Armed with forbidden pagan magic and infernal firearms as one of the Vatican’s elite preyers, players will experience a world that adapts to their progress. The longer a preyer brazenly clings to life, amassing more power and a greater arsenal, the Witch will sense this growing threat and send forth deadly cataclysms and more powerful minions. Greater success means greater challenges to conquer.
Preyers have the freedom to choose their methods of witch-hunting: a sharpshooter’s agile fingers, a tactician’s analytical mind, or the warlock’s eldritch might and magical relics. Select or combine these tactics to determine the most suitable path to victory. Furthermore, the preyer is not bound by time restrictions— you can rush into a huge mob of enemies, eliminate them one by one from afar, steer clear of a fight, or provoke more battles for bigger rewards. Only you decide which path to embark upon.
In Witchfire, a deadly war rages between powerful witches and the Church. In this alternate reality, witches are very real and very dangerous— but so is the witch hunter. Armed by Vatican sorcerers, players wield an ungodly array of guns and forbidden magic as they combat dark terrors on behalf of their shadowy benefactors.
Built in the Unreal Engine 4, Witchfire boasts AAA graphics made by an indie team of only nine people. Players explore gorgeous, semi open-world levels, featuring advanced photogrammetry and post-processing that create an immersive and realistic dark fantasy world.
The Astronauts have released The Reckoning Early Access (Steam / Epic Games Store) update, a major new content update featuring the game's first melee weapons, new mini-bosses, gameplay modifiers, Steam Deck verification and accessibility features, including an arachnophobia filter.
The Reckoning evolves Witchfire’s combat beyond pure gunplay with the introduction of four new melee weapons, including a morgenstern, katar, and shield. Providing players with powerful alternatives to the default fist, each offers unique abilities or utility that witch hunters can seamlessly weave into their gunplay.
Complementing the melee lineup are three new firearms, including a highly requested triple-barrel shotgun. Encouraging a run-and-gun playstyle, the Tribunal lets players dash or slide to charge upcoming shots, while charged overkills unleash a devastating shock explosion on enemies. Combined with the arsenal of brutal melee weaponry, players can now fluidly blend close-quarters aggression with ranged lethality and spell-slinging.
To hone your skills, a shooting range featuring an interactive bestiary has been added. Providing the perfect laboratory for experimentation, it will allow players to pit their loadouts against already conquered enemies before venturing into expeditions.
Now fully verified on Steam Deck, accessibility options include font size adjustments and an arachnophobia filter, just in time for a new, spider-themed calamity - a powerful, cursed event from the witch's arsenal. Finally, extraction from expeditions has been fully reworked, and two new gameplay modifiers have been added to challenge even the most experienced witch hunter.
The studio has also revealed that the game has officially surpassed more than 500,000 sales since its Early Access launch.
Witchfire uses the photogrammetry tech The Astronauts previously used in The Vanishing of Ethan Carter. This tech allows the devs to 3D scan real-life objects – even entire buildings! – and use them as digital assets in our games for unparalleled visual quality, and natural, organic look and feel. The Astronauts believe we can push the tech even further, with new tools, hardware, and all the experience we gathered during the development of their first game and can’t wait to bring you along on the ride.
Witchfire is coming to PC (Steam / Epic Games Store) in 2025.
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