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'Disney's Extreme Skate Adventure' (NGC/PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003
Sammy Studios - E3 Screens Gallery
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2003
'Extreme 4x4' - Trailer Available NOW
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003
'ShadowOps: Red Mercury (Ps2/Xbox/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
Set in the near future, Shadow Ops: Red Mercury is a gritty, real-world first-person shooter (FPS) in which the player fills the combat boots of an elite Delta Force operative. Featuring the high production values of a blockbuster Hollywood action/thriller, Shadow Ops: Red Mercury is a cinematic, action-oriented experience aimed at capturing and recreating the thrills of major Hollywood action films.
In the game, the player is hand-picked by the CIA’s Special Missions Unit to track down and contain the notorious “Red Mercury” – a substance that is thought to be capable of acting as a nuclear accelerant – before the
Xbox Preview - Van Helsing
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

Genre : Action
Developer: Saffire Studios
Publisher: Vivendi
Release Date: May 7, 2004
Let’s get the obvious observation over with: Van Helsing looks a lot like some kind of Victorian-era mod for Devil May Cry, maybe with a bit of a nod towards some of the over-the-top moments in the Hunter: The Reckoning series.
Van Helsing approaches the third-person shooter genre much in the same way as DMC did, as an attempt to seamlessly blend a cinematic sensibility with nonstop action and unmatched style. It features an extraordinarily agile hero, who’s constantly flipping, dodging, racing, and swinging
'Locomotion' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
Designed and developed by the creator of the best-selling RollerCoaster Tycoon® series, Chris Sawyer’s Locomotion challenges you to build and operate a money-making transport network by linking passengers and cargo to their destinations. As the spiritual successor to his original 1994 masterpiece Transport Tycoon, this latest strategy offering from Chris Sawyer continues his tradition of putting the fun in the world-watching as well as in the creation. Fans of RollerCoaster Tycoon will immediately recognize Chris Sawyer’s well-known interface, addictive gameplay, and pioneering style as he brings a world of moving trains, trucks, buses, ships, and aircraft to life.
'Terminator 3: The Redemption' (NGC/PS2/Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
Terminator 3: The Redemption will feature high intensity arcade style vehicle combat and character based missions from a third-person perspective. The Redemption is presented in a massive and diverse Terminator world, allowing the player to experience gameplay through three distinct timelines. Gamers will see the world of Terminator like never before – they will go places and do things that have only been hinted at in the films, including a futuristic world where Sky Net has defeated the human resistance.
'Futurama' (PS2/XB) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003
PS2
Xbox
FEATURES:
Four playable characters: Fry, Bender, Leela and Dr Zoidberg each with special moves to master
21 fantastic levels, both from the show and original environments
3 boss levels
Uniquely freakish enemies unique to Futurama
Puzzles and secrets galore
Variety of combat methods including shoot 'em up, beat 'em up and "Bender" 'em up!
The game begins when Professor Farnsworth sells Planet Express to the evil businesswoman Mom. She
'Powerdrome' (PS2/XB) Announced - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003
Twelve champions from the far ends of the galactic hegemony compete for an interstellar trophy by racing their Blades - jet-engined, anti-gravity aircraft. The drama-filled competition is staged at break-neck speeds around spectacular tracks. The game features 24 circuits across 8 dramatic environments, ranging from a sub-tropical Ocean Dam to a race on and under a terraformed ring-world.
The original Powerdrome for the Amiga and the Atari ST was written by Michael Powell in 1988 and kicked-off the entire future-racing genre. Powell now heads the team developing the new Powerdrome



























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