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Rainier's Articles


'Earthworm Jim' (PSP) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Originally developed by Shiny Entertainment, Earthworm Jim wiggled his way to fame across a multitude of consoles and platforms in the 1990s for its detailed animation, polished platform-style gameplay and wacky absurdist humor. Earthworm Jim for next-generation handheld system, in development by Shiny, is a side-scrolling-action-packed platform game set in a cartoon-like, humorous and challenging world bursting with first-class animations, 3D visuals and ear-tickling audio. As the original set the benchmark for the bizarre and absurd, Earthworm Jim will raise the bar on the wacky, zany and extraordinary for today’s generation of gaming.

'Stranger' - Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Stranger Trailer off WP (35mb)

The sources of magic fields are clusters of crystals, which at the same time are resources, an object of permanent fight. The magic fields possess many of the features of other, more familiar fields, for instance electromagnetic. Their power depends on the number of crystals in the sources; they lose their power with the distance from the cluster of crystals. They even have different frequency, which is visualized with colors. If several colored fields intersect, they produce a region of another color according to the common rules of color mixing. But

'Call of Juarez' - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Call of Juarez is an epic western adventure FPS about vengeance, survival and sins of the father that are often visited on the son.

South Texas, 1882. Billy Candle has just turned nineteen and he’s determined to find the legendary lost treasure but he stands accused of murder. Hot on his trail is Reverend Ray McCall, an infamous gunfighter who believes that the Lord has chosen him to be Billy’s judge, jury and executioner.

Relive the days of the Wild West, high noon duels, bank robberies and the gold rush. Face professional assassins and legendary gunslingers. Take part in spectacular shootouts and

'Secret Files: Tunguska' - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Secret Files: Tunguska offers quality entertainment in an attractive niche genre that has the potential to become a highly acclaimed title.

Nina is torn from her day-to-day routine when she discovers that her father has disappeared without a trace. As the police seem reluctant to help her, Nina sets off to look for clues relating to her father's whereabouts. She joins efforts with Max Gruber, a young colleague of her father who impulsively offers to help the attractive young lady.

Together, they quickly determine that Nina's father

Xbox Preview - 'Operation Flashpoint: Cold War Crisis'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: FPS, simulation
Publisher: Codemasters
Developer: Bohemia Interactive
Release Date: October 3, 2005

The first thing I noticed when the fine developers at Bohemian sat down with me to demo Operation Flashpoint was that the graphics were… to put it kindly, not exactly cutting edge. In fact, they looked like just what they are, a port of low-power PC graphics from 2001. Given how many polys the Xbox can push, it was an initially disconcerting sight.

Seeing a bit more of the game started putting the graphics into perspective, though. Flashpoint is the rare Xbox title that isn’t interested in

'Fish Fillets 2' - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

You are in control of two fish and you must use them to rearrange the objects in a given level in such a way that the fish can exit unharmed. One of the fish is bigger and can move even heavy steel objects while the other one is smaller and can enter the holes and corridors that are too narrow for its bigger partner. Simple as it may seem, this principle offers a variety matched only by its complexity.

<b>1. 'Elder Scrolls IV: Oblivion' (X360/PC)</b>

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Genre: RPG
Publisher: 2K Games
Developer: Bethesda Software
Release Date: March 20, 2006

Chad "Wudi" Crawford: With over 200 hours of gameplay and 16 square miles to be explored in the world of Tamriel, Oblivion is practically an alternate reality that gamers will live in for hours at a time. Plus, there's the Radiant AI, which allows NPCs to respond to the world around them like a real person would, adding to the immersion. Character's skills grow stronger the more they're used, which should make it that no two characters are ever alike. Throw together the game world, character

'Project Wiki' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Webzen introduces Project Wiki (working title) for the PC, an innovative fairy-tale massively multiplayer online role playing game (MMORPG) featuring a classical cel-shaded cartoon style that allows for incredible emotional expression in a visually stunning world.

The seven Crystals of Time, which transcend all things, have the power to purify everything around them and the power to store time. Anyone who possesses the crystals may travel through time and space, and change the past to their liking. Some of the crystals have been taken by a mysterious force. It is up to you and your friends to save Project Wiki and

19. 'Dreamfall: The Longest Journey 2' (PC)

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Genre: Adventure
Publisher: Funcom
Developer: Funcom
Release Date: Q2 2006

Joe Keiser: Dreamfall was one of my most anticipated games of last year, but now that it's been pushed into 2006, it has even less competition – it's my most anticipated game of the next 12 months, without question. The first game proved that the adventure genre still had plenty of life, in the hand of great creators. Ragnar Tornquist is that creator – Dreamfall looks to be gorgeous, deeply and intricately storied, and plans to make just enough concessions to the action-oriented to make it a game absolutely

'World in Conflict' (X360/PC) Broadcast Tool - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sierra Gamers' Event - Sierra Gamers' Week 2007

The game is being developed for Xbox 360 by Sierra’s own Swordfish Studios, in conjunction with Massive Entertainment, also a Sierra-owned studio, to optimise gameplay for the Xbox 360 controller
and implement a new heads-up-display (HUD) that is more functional and appealing for console gamers.

World in Conflict represents the next-generation of strategy games, pitting Cold War-era superpowers against one another with completely destructible 3D battlefields, blistering visuals, and a narrowed gameplay focus that removes traditional resource-gathering and base-building in favor of non-stop combat, tactical decisions and an FPS-like addiction to intense action.

World in Conflict presents a chillingly authentic