The Getaway: Black Monday (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th
The Getaway: Black Monday is the highly anticipated sequel to the worldwide bestseller and "Greatest Hits" title, The Getaway, which fuses gaming and cinematic storytelling into a one-of-a-kind interactive entertainment experience. Developed by Sony Computer Entertainment Europe's Team Soho, The Getaway: Black Monday builds on the digitally replicated 25 square miles of London and delves deeper into the seedy underground for the ultimate gangland thriller.
Giving gamers a refined and enriched gameplay experience for the sequel, The Getaway: Black Monday offers more predictable driving and on-foot controls, huge variety in mission types with free roaming gameplay, and new characters. Classic and


This year's E3 featured an astounding number of PSP titles that were just plain fun to play, which is something that the handheld console has been lacking until now. Tekken: Dark Resurrection was among those titles, and it was perhaps the single game I put in the most time with during E3. While it is largely a straight port of the limited arcade release by the same name, T:DR is certainly more portable than an arcade machine.





We live in perilous times, my friends. These days, the game industry is either all about the single-player experience, or the dynamics of (God help us, sometimes massive) multiplayer. Remember back in the day, when it was only about two people? In games like Streets of Rage, Contra and Final Fight, you had to help out your partner every step of the way, or face mutual destruction. These days, we're lucky to get a "cooperative mode" in the games of our choice.










Nintendo has been pimping Red Steel unusually hard for it to be a third-party title, especially a third-party FPS with a Western developer. It's because Red Steel embodies Nintendo's promise that the Wii's games are going to cater to every possible type of gamer, including the aggressive, predominantly male demographic of FPS fans that felt distinctly ignored by the GameCube. Red Steel is not just an FPS, either, but almost a tech demo that shows third-party developers just what kind of an experience they can create










With companies like Konami and Harmonix making rhythm/music games popular in the 'States, we've begun to see lots more than the latest Dance Dance crazes coming our way. We've had taiko drums, regular drums, virtual karaoke bars, guitars, and now ... well, now we've got touch-tapping.
Brothers in Arms is one of the great things to come out of the military game boom, and certainly one of the franchises that keeps driving massive demand for World War II shooters. This spring, the latest entry in the franchise, Hell's Highway, hits the XBox 360, PS3, and PC in full 720p high-resolution. This is the kind of game that will move 360s, make you think twice about the PS3, and send you shopping for a new top-of-the-line graphics card. Ubisoft displayed the






