'The Settlers: Rise of an Empire' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Ubisoft Gamers' Day - Ubisoft Gamers' Day 2007
The Settlers Rise of an Empire will focus on building larger and more fortified cities as well as planning and optimization in a medieval world. Attributes that are typical of The Settlers series are once again the focus of the game. Gamers create magnificent cities and inhabit them with hundreds of settlers going about their daily lives.
The settlers inhabit a richly detailed world with different continents and diverse vegetation. The gaming environment is enhanced by the best graphics seen in a strategy game to date, inviting gamers to become immersed in their worlds. As the king and ruler in The


Let's be frank here: There's still not a whole lot we know about Bayonetta. We know it's being developed by PlatinumGames — formerly Clover Studio, the hardcore heroes of the last console generation. We know it's being put together by Hideki Kamiya, the creator of Viewtiful Joe and Devil May Cry.
It's not really difficult to trace the development of shooter games to certain landmark titles. Once Half-Life got big, you started to see the inspiration of its story line and level design trickle into other games on the market. Once Halo hit, the idea of a regenerating health bar instead of the Doom-style medpaks took over, and Gears of War popularized cover movement and squad tactics that had normally been the dominion of super-realistic titles like Rainbow Six. Damnation is pretty clearly a post-Gears of War

First off, this is another shooter on the PSP that uses the four face buttons in lieu of a second analog stick. If this is a problem for you, then you may as well stop reading now. I don't want to see you on GameFAQs in six months complaining about it; you were warned, straight up, up front, black and white.





























