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Rainier's Articles


'Battle for Atlantis' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

We do not try to turn the traditional RTS game-play upside down. We extend it and give it a new meaning. A player doesn’t need to get used to completely new rules. He builds a base, produces units, and fights against enemy armies. But we created a 100% new game world that brings fresh colors to the classical game-play. Subjection of all parts of the game’s world to the real physical laws: water, buildings, units, resources, landscape, everything behaves like it should in life. Fair terra-morphing. Shifting combat operations between sea bottom and surface. Destructive forces of nature. All these

'Golden Nugget Casino' (GBA/NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

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Xbox 360 Preview - 'Gears of War'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Gears of War

Genre: Action
Publisher: Microsoft
Developer: Epic Games
Release Date: Q1 2006

Going into E3 2005, the game I was most excited about seeing was by far the very impressive Unreal Engine 3-based Gears of War for the Xbox 360, and it sure didn't disappoint.

The story behind Gears of War paints a pretty bleak picture for humanity, thanks to some really nasty creatures that will send chills up and down your spine the first time you see them, and many times after that as well. The setting is the planet Sera, which is very much like Earth, just slightly more

PS2/Xbox Preview - 'Castlevania: Curse of Darkness'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Action/RPG
Publisher: Konami
Developer: Konami
Release Date: Fall 2005

If nothing else, Castlevania: Curse of Darkness answers one question I’ve had for a while about the Castlevania series. Simply put, it’s this: when you leave and come back into a room in a Castlevania game, where does the fresh wave of monsters come from? Is there a hidden wing of Dracula’s castle that’s entirely dedicated to the care, feeding, construction, and breeding of new monsters to replace the ones you’ve been hacking to bits?

Apparently, there is, and it’s staffed by people like Hector. As a Devil Forgemaster, Hector

'African Alliance' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

The game is set in some African country. A coup d’etat and the country gets a dictator as its governor. And it slowly but steadily plunges into chaos. White farmers have been drawn from their land and now groups and fight with looter bands for the control over certain territories. The U.N.O. is involved and tries to give humanitarian help. As for the ex-rulers of the country they try to sit back. What makes the new game differ is that it’s up to the player to decide whose part to support. There are several starting points in

'Touch Kirby' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

'Trace Memory' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

'Yoshi's Universal Gravitation' (GBA) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

'Dead or Alive 4' (X360) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

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'Officers' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

Officers is a 3D real time strategy game with RPG elements that lets the player act as an officer commanding tank, infantry and sappers. Apart from these, the player will be able to take advantage of the AI controlled long-range artillery and air forces. Each country represented in the game has its realistic military structure, weapons and equipment. Starting as a platoon leader, the player gradually gets promoted up to the rank of the division commander. Promotion implies lager forces under direct control, matching objectives and greater scope – up to 1.500 troops engaged in a battle simultaneously. The storyline