'Final Fantasy Crystal Chronicles: Ring of Fates' (NDS) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2007 - July 13th

Few titles epitomize the essence of multiplayer camaraderie like the Final Fantasy Crystal Chronicles series. Released in 2004 as an innovative title that took advantage of the Nintendo GameCube-to-GameBoy Advance connectivity, Final Fantasy Crystal Chronicles bred an entirely new gameplay experience that expanded the horizons of conventional RPG gaming. Primed for a release on the Nintendo DS, Final Fantasy Crystal Chronicles: Ring of Fates is poised to continue this tradition by providing fans with two distinctly unique games: a fully fleshed single-player RPG experience and an addictive multiplayer element for up to four players.
Ship Date: Spring 2008











It's Like Going to Robber Baron Camp
At one of my final stops at E3, I was able to spend some time at the Playlogic booth checking out World Forge's new historical RTS, Sparta: Ancient Wars. This game, as the title indicates, is set in the ancient world where Sparta was the biggest, baddest military power around. What sets this title apart from the rest of the pack is the focus on realism. In the modern era of RTS offerings, it would seem that conventional military combat is actually an unconventional way
When Dark Age of Camelot launched back in 2001, I felt it was EverQuest, only without the parts that I didn't like. By the same token, Warhammer Online: Age of Reckoning might be World of WarCraft: PVP Done Better.