, struggling with its aggressive neighbors: The Saxony Empire in the west and Rusviet in the east. Polania initiated a program to modernize its army while a large part of the country is still occupied by Rusviet forces.

Rusviet Rusviet is huge, powerful, and has unmatched industrial and population potential. However, the country is tired and worn out by the long war. People are frustrated, and the power of Tsar Nikolaj weakens. Mysterious Grigori Rasputin has become an extraordinarily powerful man and revolution is in the air...

1920+ was developed by Polish artist Jakub Różalski and earned him a cult-following because of his beautiful artworks painted in the style of the old masters.

Key Features:

  • Three playable factions with over 40 unit types and 9 heroes 
  • Three singleplayer campaigns with an overarching story (21 missions)
  • Singleplayer & Co-op skirmish matches
  • Singleplayer & Co-op challenge maps
  • Competitive multiplayer (ranked matches, seasons)
  • Free DLC & Updates

Iron Harvest is coming to PC on September 1, 2020.


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