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'King of Clubs' (Wii) Coming to North America - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

Tee-off against the wackiest golfers this side of Augusta – like Bubba the Elvis impersonator, the buxom bombshell, or the tough guy truck driver. Every course in King of Clubs is in many ways a puzzle game, with multiple routes, a generous helping of moving obstacles, and the potential for some outrageous and intricate hole-in-ones. To get the best score, you’ll need to take advantage of your magic golf bag that’s full of tricky golf accessories – like special balls and trick clubs. You’ll laugh through 96 competitive mini golf holes that will leave you in stitches…..Thank you…Thank

PS3/X360 Preview - 'Golden Axe: Beast Rider'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Publisher: Sega
Genre: Action Role-Playing
Developer: Secret Level
Release Date: Q4 2008

Golden Axe: Beast Rider is an odd beast because it both does and does not feel like a Golden Axe game. Initially, it's difficult to spot the elements that are related to Golden Axe but noticeably easier to spot the omissions. A single playable character and no multiplayer component could make some Golden Axe faithful scream in rage, but while some of the series' iconic gameplay has changed, much of the world setting has remained the same. Familiar monsters, both friendly and hostile, populate the

'Fable 2' (X360) - 13 New Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th

Get the Fable 2 [X360] Trailer off WP (11mb)

Fable 2 will be a true sequel to the wildly successful original that sold more than 3 million copies, offering even more choices and building on the core gameplay theme of "Fable" where players’ every decision continually defines who they become. "Fable 2" is an action role-playing game that truly allows players to live the life they choose in an unimaginably open world environment.

Set 500 years after the original, Fable 2 will provide gamers with an epic story and innovative real-time gameplay, including a massive amount of freedom and

'Monster Madness: Grave Danger' (PS3) - 12 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 15th

Monster Madness: Grave Danger is building off of the base created by the original Monster Madness: Battle For Suburbia released earlier this year on Xbox 360. Taking on the role of four intrepid teenagers, players will set out to save their town from the evil that’s been unleashed. With tightened controls, a host of mini-games, a polished camera and newly built in extras, Monster Madness: EX promises to be the beat-em-up brawler PS3 system owners have been looking for.

The title’s developer, Psyonix Studios, has taken the series back to the drawing board and analyzed every

NDS Preview - 'Prince of Persia: The Fallen King'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Action/Adventure
Publisher: Ubisoft
Developer: Ubisoft
Release Date: Q4 2008

Prince of Persia's revival on the console market was nothing short of fantastic. Some might argue that Ubisoft's gem of a game reinvented the 3-D action platformer, and they wouldn't be entirely wrong in that regard. It's difficult to think of many titles that haven't borrowed at least some of Prince of Persia's ideas, and the Sands of Time trilogy was among some of the best titles in the last generation. Yet what a lot of people forgot is that Prince of Persia's reboot also included a

PS3/X360/PC Preview - 'Pure'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Racing
Publisher: Disney Interactive Studios
Developer: Black Rock Studio
Release Date: September 16, 2008

In the beginning, when arcades were king, there was one type of racing game, where you held the accelerator button and tried to get to the finish line as quickly as possible. Usually, when the brake came into play, it was already too late.

Then came Gran Turismo, and racing games became split into two official camps. One contained the loose mechanics and steering of arcade games, and the other sought to simulate the experience of driving a real car. This went

'Warhammer 40,000: Dawn of War II' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 16th

Get the Warhammer 40K: Dawn of War II Trailer off WP (29mb)

Warhammer 40,000: Dawn of War II is set in the grim, war-ravaged world of Games Workshop's Warhammer 40,000 universe – a dark, futuristic, science-fiction setting where armies of technologically advanced warriors, fighting machines and hordes of implacable aliens wage constant war. Developed by critically acclaimed RTS developer Relic Entertainment, Warhammer 40,000: Dawn of War II ushers in a new chapter in the acclaimed RTS series, as ancient races – including the dauntless Space Marines and savage Orks - clash across ruined worlds on a mission to

'Cosmic Family' (Wii) - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Ubisoft Gamers' Day - Ubisoft Gamers' Day 2007

Cosmic Family is a space adventure geared toward young children where, by simply pointing the Wiimote, players will embark on an interactive tour of the Cosmic Family's action-packed rocket.

Twisted Metal: Black Online (PS2) - Facts & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th

Deep within the mind and buried in the soul, lies madness in us all. A descent into darkness reveals the insanity where an unsettling silence looms on the brink of total anarchy. And there's only one way out...Twisted Metal:Black Online.

<b>1. 'Elder Scrolls IV: Oblivion' (X360/PC)</b>

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Genre: RPG
Publisher: 2K Games
Developer: Bethesda Software
Release Date: March 20, 2006

Chad "Wudi" Crawford: With over 200 hours of gameplay and 16 square miles to be explored in the world of Tamriel, Oblivion is practically an alternate reality that gamers will live in for hours at a time. Plus, there's the Radiant AI, which allows NPCs to respond to the world around them like a real person would, adding to the immersion. Character's skills grow stronger the more they're used, which should make it that no two characters are ever alike. Throw together the game world, character

Xbox Preview - 'Operation Flashpoint: Cold War Crisis'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: FPS, simulation
Publisher: Codemasters
Developer: Bohemia Interactive
Release Date: October 3, 2005

The first thing I noticed when the fine developers at Bohemian sat down with me to demo Operation Flashpoint was that the graphics were… to put it kindly, not exactly cutting edge. In fact, they looked like just what they are, a port of low-power PC graphics from 2001. Given how many polys the Xbox can push, it was an initially disconcerting sight.

Seeing a bit more of the game started putting the graphics into perspective, though. Flashpoint is the rare Xbox title that isn’t interested in

'One Piece: Grand Adventure' (PS2) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Pirates! Set sail! Weigh anchors! Depart for the Grand Line, where battles and adventure await! One Piece, the popular comic and anime series featured in Shonen Jump, 4KidsTV and Cartoon Network, comes back to the console world with One Piece: Grand Adventure for the PlayStation 2 and GameCube. The series features Monkey D. Luffy as an aspiring pirate searching for One Piece, the legendary treasure of The Pirate King Gold Roger.

One Piece: Grand Adventure brings back the fun and excitement of the free-moving Vs. Battle action from past One Piece games with exciting new twists. The game also has been

'Project Wiki' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Webzen introduces Project Wiki (working title) for the PC, an innovative fairy-tale massively multiplayer online role playing game (MMORPG) featuring a classical cel-shaded cartoon style that allows for incredible emotional expression in a visually stunning world.

The seven Crystals of Time, which transcend all things, have the power to purify everything around them and the power to store time. Anyone who possesses the crystals may travel through time and space, and change the past to their liking. Some of the crystals have been taken by a mysterious force. It is up to you and your friends to save Project Wiki and

19. 'Dreamfall: The Longest Journey 2' (PC)

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Genre: Adventure
Publisher: Funcom
Developer: Funcom
Release Date: Q2 2006

Joe Keiser: Dreamfall was one of my most anticipated games of last year, but now that it's been pushed into 2006, it has even less competition – it's my most anticipated game of the next 12 months, without question. The first game proved that the adventure genre still had plenty of life, in the hand of great creators. Ragnar Tornquist is that creator – Dreamfall looks to be gorgeous, deeply and intricately storied, and plans to make just enough concessions to the action-oriented to make it a game absolutely

16. 'Splinter Cell: Double Agent' (ALL)

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Genre: Action
Publisher: Ubisoft
Developer: Ubisoft
Release Date: September 26, 2006

Bill Lange: Say it ain't so, Sam! Everyone's favorite fifth-freedom holder takes a walk on the other side of the law and spices up a series that was running low on ideas. Despite my "meh" attitude towards the third installment, I'm looking forward to Fisher's deep-cover assignment. Expect a much darker tone, tough moral decisions, and more of the innovative online play that's become a Splinter Cell trademark.

Hugh McHarg: A latecomer to the joys of stealth, I learned from the first Splinter Cell that I really did have

'Whirlwind of Vietnam' - 12 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2006

PS2/Xbox Preview - 'Nightmare Before Christmas: Oogie's Revenge'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Action/Adventure
Publisher: Buena Vista
Developer: Capcom
Release Date: October 11, 2005

If you've played God of War or Devil May Cry, you will already have a basic grasp of how to play Buena Vista's action/adventure title Tim Burton's Nightmare Before Christmas: Oogie's Revenge.

In Oogie's Revenge, gamers play as Jack Skellington, who must fight his way through 25 levels of vicious enemies in order to prevent his sworn enemy Oogie Boogie from kidnapping all of the holiday mascots and proclaiming himself king.

Even though it is facing strong competitors, Oogie's Revenge is looking pretty good, and the fighting and the

'Steel Battalion: Line Of Contact' (Xbox Live) Announced

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th

Steel Battalion: Line of Contact gives players the opportunity to once again use the most elaborate controller interface ever created to partake in futuristic military warfare. Ultra realistic visual effects and mech battles in the first or third person perspective create the ultimate mechanized military combat experience.

Empires: Dawn of the Modern World - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Empires: Dawn of the Modern World

Call Of Duty

Elite Force II

Rome: Total

Experience FINAL FANTASY Online! (PC/PS2)

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Square Enix U.S.A., Inc. ("Square Enix U.S.A."), the publisher of Square Enix(TM) products in North America, announced today the North American debut of FINAL FANTASY®XI for the PlayStation®2 computer entertainment system and the personal computer (PC) at the Electronic Entertainment Expo (E3), held May 14-16 at the Los Angeles Convention Center. FINAL FANTASY XI, will be available for demonstration at several booths including Square Enix U.S.A. (South Hall, booth #624), Sony Computer Entertainment America (West Hall, booth #2416), ATI Technologies Inc. (South Hall, booth #646), Logitech® (South Hall, booth #1300) and NVIDIA® Corporation (South Hall, booth #1636).
(Logo: http://www.newscom.com/cgi-bin/prnh/20030403/SQUARELOGO )