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Rainier's Articles


Call of Duty (PC) Facts & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 15th

CALL OF DUTY
FACT SHEET

PRODUCT DESCRIPTION:

Call of DutyTM is an intense first-person action game that allows players to experience the movie-like intensity and gripping combat of World War II as never before - through the eyes of ordinary soldiers, fighting as part of a squad through the chaos of battle.

Developed by Infinity Ward, which is comprised of over 20 individuals who developed Medal of Honor: Allied Assault including all the production leads, Call of Duty delivers the gritty realism and cinematic intensity of WWII's most

Disney's Extreme Skate Adventure (NGC/PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 15th

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'Stalingrad' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

Stalingrad, PC: Stalingrad is a real-time strategy that places gamers in the middle of one of the most dramatic periods of World War II, covering major events from June 1942 till January 1943. Experienced over two campaigns, players will be able to take charge of the advancing German forces as they march on Stalingrad, or assume the role of a Soviet commander whose aim is to liberate the city and decimate the 6th Army of Wehrmacht. Unlike many other WWII RTS games Stalingrad renders every event, taking into account all historical nuances to deliver an extremely high level of historical

PC Preview - 'Gods and Heroes: Rome Rising'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: MMORPG
Publisher: TBA
Developer: Perpetual Entertainment
Release Date: TBA

When Stieg Hedlund, lead designer of Diablo 2 and a designer that worked on Starcraft, makes a new game, you had better sit up and take interest. And that (making a new game, not sitting up) is exactly what he's doing at Perpetual with the upcoming MMORPG Gods & Heroes: Rome Rising. Set in a classical world of myth and legend (roughly 300ish B.C. in ancient Rome), players will become elite Roman heroes literally descended from the gods themselves during the rise of the Roman Republic.

Star Trek: Elite Force II (PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 15th

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Sony Pre-E3 Media Briefing Wrap Up

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2005

Genre: Console
Publisher: SCEA
Developer: Sony & IBM
Release Date: Spring 2006

I can hear the system fanboys out there sharpening their knives after reading that teaser, but trust me, fannishness doesn't motivate this assessment of the situation. I don't really believe in system loyalty, since ultimately a console is just a computer and only as good as the software that gets made for it. I loved Nintendo's booth this year, but unless the Revolution actually shoots holograms out of your TV and, I don't know, can fit on the head of a pin as promised, then we're about to look

'King of Fighters 2002/2003' (Xbox) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the KoF 2002/2003 Trailer off WP (7mb)

'Kim Possible 3: Team Possible' (GBA) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

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'Disney's Lizzie McGuire & That's So Raven' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

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'Parkan II' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

Parkan II, PC: Parkan II is a 3D space simulator combined with first person action planet side. In the game players will get an opportunity to explore a vast universe, visit different planets, their satellites, huge space stations and immense space destroyers. Be it in the cockpit of the spaceship, inside a tank or just with a laser rifle in hand, gamers will have to fight against multiple enemies in outer space, on planets' surface and inside military bases. Open ended game play provides players the ability to choose their own destiny, to become a merchant or a colonizer, a