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Joint Operations: Typhoon Rising (PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
Ace Combat 5 (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
Billy Hatcher and the Giant Egg (NGC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003
Billy Hatcher and the Giant Egg (NGC)
Gamers will collect magical eggs, use them to solve puzzles and nurture them with items found while exploring the world. Gamers will be able to hatch the eggs and discover magical creatures with a variety of skills, introducing a strategic planning element to the combat and puzzles. Players will explore massive, colorful environments, each with their own missions and secrets, and then defeat the evil boss of each stage. It’s up to Billy Hatcher to return light to the land!
Various Midway E3 Screens (GBA/PS2/NGC/Xbox)
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003
Spy Fiction (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
'Earthworm Jim' (PSP) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th
Originally developed by Shiny Entertainment, Earthworm Jim wiggled his way to fame across a multitude of consoles and platforms in the 1990s for its detailed animation, polished platform-style gameplay and wacky absurdist humor. Earthworm Jim for next-generation handheld system, in development by Shiny, is a side-scrolling-action-packed platform game set in a cartoon-like, humorous and challenging world bursting with first-class animations, 3D visuals and ear-tickling audio. As the original set the benchmark for the bizarre and absurd, Earthworm Jim will raise the bar on the wacky, zany and extraordinary for today’s generation of gaming.
Baten Kaitos (NGC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
Tales of Symphonia (NGC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
Tekken 5 (All) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
Time Crisis: Crisis Zone (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
'Super DBZ' (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

From the creators of the acclaimed Street Fighter II arcade game comes Super DBZ®, a new, highly intense DBZ fighting experience unlike any other Dragon Ball Z game. Super DBZ features an all new DBZ fighting system plus intense combos for super damage! With multiple unique special attacks and fighting styles for all 18 characters, Super DBZ gives players a more hard-core 3D fighting experience in the air or on the ground, complete with enough super-fast combination moves and dynamic battle scenes to satisfy any DBZ buff.
Richard Burns Rally (PS2/Xbox/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
Dead to Rights II (PS2/Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
'Stranger' - Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Stranger Trailer off WP (35mb)
The sources of magic fields are clusters of crystals, which at the same time are resources, an object of permanent fight. The magic fields possess many of the features of other, more familiar fields, for instance electromagnetic. Their power depends on the number of crystals in the sources; they lose their power with the distance from the cluster of crystals. They even have different frequency, which is visualized with colors. If several colored fields intersect, they produce a region of another color according to the common rules of color mixing. But
'Black Hawk Down' (Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
Iron Phoenix (Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
'Red Steel' (Wii) - Features, Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th
Red Steel is an exclusive Wii launch title that takes full advantage of the console’s innovative controller and puts players directly into the action-packed first-person experience with the weapon in their hand – literally.
An engaging storyline unfolds as you learn that your fiancée has been kidnapped and her father – a Japanese mafia kingpin – murdered by a rival gang. The only way to save your loved one and defend your honor is to journey from Los Angeles to Japan and confront the Tokyo underworld.
By learning the ancient art of Japanese fighting with your






































































































































































































































































