'Digimon World Dawn' and 'Digimon World Dusk' (NDS) - 11 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Namco Bandai Gamers' Day - Namco Bandai Gamers' Day 2007

Complementary features for both versions intensify the experience as players follow the journey of two different Digimon Tamers as they investigate the cause of a mysterious incident that has ravaged cities in two worlds.
A huge earthquake has stricken the Sunshine and Dark Moon districts, damaging the access points to the Digital World and causing many Digimon to mysteriously devolve into Digi-Eggs. In Dawn, rumors have spread that the Night Crow Team, from Dark Moon, was responsible for the incident.














With Soul Calibur IV blazing a trail to the PlayStation 3 and Xbox 360 next year, Namco Bandai wanted to bring the franchise to the Wii, as well, but according to Product Manager Wayne Shiu, a simple port wouldn't cut it — they wanted to take full advantage of the unique control scheme of the Wii to offer a new play experience to fans of the long-running series.
No seismic shift occurred between the original Katamari Damacy and We Love Katamari for the PlayStation 2, and the PSP iteration, Me & My Katamari, did little to disrupt the balance of simplistic gameplay and quirky storytelling established back in 2004. Beautiful Katamari for the Xbox 360 and PlayStation 3 looks to continue this trend of complacency, expanding the role of the multiplayer game while generally maintaining the same style and feel of its predecessors.





Excluding the offshoot and recap titles (Dominator and Legends, respectively), the core Burnout series has always maintained an unrivaled level of intensity and innovation within the racing genre. Each title has represented a significant improvement over its immediate predecessor, culminating in 2005's brilliant Burnout Revenge. But if you thought the additions of takedowns and Road Rage were important, wait 'til you see the overhaul in the works for Burnout Paradise, the first iteration developed from the ground up for next-generation consoles.
The term "everyday" is often applied to something that lacks style or innovation, but Everyday Shooter, available later this summer via the PlayStation Network, is not so... well, everyday. Everyday Shooter is indeed a shooter that will draw instant comparisons to Geometry Wars: Retro Evolved, but it was not made with competition as the core design element. Instead, creator Jonathan Mak of Queasy Games believes it should simply be enjoyed, much like a record.



















