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Summum Aeterna

Platform(s): Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: Action/Adventure
Developer: Aeternum Game Studios
Release Date: Sept. 14, 2023

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Summum Aeterna' Early Access Update Adds New World/Areas, Boss Fight, Features And More - Trailer

by Rainier on Feb. 28, 2023 @ 8:53 a.m. PST

Summum Aeterna is a roguelite game that combines dungeon crawler mechanics with fast-paced combat and a unique 2D art style.

Summum Aeterna is a roguelite featuring frantic action without losing the artistic essence of the Aeterna world.

Summum Aeterna is a prequel to the Metroidvania Aeterna Noctis, where we will take control of the King of Darkness during his bloodiest and most chaotic time. Incredible combat and a frenetic pace of pure action will accompany us in this new adventure which takes place thousands of years before the events in Aeterna Noctis.

Taking the role of the King of Darkness, a mighty, powerful, and, why not, attractive warlord condemned to eternal life, you'll explore uncharted dungeons populated with treasures, traps, hordes of enemies, and powerful bosses.

Descend into the most dangerous depths of Aeterna and fight your way to the end of each dungeon... If you can!

With the arrival of "Ragnarök", there are already six major updates available for the prequel to the acclaimed Aeterna Noctis, and the latest brings a challenge only suitable to the most demanding players.

Summum Aeterna receives this patch following its roadmap for 2023, this time adding a new world that includes 2 new areas crowned by a confrontation against a new final boss that will put your skills to the test. The "Ragnarök" update also adds new features to the King of Darkness arsenal.

The very name of the patch makes the nature of its content clear. The developers have called the new world "Hyperborea", the land beyond the north, a nordic setting that will take the King of Darkness to explore a magnificent landscape of glaciers, snowy forests and ice caves. This new world is divided into 2 areas, the Fjord Coast and Odin's Bastion, adding a greater variety of settings to a title that has not stopped growing in content since its Early Access began last summer.

From the studio offices, they warn us not to be fooled by the beauty of the settings, since there are many dangers and challenges that await us in the new update for Summum Aeterna. Every new world brings a roster of new enemies that will make things very difficult for his dark majesty. Both regions of Hyperborea are populated by 9 new enemies: from warriors skilled in the art of close combat to all kinds of creatures based on Nordic folklore. The design of these enemies is inspired by the mythology of the ancient Vikings and each of these new rivals offers a unique behavior that will force the player to adapt to each fight without blinking. Otherwise, they will suffer the humiliation of being defeated.

Protecting these inhospitable lands is the new final boss included in the update... Or, rather, the 3 new final bosses: Frindala, Sveneka and Astrida, known as "Defenders of Valhalla". These warriors consider immortality an offense against Odin's work, so the presence of the King of Darkness in their domain is intolerable. 3 against 1? Then, it's a fair fight, you may be thinking. The combat against this trio of valkyries promises large doses of action, something the development team is used to.

The combat formula in Summum Aeterna is intuitive, frenetic, and constantly evolving. Within the playable content included in the "Ragnarök" update we find 6 new weapon ascensions. Let's remember, this is the new mechanic that allows players to unleash the absolute power of the arsenal. With this, not only are the King of Darkness' combat options expanded but also interesting dialogues with NPCs and missions that we must complete to get access to the ascension diagrams.

Following the Summum Aeterna roadmap for 2023, the next big update will arrive in April, and everything indicates that it will do so with interesting news.

Worlds:

  • New world available: "Hyperborea"
    Area 1: Fjord Coast
    Area 2: Odin's Bastion

Gameplay:

  • Added a resource indicator to the Chaos bar
  • Removed resource indicators from the game menu
  • Added resource indicators in Famished Town
  • Dummytama's user interface has been improved
  • Improved the visibility of the "Bat" enemy
  • Improved interaction with the wish selector on seeds influenced by Chaos
  • Changed game menu stat panel to include "Super Critical"
  • The Chaos Monoliths tutorial now appears on first use
  • Improved the calculation of the extra cut made by scythes with the "Fatality" upgrade
  • Improved visibility in "Opera House" arena battles when waves of enemies spawn

Seeds:

  • New world seed available: "Hyperborea"
  • Added 5 new seed trophies:
    • Demon's Mother Seed Trophy
    • Chaos Seed Trophy
    • Hyperborea Seed Trophy
    • 2 Valkyrie Trophies (Normal and Hard)

Genes:

  • "Horde" gen levels have been expanded, adjusting them to the difficulty curve (current max level 6)
  • Expanded the levels of the "Sentinels" gene by adjusting them to the difficulty curve (current max level 5)
  • Modified the spawn weight of the "Trickster" gene
  • "Loot" gene levels have been increased (current max level 5)

Enemies:

  • Added 9 new enemies:
    • Snow Abomination
    • Missing Link
    • Hermit Troll
    • Glacial Viper
    • Headless Draug
    • Face Seeker
    • Norman Marauder
    • Berserker
    • Frost Mage
  • Added 2 new environmental traps:
    • Ice Spitting Crater
    • Anti-Leg Clamps

Bosses:

  • 3 new bosses available: "Frindala, Sveneka and Astrida, Defenders of Valhalla"
    Guardians of mythical Hyperborea, priestesses in the service of the almighty Odin, and veterans of countless skirmishes in the southern realms, the Defenders of Valhalla welcome all warriors fallen in battle, but despise those whose souls cannot be extinguished. They consider immortality an insult to the handiwork of the Norse god, and no one bearing that stigma should walk in the sacred land of the brave... Will they make an exception for the King of Darkness?

Gems:

  • New type of Gem available: Supercritical
    Once embedded on a weapon, this gem allows for Super Critical Hits. Increases Super Critical Chance by 5% per level
  • New type of Gem available: Regeneration
    Equip this gem to gain 1% health every set amount of time. Time is reduced per level
  • New type of Gem available: Handicap
    Increases your movement speed, attack speed, and your chance to perform supercritical with this gem. Warning: you will lose the ability to perform secondary attacks
  • New type of Gem available: Debilitating
    Puts enemies into "weakness" status ailment, reducing their damage by 15% base + 7% per level of rarity
  • New type of Gem available: Bully
    The power of this gem allows you to deal 10% more damage per level to enemies affected by the "weakness" status ailment
  • Updated "Epidemic" Gem
    The radius of action based on rarity level has been recalibrated, and now enemies affected by the spread area are stunned for 0.2 base seconds + 0.1 per rarity level

Weapons:

  • Updated "Sawtooth Edge" sword (Ascension available)
    SUMMUM:
    • Recharge: When performing supercritical damage
    • Passive: Increases your chance to Super Crit by a base 10% + 2.5% per rarity level
    • Active: All critical hits become supercritical for 4 seconds
  • Updated "Master Sword" sword (Ascension available)
    Base damage per stack changed to 5% + 1% per rarity level
    SUMMUM:
    • Recharge: When hitting enemies
    • Passive: Extends the maximum number of enemies you can stack to 30
    • Active: Instantly adds 5 stacks
  • Updated "Agony" scythe (Ascension available)
    SUMMUM:
    • Recharge: When hitting enemies -Active: Allows you to throw the scythe forward, returning after a while and hitting all enemies in its path. Distance range and speed increase per level of rarity
  • Updated "Mantis Claw" scythe (Ascension available)
    SUMMUM:
    • Recharge: When hitting enemies -Passive: When attacking, it generates a wind wave that damages enemies in its path dealing 25% of your damage, and increases the distance range and their speed based on the attack speed -Active: Generates 8 wind waves in all directions that deal 100% of your damage
  • Updated "Incendiary" pistol (Ascension available)
    SUMMUM:
    • Recharge: With incineration damage -Active: Turns the pistol into a flamethrower that will burn the enemy every so often, progressively consuming the summum bar. Its rate of fire increases by 10% per level of rarity
  • Updated "Quadcannon" pistol (Ascension available)
    SUMMUM:
    • Recharge: At the end of the cooldown time -Active: Place a turret that will automatically fire at the nearest enemy every so often. Its rate of fire increases by 10% per level of rarity
  • Updated Scythe "Healer Reaper" (Summum Level)
    • Changed the bonus damage on his "Hungry Reaper" form to 50% base + 50% per rarity level -Changed health cost when attacking in his "Hungry Grim Reaper" form from 1% to base 1% + 1% per rarity level
  • Updated Scythe "Withering"
    • Curse additional damage changed to 6% base + 2% per rarity level

Miscellany:

  • Added new conversations with "Your Deathness"
  • All conversations with "Your Deathness" have been reset. Now you can enjoy its company again and revisit its first sentences
  • Fixed a bug where some enemies would sometimes become invulnerable when hit by "stomp"
  • Fixed a bug where bosses hitting you would sometimes reduce the King's health to 1
  • Fixed a bug that prevented the scythe summum "Agony" from being obtained correctly"
  • Fixed a bug where menus in Famished Town would sometimes not close properly
  • Fixed a bug where chest locations were sometimes not displayed correctly
  • Fixed several typos in dialogues and descriptions
  • Fixed a bug where executing Dantilus with the "Touch of the Death" scythe would cause the King to get stuck
  • Fixed a bug where rewards and seed refunds were not being given correctly when upgrading to the latest version
  • Fixed a bug where resources were sometimes not correctly subtracted when purchasing items from the forge
  • Fixed a bug where status ailments were not propagating correctly with some pistols
  • Fixed a bug where executing the enemy "Hand of Chaos" would not take damage if he was moving
  • Fixed a bug where the stacks of the weapon "Master Sword" were not correctly maintained when changing biomes
  • Fixed a bug where the status of the "Healer Reaper" at summum level was not correctly maintained when changing biomes
  • Fixed a bug where the King could sometimes heal himself once defeated, interrupting the normal flow of the game

Key Features:

  • Roguelite vibes: The King of Darkness may be immortal... But he can still be defeated. You will start your adventure over and over again, that's how this kind of games works, right? Don't panic, even if you're defeated, you still keep some of the stuff and upgrades you earned the last time you lived... Some of them, at least.
  • Seed mechanic: Summum Aeterna includes an original feature never seen before in the genre, the seeds... Each one generates a unique dungeon with different enemy behavior, rewards, random encounters, and even a larger map size, depending on its attributes and rareness.
  • Brutal fast-paced combat: The key to surviving in Summum Aeterna is killing every single living (or not, depending on the enemy) being you encounter. How to achieve that? Well, your play as a cursed monarch so your weapons were crafted for a king! Show no mercy, use your swords, shields, pistols, and scythes to make them beg for their miserable lives before they do the same with you...
  • Rareness is a virtue: Every weapon, seed, and gem in Summum Aeterna has a rareness level: Common, Infrequent, Strange, Epic, Legendary, and Mythic. The higher the rarity of an item, the more benefits. More level means bigger dangers and challenges, but higher rareness too!
  • Custom adventures: In Summum Aeterna you can define your own adventure. Each completed dungeon will give you lots of rewards, including seed genes. Thanks to the seed mechanic, you can personalize the world attributes, enemy stats, and conditions by combining different genes... Each dungeon will be different from the last!
  • Beautiful art style: Each asset, enemy, NPC, and animation has been hand-drawn using traditional 2d techniques... Everything you see in Summum Aeterna, from the smallest chest to the most colossal boss, has countless hours of hard drawing work. The visuals speak for themselves, the game looks amazing!

Currentrly available through Steam Early Access, Summum Aeterna is coming to Ninitendo Switch, PS4, PS5, Xbox One, Xbox Series X|S and PC (Steam) in late 2023.


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