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'Metroid: Other M' (Wii) Developer Interview

by Adam Pavlacka on Feb. 25, 2010 @ 12:45 a.m. PST | Filed under Interviews

Metroid: Other M looks at the classic franchise from a new perspective: While much of the game is reminiscent of 2-D side-scrollers, players can switch the perspective into 3-D at any time as they explore the twisting passages of a derelict space station and delve deep into a cinematic, never-before-told story of bounty hunter Samus Aran’s past.

'Halo: Reach' (X360) Developer Interview

by Adam Pavlacka on Feb. 15, 2010 @ 1:30 p.m. PST | Filed under Interviews

Step into the boots of a Spartan III, as Halo: Reach charts the story of Noble Team in their heroic stand to defend the planet Reach, its people and secrets against a ruthless assault by an alien collective known as the Covenant.

'Perfect Dark' (XBLA) Developer Interview

by Adam Pavlacka on Feb. 14, 2010 @ 6:35 a.m. PST | Filed under Interviews

Rare's favorite gung-ho future field operative finally gets the chance to relive That Thing With The Skedar on Xbox Live Arcade. Whether it's your first, second or tenth time facing off against the sly dataDyne Corporation and their allies, just be sure to keep a steady grip on your Falcon 2 as you prepare for infiltration.

'Monster Hunter Tri' (Wii) Developer Interview

by Adam Pavlacka on Feb. 10, 2010 @ 5:34 a.m. PST | Filed under Interviews

MH Tri, pronounced as "try," is an action RPG series where you hunt down fantastical monsters in natural environments, including underwater aquatic beasts, as well as implementing a split-screen co-op mode and introducing a new Arena fighting mode.

'Battlefield: Bad Company 2' (ALL) Developer Interview

by Adam Pavlacka on Feb. 9, 2010 @ 6:11 a.m. PST | Filed under Interviews

The Bad Company crew again find themselves in the heart of the action, where they must use every weapon and vehicle at their disposal to survive. The action unfolds with unprecedented intensity, introducing a level of fervor to vehicular warfare never before experienced in a modern warfare action game.

'Tournament of Legends' (Wii) Developer Interview

by Rainier on Feb. 9, 2010 @ 12:00 a.m. PST | Filed under Interviews

Tournament of Legends is a weapon and magic based 3D-fight game featuring some of the biggest playable characters on Wii. Each fighter is based on a legend from world mythology:  the Minotaur, a powerful Gladiator, Gorgon, Stone Golem, Valkyrie and other well-known and powerful characters.

'Metro 2033' (X360/PC) Developer Interview #2

by Adam Pavlacka on Feb. 8, 2010 @ 6:35 a.m. PST | Filed under Interviews

Metro 2033, based on Russian author Dmitriy Glukhovskiy's novel of the same name, is a 3D horror/action/survival FPS with elements RPG genre game. At a recent press event we sat down with executive producer Luis Gigliotti.

'Warhammer 40,000: Dawn of War II - Chaos Rising' Developer Interview #2

by Adam Pavlacka on Feb. 6, 2010 @ 1:02 p.m. PST | Filed under Interviews

Warhammer 40,000: Dawn of War II – Chaos Rising features a new playable army, the traitorous Chaos Space Marines, and continues the epic journey of the Blood Ravens as they battle this new, more personal enemy. Chaos Rising offers new single-player and co-op campaigns, a level cap increase from 20 to 30, more powerful war-gear and a suite of innovative multiplayer options.

'White Knight Chronicles' (PS3) Developer Interview

by Adam Pavlacka on Feb. 3, 2010 @ 7:49 a.m. PST | Filed under Interviews

White Knight Chronicles provides RPG fans with a unique battle system, and robust online gameplay rooted in an epic adventure. Throughout the game you'll have the opportunity to explore the massive world, experiencing a medieval-like fantasy where the hero is able to engage in combat as the larger-than-life White Knight.

'Splinter Cell Conviction' (ALL) Developer Interview

by Adam Pavlacka on Jan. 15, 2010 @ 6:38 a.m. PST | Filed under Interviews

An investigation into his daughter's death unwittingly leads former agent Sam Fisher to discover he's been betrayed by his prior agency, the Third Echelon. Now a renegade, Fisher finds himself in a race against time to thwart a deadly terrorist plot that threatens millions.

'Metro 2033' (X360/PC) Developer Interview

by Adam Pavlacka on Jan. 12, 2010 @ 8:20 a.m. PST | Filed under Interviews

Metro 2033, based on Russian author Dmitriy Glukhovskiy's novel of the same name, is a 3D horror/action/survival FPS with elements RPG genre game.

'BioShock 2' (ALL) Developer Interview

by Adam Pavlacka on Jan. 8, 2010 @ 7:23 a.m. PST | Filed under Interviews

Set approx. 10 years after the events of the original, the halls of Rapture once again echo with sins of the past. All along the Atlantic coastline, a monster has been snatching little girls and bringing them back to Rapture. You will play as the first Big Daddy as you travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival.

'Darksiders' (PS3/X360) Developer Interview #2

by Thomas Wilde on Jan. 7, 2010 @ 8:46 a.m. PST | Filed under Interviews

Darksiders is an action/adventure game that gives players the ability to experience the supernatural destructive power of WAR, one of the four horsemen of the apocalypse, as he explores a demon ravaged world -- seeking revenge and ultimate redemption with a vast array of modern and mythical weaponry.

'Darksiders' (PS3/X360) Developer Interview

by Adam Pavlacka on Jan. 6, 2010 @ 8:49 a.m. PST | Filed under Interviews

Darksiders is an action/adventure game that gives players the ability to experience the supernatural destructive power of WAR, one of the four horsemen of the apocalypse, as he explores a demon ravaged world -- seeking revenge and ultimate redemption with a vast array of modern and mythical weaponry.

'Army of Two: The 40th Day' (ALL) Developer Interview #2

by Adam Pavlacka on Nov. 30, 2009 @ 7:09 a.m. PST | Filed under Interviews

The ultimate two-man private military team of Salem and Rios return in Army of Two: The 40th Day, where they must survive and prevail in a city under siege, offering a fresh, innovative and fluid co-op experience with a deep arsenal of customizable weapons so players can team up with their friends online for the fight of their lives.

'Warhammer 40,000: Dawn of War II - Chaos Rising' Developer Interview

by Adam Pavlacka on Nov. 20, 2009 @ 6:01 a.m. PST | Filed under Interviews

Warhammer 40,000: Dawn of War II – Chaos Rising features a new playable army, the traitorous Chaos Space Marines, and continues the epic journey of the Blood Ravens as they battle this new, more personal enemy. Chaos Rising offers new single-player and co-op campaigns, a level cap increase from 20 to 30, more powerful war-gear and a suite of innovative multiplayer options.

'James Cameron's Avatar: The Game' (ALL) Developer Interview #2

by Adam Pavlacka on Nov. 17, 2009 @ 12:00 a.m. PST | Filed under Interviews

"Avatar" is the story of an ex-Marine who finds himself thrust into hostilities on an alien planet filled with exotic life forms. As an Avatar, a human mind in an alien body, he finds himself torn between two worlds, in a desperate fight for his own survival and that of the indigenous people.

'James Cameron's Avatar: The Game' (Wii) Developer Interview

by Adam Pavlacka on Nov. 11, 2009 @ 6:03 a.m. PST | Filed under Interviews

"Avatar" is the story of an ex-Marine who finds himself thrust into hostilities on an alien planet filled with exotic life forms. As an Avatar, a human mind in an alien body, he finds himself torn between two worlds, in a desperate fight for his own survival and that of the indigenous people.

'Shaun White Snowboarding: World Stage' (Wii) Developer Interview

by Adam Pavlacka on Nov. 9, 2009 @ 12:00 a.m. PST | Filed under Interviews

Shaun White Snowboarding: World Stage follows Shaun White and his crew of friends as they go from chasing the best powder to pursuing the world's top competitions. You and Shaun will hit the slopes once again, but this time the stakes are higher; zigzag across the globe to ride against the best of the best and take your place on the world stage.

'MX vs. ATV Reflex' (ALL) Developer Interview #2

by Adam Pavlacka on Nov. 6, 2009 @ 8:45 a.m. PST | Filed under Interviews

MX vs. ATV Reflex introduces revolutionary physics that allow for real-world terrain deformation and an intuitive, dual-stick control scheme that separates man from machine, as well as a wide variety of race modes, vehicles and worlds to explore while utilizing the all-new Rhythm Racing 2.0 physics engine.