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'Wanted: Weapons of Fate' (PS3/X360/PC) Developer Interview

by Adam Pavlacka on Dec. 12, 2008 @ 5:26 a.m. PST | Filed under Interviews

Armed with iconic moves from rigorous assassin training, including "Curving Bullets" and "Bullet Explosion," as well an arsenal of powerful, high-tech weapons, players will explore Wesley’s quest to becoming an unmatched uberassassin in fast-paced, action-packed combat against the world’s most notorious killers. As a follow-up to our preview yesterday, we sat down with GRIN's Ulf Andersson to talk, after quite a few drinks, about the upcoming game based on the Wanted movie.

'Company of Heroes: Tales of Valor' Developer Interview

by Adam Pavlacka on Dec. 3, 2008 @ 6:51 a.m. PST | Filed under Interviews

Featuring three intense campaigns, brand-new multiplayer modes and an innovative “direct-fire” feature that allows even more tactical control during the heat of battle, Company of Heroes: Tales of Valor will immerse players in some of the most historic, tide-turning clashes of World War II. We sit down with Relic lead designer Brian Wood.

'Empire: Total War' Developer Interview

by Adam Pavlacka on Dec. 1, 2008 @ 6:37 a.m. PST | Filed under Interviews

Empire: Total War, the new installment in The Creative Assembly’s Total War RTS franchise, will maintain the series 3D battles, grand turn based campaign map and rich historical flavor while for the first time introducing 3D naval combat into the series.

'The Hunter' Developer Q&A

by Rainier on Nov. 29, 2008 @ 2:31 a.m. PST | Filed under Interviews

The Hunter is a free to play online hunting game that artfully combines the most realistic hunting action, with the community and functionality of a social networking site.

'The Sims 3' Developer Interview

by Rainier on Nov. 17, 2008 @ 9:00 a.m. PST | Filed under Interviews

What if you had to live your whole life in one location, and then one day, suddenly, you could step outside and go anywhere in the whole neighborhood? The Sims 3 gives you the freedom to create unique Sims and immerse them in your own living neighborhood of endless possibility!

'Valkyria Chronicles' (PS3) Developer Interview

by Adam Pavlacka on Nov. 5, 2008 @ 3:20 a.m. PST | Filed under Interviews

Valkyria Chronicles is set in a fictitious continent reminiscent of 1930s Europe - divided in two and ruled by the Empire and the Federation. The game follows a hero named Welkin and his fellow soldiers of the Federation’s 7th Platoon as they engage in a series of epic battles. At a recent press event we sat down with producer Valkyria Chronicles Ryutaro Nonaka.

'Shaun White Snowboarding: Road Trip' (Wii) Developer Interview

by Rainier on Nov. 1, 2008 @ 1:09 a.m. PDT | Filed under Interviews

Shaun White Snowboarding, powered by the Assassin's Creed engine, allows players to enter a world of total freedom, where they can create their own experience and choose how, where, and with whom they want to ride. Script writer Mario Galardo and creative director Trent Ward answer some pre-canned questions...

'Gears of War 2' (X360) Developer Interview #2

by Adam Pavlacka on Oct. 31, 2008 @ 9:00 a.m. PDT | Filed under Interviews

Gears of War 2 picks up six months after the events of the original, thrusting players back into humankind's epic battle for survival against a nightmarish force of underground creatures known as the Locust Horde. Earlier we talked with Epic's Cliff Bleszinski about the game's single-player experience, and today we chat with Epic's senior producer Rod Fergusson about multiplayer.

'Fallout 3' (PS3/X360/PC) Developer Interview

by Adam Pavlacka on Oct. 27, 2008 @ 9:00 a.m. PDT | Filed under Interviews

Fallout 3 places a player in the role of a Vault-dweller, who ventures from his secluded, underground survival Vault into a post-apocalyptic world of mutants, radiation, gangs and violence. With Fallout 3's imminent release (tomorrow!) we sat down with Bethesda Softworks' product manager Pete Hines for some last minute insight.

'Gears of War 2' (X360) Developer Interview

by Adam Pavlacka on Oct. 20, 2008 @ 9:00 a.m. PDT | Filed under Interviews

Gears of War 2 picks up six months after the events of the original, thrusting players back into humankind's epic battle for survival against a nightmarish force of underground creatures known as the Locust Horde. At a recent event, we sat down with Epic's design director Cliff Bleszinski to talk about the game's single-player experience ....

'Resistance 2' (PS3) Developer Interview

by Adam Pavlacka on Oct. 13, 2008 @ 6:39 a.m. PDT | Filed under Interviews

On the brink of annihilation, mankind resumes the fight against the unstoppable Chimera on the shores of the U.S. Players will once again step into the war-torn boots of Nathan Hale, who not only faces near impossible odds on the battlefield, but also constantly struggles with the Chimeran virus raging inside his own body. We have a chat with Insomniac Games' CEO Ted Price...

'Banjo-Kazooie: Nuts & Bolts' (X360) Developer Interview

by Adam Pavlacka on Oct. 6, 2008 @ 9:00 a.m. PDT | Filed under Interviews

In Banjo-Kazooie: Nuts & Bolts the famous bear and bird duo return for a unique adventure of epic proportions. The Lord of the Games is tired of the petty squabbling between Banjo and the evil witch Gruntilda (aka Grunty) over the years, and has arranged a showdown to decide the rightful owner of Spiral Mountain.

'Saints Row 2' (PS3/X360/PC) - Multiplayer Developer Interview

by Adam Pavlacka on Oct. 1, 2008 @ 9:00 a.m. PDT | Filed under Interviews

THQ's Saints Row 2, using Volition's open-world engine, offers vastly expanded customization options, a totally transformed and expanded city of Stilwater, new vehicles, sandbox tools and toys as well as both online co-op and competitive multiplayer. At a recent press event, we sat down with multiplayer lead producer Roje Smith.

'Fracture' (PS3/X360) Developer Interview

by Adam Pavlacka on Sept. 30, 2008 @ 9:00 a.m. PDT | Filed under Interviews

Reshape the battlefield - and the fate - of a broken nation in Fracture, Pacifica and the Atlantic Alliance, boast soldiers with powers beyond those of ordinary men. The differing states of superhumanity result in balanced yet stylistically different combat tactics that have never been seen before. At a recent press event we sat down with senior producer and art director Dan Hay, and associate producer Deke Waters.

'Saints Row 2' (PS3/X360/PC) - Developer Interview

by Adam Pavlacka on Sept. 29, 2008 @ 9:00 a.m. PDT | Filed under Interviews

THQ's Saints Row 2, using Volition's open-world engine, offers vastly expanded customization options, a totally transformed and expanded city of Stilwater, new vehicles, sandbox tools and toys as well as both online co-op and competitive multiplayer. At a recent press event, we sat down with lead designer James Tsai.

'Guitar Hero World Tour' (PS3/X360) - Developer Interview

by Adam Pavlacka on Sept. 24, 2008 @ 9:00 a.m. PDT | Filed under Interviews

Guitar Hero: World Tour will feature guitar, vocals, drums, the ability to create your own songs (and upload them on GHTunes), four-player on/offline co-op, and an eight-player battle of the bands multiplayer mode (4vs4).

'Guitar Hero World Tour' (Wii) - Developer Interview

by Adam Pavlacka on Sept. 18, 2008 @ 9:00 a.m. PDT | Filed under Interviews

Guitar Hero: World Tour will feature guitar, vocals, drums, the ability to create your own songs (and upload them on GHTunes), four-player on/offline co-op, and an eight-player battle of the bands multiplayer mode (4vs4).

'Brothers in Arms: Hell's Highway' (ALL) Developer Q&A

by Rainier on Sept. 16, 2008 @ 2:38 a.m. PDT | Filed under Interviews

Brothers in Arms: Hell's Highway, the third entry in the series, has you reprise the heroic role of Sergeant Matt Baker, a soldier of the 101st Airborne Division, during Operation Market Garden in the late stages of World War II. Having gone gold yesterday, BIA director Jeramy Cooke tells us a bit more about the gore ...

'wipEout HD' (PS3) Developer Interview

by Adam Pavlacka on Sept. 14, 2008 @ 3:00 a.m. PDT | Filed under Interviews

wipEout HD features a selection of the best tracks taken from previous versions of the Wipeout franchise, offering meticulously crafted and fully reworked tracks. At a recent press event we sat down with SCEA producer Daimion Pinnock ...

'FIFA 09' (ALL) Developer Q&A

by Rainier on Sept. 13, 2008 @ 3:47 a.m. PDT | Filed under Interviews

With over 250 additions and enhancements to core gameplay, FIFA 09 has been designed and customized to deliver a unique gameplay experience that takes advantage of the hardware specifications of each available platform.