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Six Days In Fallujah

Platform(s): PC
Genre: First-Person Shooter
Publisher: Victura
Developer: Highwire Games
Release Date: 2024

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'Six Days In Fallujah' Command And Control Early Access Update Adds documentary missions, Fireteam AI System And More - Trailer

by Rainier on Nov. 7, 2024 @ 9:00 a.m. PST

Six Days In Fallujah is a first-person tactical military shooter based on true stories from the Second Battle for Fallujah in 2004.

The Second Battle for Fallujah began in 2004 after Al Qaeda seized control of one of Iraq’s major cities. The battle proved to be the toughest military conflict for Western forces since 1968. 

Lead a fireteam through accurately recreated encounters from the real battle. Each mission is played through the eyes of a real person who narrates what really happened.

Featuring four co-operative, four-player missions, Six Days in Fallujah’s urban maps are generated procedurally, simulating the uncertainty of combat, and offering unlimited replayability.

Over 100 Marines, Soldiers, and Iraqi civilians who were present during the Second Battle for Fallujah have shared their personal stories, photographs, and video recordings with the development team. The game gives these stories voice through gameplay and first-person accounts captured in original documentary interview footage. Six Days in Fallujah aims to be the most authentic military shooter to date and to tell these military and civilian stories with the integrity they deserve.

Working in partnership with frontline Marines and Soldiers who fought in the Battle for Fallujah, Victura and Highwire have spent more than three years building unique technologies and game mechanics that bring players closer to the uncertainty and tactics of modern combat than other video games have explored. 


On the 20th anniversary of the bloodiest battle of the Iraq War, Victura and Highwire’s Six Days in Fallujah released the Command and Control Steam Early Access content update, featuring in-game animated sequences, and interactive recreations of actual historical moments. 

This update includes Six Days in Fallujah’s first documentary story missions, taking players inside the beginning of ISIS and the bloodiest encounter for Western forces in nearly half a century. During these missions, players participate in recreations of actual events alongside documentary footage and interviews with Iraqis and Americans who were present during the Second Battle of Fallujah in November 2004.

Additionally, the Command and Control update now includes a solo mode in which players command AI fireteams programmed with authentic military tactics. Harkening back to the original Rainbow Six, Ghost Recon, Brothers in Arms, SOCOM, and other classic “squad-based shooters,” players use sophisticated military maneuvers to overcome simulated real-world events from the battle.

New Features in the Six Days in Fallujah Command and Control Update:
  • First Documentary Story Missions: The first two single-player story campaign missions available in the Command and Control update draw players into the genesis of ISIS and the opening day of the Second Battle of Fallujah. These missions also act as a tutorial for solo players to learn the tactics and controls for leading three NPC teammates using the newly implemented Fireteam AI system. 
     
  • Advanced Fireteam AI System: Six Days in Fallujah now gives players command of an AI fireteam to deploy sophisticated tactics such as Fire and Maneuver, Ambushes, Breaching, and 360-degree Security. The innovative “Go! Command” makes it as easy to give orders as it is to fire weapons. One tap commands teams to suppress enemies, watch targets, breach fortifications, or follow in formation.
     
  • AI Teammates: Just like actual combat, completing missions successfully requires a full fireteam of four people and effective use of tactics. Now, in addition to controlling AI fireteams in the new single-player mode, players can also substitute AI teammates online whenever all four humans aren’t available.
     
  • New “HLZ Wolf” Procedural Mission: In addition to two all-new single-player story campaign missions, this update includes the new “HLZ Wolf” Procedural Mission. All eight Procedural missions can now be played solo with Fireteam AI cooperatively with four players or with fewer than four players, with the game filling any missing slots with AI teammates. 
     
  • Graphical Overhaul: Six Days in Fallujah now features ray-traced lighting and many new visual effects through NVIDIA’s RTX Global Illumination (RTXGI) technology, building upon the game’s industry-leading Global Dynamic Lighting and Procedural Architecture technologies, which dynamically simulate real weather and lighting effects. Additionally, most of the game’s characters, environments, vehicles, and effects have been improved for higher visual fidelity.
     
  • Additional Improvements: More than 300 technical enhancements, improving everything from game performance to the effectiveness of enemy AI to the smoothness of interactions and controls.

 “What happened in Fallujah throughout 2004 set the world down a path from which we have not yet returned,” said Victura CEO Peter Tamte. “As a documentary video game, Six Days in Fallujah deepens our understanding of the realities of war by combining the most accurate simulation of warfare to date with the words and experiences of the Iraqis and Americans who were there.”

Key Features:

  • Procedural Architecture re-shapes the inside and outside of every building each time the game is played. Just like the real battle, players never know what to expect.
  • 4-player Co-op: Players can invite up to three friends or matchmake online to play cooperative missions against AI enemies programmed with the same tactics that made the Battle of Fallujah among the most difficult of the past half-century.
  • Block-scale AI is a dramatic new approach to AI based on insurgent tactics from the battle. Unlike games in which AI is constrained to move in very small areas, AI enemies in Six Days can go anywhere on the battlefield, and they will stalk, flank, and ambush players while coordinating their attacks with each other and luring players into difficult situations.
  • Wargame: Players can customize parameters for Procedural Missions, creating a wide variety of unpredictable challenges. Customizable parameters include Time of Day, Weather, Enemy Difficulty, and Procedural Architecture variation.
  • Global Dynamic Lighting simulates real weather and lighting effects dynamically, so visibility shapes gameplay, especially as players move between blindingly bright outdoors and terrifyingly dark indoors. Realistic smoke, dust, and weather effects complicate visibility in unpredictable ways.
  • Tactical Indoor/Outdoor Sandbox. Players -- and their AI enemies -- are free to approach challenges from any direction in Six Days in Fallujah. Rather than breaching a house through a front door, for example, players might choose to climb to a rooftop, or cross rooftops on wooden planks, to attack from the top down.

Six Days in Fallujah is coming to PS5, Xbox Series X|S and PC (Steam) in late 2025.


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