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'Need for Speed Undercover' (ALL) Developer Interview

by Adam Pavlacka on Aug. 15, 2008 @ 7:28 a.m. PDT | Filed under Interviews

Need for Speed Undercover is an intense action racing title starring international movie star Maggie Q as the lead character in the live-action sequences that propel the original story forward, taking the franchise back to its roots and re-introducing breakneck cop chases, the world's hottest cars and spectacular highway battles.

'Jumpgate Evolution' Developer Q&A

by Rainier on July 16, 2008 @ 1:32 a.m. PDT | Filed under Interviews

Staying true to its early vision, NetDevil has improved upon the original Jumpgate in every way, with a complete graphics update, and the integration of advanced AI features to ensure unpredictable and compelling situations.

'Fallout 3' (PS3/X360/PC) Community Interview - New Screens

by Rainier on July 8, 2008 @ 3:15 a.m. PDT | Filed under Interviews

Fallout 3 places a player in the role of a Vault-dweller, who ventures from his secluded, underground survival Vault into a post-apocalyptic world of mutants, radiation, gangs and violence.

'The Legend of Spyro: Dawn of the Dragon' (ALL) Developer Q&A

by Rainier on June 29, 2008 @ 2:36 a.m. PDT | Filed under Interviews

In the final chapter of the trilogy, players find Sypro teaming up with an unlikely ally - Cynder, his former enemy, to face his most challenging mission to date, stopping the Dark Master’s (voiced by Mark Hamill) evil from enveloping the world like a plague. Sierra Entertainment Associate Producer Mike Graham tells us more ...

'Crash Bandicoot: Mind over Mutant' (ALL) Developer Q&A

by Rainier on June 29, 2008 @ 2:27 a.m. PDT | Filed under Interviews

In Crash Bandicoot: Mind over Mutant, a rejuvenated Neo Cortex is taking over the world one brain at a time! Cortex and N. Brio devise a new kind of evil — a text-messaging, do-anything device that controls both mutant and bandicoot minds. Armed with his wits and lightning agility, Crash must free his friends, the titans, and save the day!

'Fracture' (PS3/X360) Developer Q&A #2

by Rainier on June 27, 2008 @ 12:22 p.m. PDT | Filed under Interviews

Reshape the battlefield - and the fate - of a broken nation in Fracture, Pacifica and the Atlantic Alliance, boast soldiers with powers beyond those of ordinary men. The differing states of superhumanity result in balanced yet stylistically different combat tactics that have never been seen before.

'Brothers in Arms: Hell's Highway' (ALL) Developer Q&A

by Rainier on June 20, 2008 @ 1:48 a.m. PDT | Filed under Interviews

Brothers in Arms: Hell's Highway, the third entry in the series, has you reprise the heroic role of Sergeant Matt Baker, a soldier of the 101st Airborne Division, during Operation Market Garden in the late stages of World War II. Ubisoft sent us a short pre-canned interview with Gearbox's Randy Pitchford and Benny Wilson.

'Beyond Protocol' Developer Q&A

by Rainier on June 19, 2008 @ 2:33 a.m. PDT | Filed under Interviews

Beyond Protocol is an MMORTS game that places you in a time where billions of Earth's exiles seek out the leadership of a few. You are placed in control of a group of colonists who believe that you can bring them the happiness their ancestors had on Earth. Your actions, leadership, and desire will bring forth changes sought by all who decide to step Beyond Protocol.

'Siren: Blood Curse' (PS3) Developer Q&A

by Rainier on June 14, 2008 @ 8:26 a.m. PDT | Filed under Interviews

Coming in twelve TV-style downloadable episodes this summer, Siren: Blood Curse is a horror-survival title set in the Japanese village of Hanuda, where a TV crew from America arrive to research the legend of the ‘Vanished Village’ where human sacrifice is said to have taken place thirty years ago. Siren: Blood Curse’s creator, Keiichiro Toyama, tells us a bit more...

'Fracture' (PS3/X360) Developer Q&A

by Rainier on June 7, 2008 @ 2:43 a.m. PDT | Filed under Interviews

Reshape the battlefield - and the fate - of a broken nation in Fracture, Pacifica and the Atlantic Alliance, boast soldiers with powers beyond those of ordinary men. The differing states of superhumanity result in balanced yet stylistically different combat tactics that have never been seen before.

'Prince Of Persia Prodigy' (ALL) Developer Interview

by Rainier on May 30, 2008 @ 5:52 a.m. PDT | Filed under Interviews

Prince Of Persia Prodigy opens an entirely new chapter in the Prince of Persia universe in addition to introducing a fresh Illustrative art style, evolved combat system, open world structure and dynamic AI – most notably in the form of the Prince's powerful ally Elika. Prince of Persia producer Ben Mattes gives us more details ...

'Salvation' (X360/PC) Developer Interview #2 - Screens

by Rainier on May 7, 2008 @ 11:00 p.m. PDT | Filed under Interviews

Salvation is a third-person shooter game set in the near-future where the world government has staged Judgment Day, replicated Christ and Antichrist in order to kill them off and assume ultimate power. Any dissidents are killed or sent to a cybernetic virtual Hell, causing a human to suffer unbearably.

'They' (PS3/X360/PC) Developer Q&A

by Rainier on April 22, 2008 @ 4:58 a.m. PDT | Filed under Interviews

'They' is a first person mystery shooter featuring a technically future minded 3D engine with next generation effects, brand new gameplay elements and a revolutionary weapon system to survive the challenges ahead!

'Salvation' (X360/PC) Developer Interview

by Rainier on March 21, 2008 @ 2:18 a.m. PDT | Filed under Interviews

Salvation is a third-person shooter game set in the near-future where the world government has staged Judgment Day, replicated Christ and Antichrist in order to kill them off and assume ultimate power. Any dissidents are killed or sent to a cybernetic virtual Hell, causing a human to suffer unbearably.

'WipEout HD' (PS3) Developer Interview

by Rainier on March 14, 2008 @ 2:23 a.m. PDT | Filed under Interviews

wipEout HD features a selection of the best tracks taken from previous versions of the Wipeout franchise, offering meticulously crafted and fully reworked tracks. SCE Studio Liverpool's lead designer Colin Berry gives us more details ...

'Assassin's Creed' Developer Q&A - Screens

by Rainier on March 4, 2008 @ 4:33 a.m. PST | Filed under Interviews

Shrouded in secrecy and feared for their ruthlessness, you play the role of Altair, an Assassin intend to stop the hostilities by suppressing both sides of the conflict and throw the environment into chaos and shape events during this pivotal moment in history. Assassin's Creed on PC will feature four brand new exclusive types of investigations. Ubisoft tech. lead Charles Beauchemin gives us more details ...

'Mystery Dungeon: Shiren the Wanderer' (NDS) Developer Q&A

by Rainier on Feb. 27, 2008 @ 10:00 p.m. PST | Filed under Interviews

Mystery Dungeon: Shiren the Wanderer takes place in a fantastical version of feudal Japan and stars a masterless samurai named Shiren who travels with a weasel named Koppa. Together they are on a quest to discover the mystical Land of the Golden Condor, said to be the home of the legendary city of gold known as El Dorado. The Chunsoft development team tells us more ...

'Jumper: Griffin’s Story' (PS2/Wii/X360) Developer Q&A

by Rainier on Jan. 23, 2008 @ 12:47 a.m. PST | Filed under Interviews

Brash Entertainment's Jumper is a 3rd person action fighting game based on 20th Century Fox's upcoming sci-fi action/thriller starring Samuel L. Jackson, and directed by Doug Liman (The Bourne Identity).

'Demigod' Developer Q&A - 4 New Screens

by Rainier on Jan. 8, 2008 @ 4:46 a.m. PST | Filed under Interviews

Set in an future-fantasy world, Demigod is a team-based action/RPG/RTS hybrid game, influenced by Defense of the Ancients, a community-created mod for Blizzard's RTS Warcraft III, that casts you as a hero waging war to obtain a position within the pantheon of gods. Demigod Lead Designer John Comes gives us some more details...

'Alarm for Cobra 11: Crash Time' - Developer Interview

by Rainier on Dec. 11, 2007 @ 1:34 a.m. PST | Filed under Interviews

Daring stunts, spectacular crashes, thrilling criminal cases: All fans of the racing genre will easily fall in love with the newest game originating from the original RTL TV-Show “Alarm for Cobra 11”. Synetic's Andreas Leicht gives us a few more details on the Euro racer ...