by Adam Pavlacka on May 26, 2009 @ 9:00 a.m. PDT | Filed under
Interviews
Set 50 years after the climactic events of the original Red Faction, this third-person, open-world action-shooter will return to Mars and once again redefine the limits of destruction-based gameplay. We sat down with design director James Hague for our final interview/chat ...
by Adam Pavlacka on May 24, 2009 @ 9:11 a.m. PDT | Filed under
Interviews
The Duke Nukem Trilogy is comprised of three episodes: Critical Mass, Chain Reaction, and Proving Grounds, and will be released sequentially beginning in Sept. 2009 for NDS/PSP. We sat down recently with Apogee's chief creative officer Terry Nagy.
by Rainier on May 22, 2009 @ 9:00 a.m. PDT | Filed under
Interviews
EA Sports Grand Slam Tennis puts the racket in the palm of your hand and offers the deepest tennis experience ever. As the home to all four Grand Slams, and exclusive to Wimbledon, you can take your customized created player on a quest to win the four slams in Grand Slam career mode.
by Rainier on May 14, 2009 @ 8:59 a.m. PDT | Filed under
Interviews
On the evening of May 12,
three lucky winners found themselves in downtown San Francisco, Calif., at an exclusive Red Faction: Guerrilla preview event. After a few hours of hands-on time with the game, all three sat down with Luke Schneider, the lead multiplayer designer on the game, and peppered him with questions.
by Adam Pavlacka on May 12, 2009 @ 9:00 a.m. PDT | Filed under
Interviews
Set 50 years after the climactic events of the original Red Faction, this third-person, open-world action-shooter will return to Mars and once again redefine the limits of destruction-based gameplay. We sat down with Discovery Channel's Future Weapons host Richard "Mack" Machowicz.
by Rainier on April 26, 2009 @ 9:00 a.m. PDT | Filed under
Interviews
The ultimate two-man private military team of Salem and Rios return in Army of Two: The 40th Day, where they must survive and prevail in a city under siege, offering a fresh, innovative and fluid co-op experience with a deep arsenal of customizable weapons so players can team up with their friends online for the fight of their lives.
by Adam Pavlacka on April 24, 2009 @ 9:00 a.m. PDT | Filed under
Interviews
Set 50 years after the climactic events of the original Red Faction, this third-person, open-world action-shooter will return to Mars and once again redefine the limits of destruction-based gameplay.
by Rainier on April 23, 2009 @ 9:00 a.m. PDT | Filed under
Interviews
X-Men Origins: Wolverine, based on 20th Century Fox's upcoming movie, enlists players to experience the tormented origins of Wolverine, from his escape of the Weapon X facility to the jungles of Africa and beyond.
by Rainier on April 18, 2009 @ 9:04 a.m. PDT | Filed under
Interviews
R.U.S.E. is a strategy game in which the players use their brain as the ultimate weapon, fighting a war of perception, where the ability to deceive and mislead the enemy determines success. A first in a strategy game, R.U.S.E. reinvigorates the genre by using deception to give new-found depth to the game play.
Set within a near-fictional, historical WWII setting, players take on the role of the heroic OSA agent BJ Blazkowicz as they are thrust into the unknown and unexpected to battle against combat troops, otherworldly forces, and the dark science created by a supernatural Nazi force hell-bent on world domination.
An ancient, dreaming evil stirs. Dangerous creatures awaken. The Earth is in mortal peril. The wonders and horrors of the secret world are re-emerging in our world. The time has come to take up arms in the war between good & evil. Warriors and champions of Gaia, your training is about to begin. Rise. You have been chosen.
by Rainier on April 7, 2009 @ 6:02 a.m. PDT | Filed under
Interviews
Trine is a fantasy action game where you create and use physics-based objects to beat hazardous puzzles and threatening enemies in a quest to save the kingdom from evil. Nobilis sent over a pre-canned Q&A with Frozenbyte desginer Lauri Hyvärinen
by Rainier on April 5, 2009 @ 4:12 a.m. PDT | Filed under
Interviews
Inspired by Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York. A few days ago, we had
the first part of our chat with executive producer Hunter Smith. Here's the continuation ....
by Rainier on March 31, 2009 @ 9:00 a.m. PDT | Filed under
Interviews
Inspired by Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York. We sat down for a lengthy chat with executive producer Hunter Smith.
by Rainier on March 22, 2009 @ 6:32 a.m. PDT | Filed under
Interviews
Guitar Hero: Metallica features an Expert+ difficulty setting for people with two kick pedals, pop-up video style tracks, new guitar and bass tones, allowing you to play as a band member in single instrument or band career game modes, a total of 28 Metallica tracks, as well as 21 other artists.
by Rainier on March 21, 2009 @ 6:48 a.m. PDT | Filed under
Interviews
Set across 6 classic American horror movie inspired levels, Burn Zombie Burn is a 3rd person shoot-em-up in the classic coin-op tradition featuring next-gen game play mechanics, delivering humor and bloody zombie violence in copious amounts!
by Rainier on March 20, 2009 @ 9:00 a.m. PDT | Filed under
Interviews
The action-packed game, a hi–def re-imagined version of 2004's Escape from Butcher Bay, The Chronicles of Riddick: Assault on Dark Athena features an entirely new chapter in the Riddick Saga and for the first time, intense online multiplayer combat. Starbreeze was kind enough to answer a few quick questions for us ...
WWE Legends of WrestleMania is poised to deliver an impressive lineup of Legendary Superstars and Managers, a new combo fighting system and a historically accurate representation of WWE telecasts during the '80s and '90s.
by Rainier on March 19, 2009 @ 9:00 a.m. PDT | Filed under
Interviews
Stormrise is an RTS console title offering fans of the classic RTS genre an immersive and dramatic twist whilst challenging the conscience. Experience the heat of the battlefield by leading your troops from the front line, instead of the traditional way of controlling the units from a detached view point. Yesterday, we had
the first part of our chat with Creative Assembly's creative director Ken Turner. Here's the continuation ....
by Rainier on March 18, 2009 @ 9:00 a.m. PDT | Filed under
Interviews
Stormrise is an RTS console title offering fans of the classic RTS genre an immersive and dramatic twist whilst challenging the conscience. Experience the heat of the battlefield by leading your troops from the front line, instead of the traditional way of controlling the units from a detached view point. We recently sat down with Creative Assembly's creative director Ken Turner and came away with quite a lengthy chat ...