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Clockfall

Platform(s): PC, PlayStation 5, Xbox Series X
Genre: RPG/Action
Publisher: Radical Theory
Developer: Rever Games
Release Date: 2027

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'Clockfall' Comes To Steam Early Access Next Week, Shows Off Gameplay - Trailer

by Rainier on May 20, 2026 @ 2:46 p.m. PDT

Clockfall is an Action/RPG roguelite where dungeon crawler meets village defense and time is a precious resource.

Master the clock, break the loop. Time is limited and is the ultimate resource in this hybrid Dungeon Crawler packed with phases of village defense. Each run is a fight to earn more time, or unlock new weapons and skills to build your escape.

Your village has fallen, razed by the hordes of the Destiny. But its downfall is only the beginning. A mystical clock now looms amidst the ruins, forcing you to relive the massacres from the past in a relentless loop. In these dreams, time is short and always runs out. Will you seize this cycle to defy fate and save your kin?

The clock is ticking. Fight through the dungeons of your memories before time runs out. Danger is everywhere: prepare for fast-paced, visceral combat against the servants of the Destiny. Master the land to optimize your runs, gather resources, and unlock powerful weapons, spells, and lethal defenses to protect your village from the coming invasion.

As you get stronger, dive back into the fight against Destiny and defend your village once more. Your survival - measured in time - will unlock permanent time bonuses OR devastating powers.

Time is your ultimate resource, but your hero’s lethality is just as vital. Every choice matters: forge your character and sharpen your strategy. You must strike a balance between gaining time and boosting your firepower. Master the synergy between dungeon crawling and village defense to finally break the loop and save your kin.

Independent studios Rever Games and Radical Theory are thrilled to announce that Clockfall will officially launch into Steam Early Access on May 28, 2026. 

The above Gameplay Overview Trailer, offering a deep dive into this unique hybrid title where time is the ultimate currency.

A Crucial Dilemma: From Power-Ups to Buying Time

In Clockfall, players are plunged into the heart of an infinite nightmare. To break this relentless time loop, they must crawl through lethal dungeons, slay fearsome enemies, and bring down colossal bosses.

However, brute force alone will never be enough. In this world, time is the most precious resource, and the clock is constantly ticking. Players must optimize every single move to reach the depths of the dungeon before their time runs out, forcing them into heart-wrenching choices to survive:

  • Invest in their immediate build by upgrading combat stats, unlocking new weapons, or mastering powerful spells.
  • Sacrifice their current progress to literally "buy" themselves more time.

A Dual-Rhythm Gameplay: From Dungeon Crawling to Village Defense

Clockfall’s core identity lies in its unique dual rhythm. The adrenaline of the dungeon crawl directly feeds into the intensity of village defense mechanics. Everything scavenged during runs - resources, upgrades, etc. - must be used to fortify your hero and your settlement against enemy waves that grow larger and more ruthless over time.

By successfully holding the line during invasion phases, players earn greater permanent upgrades to grow stronger with each run, master the loop, and ultimately escape this nightmare.

“With its unique blend of Dungeon Crawling and Action-RPG, spiced up by thrilling village defense phases, Clockfall will require continued system & stats balancing before it can be as great as we want to make it. Because of this, releasing first in Early Access was an obvious choice as it enables us to keep perfecting our game in partnership with our trusted community. Early Access is also a convenient and incremental way to introduce more content and combat options without breaking that precious balance.”

“Our core gameplay loop and systems are in place and working well already; but they need thorough and continued testing from the wider player community to ensure overall balancing delivers a challenging and satisfying experience.”

“Throughout Early Access and in addition to balancing combat and progression, we plan to drop new dungeons, objects, weapons, spells and enemy types into the game. We will improve the quality and quantity of the game’s visual and audio feedback cues (e.g. music, SFX, VFX and post processing effects). Lastly, we are also looking to deliver additional supported languages on our path to 1.0.”

Key Features:

  • Experience a unique hybrid of Dungeon Crawler and Action-RPG, featuring intense village defense phases
  • Time is your ultimate resource. Master the clock and bend it to your will to survive both the dungeons depths and the village invasions
  • Engage in visceral, fast-paced combat blending steel and magic, where roguelite elements constantly shift the rules and balancing
  • Deep character progression and evolution directly shape your playstyle and overarching strategy
  • Explore, learn, adapt, die, and repeat - master the synergy between Dungeon Crawling and village defense to finally break the loop

Clockfall is coming to PS5, Xbox Series X|S and PC (Steam) in 2027.


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