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Rainier's Articles


'Naruto: Uzumaki Chronicles 2' (PS2) - 8 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Namco Bandai Gamers' Day - Namco Bandai Gamers' Day 2007

A new evil has risen and threatens to take over not only the Hidden Leaf Village, but all the other villages and ninja clans as well. An ancient organization which was long thought disbanded is alive and well and in search of several orbs to resurrect a mechanical horror that will ravage the land. It’s now up to Naruto and all the Hidden Leaf Genin to join forces with those of the Hidden Sand Village to stop this menace.

'Disney's Lizzie McGuire & That's So Raven' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

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'Kim Possible 3: Team Possible' (GBA) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

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PS3 Preview - 'Time Crisis 4'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2007

Genre: Light Gun Shooter
Publisher: Namco Bandai
Developer: Namco Bandai
Release Date: November 2007

The launch of another PlayStation means the eventual launch of another GunCon peripheral, and sure enough, the blindingly colored accessory is making a comeback this fall with the release of Time Crisis 4 for the PlayStation 3. Both pieces of the Time Crisis equation were on display at a recent Namco Bandai press event, and though our time with the game and gun was limited, we came away with a few details about the next-gen light gun experience.

Time Crisis 4 initially seeped into arcades last

'King of Fighters 2002/2003' (Xbox) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the KoF 2002/2003 Trailer off WP (7mb)

Atlus' E3 2007 Lineup

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2007

Trauma Center: New Blood (Wii)

Keep your hands steady and your mind focused – this time around there's a lot more on the line. Every cut of the scalpel, every pinch of the forceps, each and every second that ticks by is of the absolute greatest importance. If you think it's too much to handle alone, invite a friend to assist with the operation and work together to save patients from flat-lining. The adrenaline is pumping, lives are at stake, and only you can save the day. Have you got what it takes?

At a remote hospital in Alaska, Dr. Markus Vaughn

Wii Preview - 'SoulCalibur Legends'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2007

Genre: Fighting
Publisher: Namco Bandai
Developer: Namco Bandai
Release Date: TBA 2007

With Soul Calibur IV blazing a trail to the PlayStation 3 and Xbox 360 next year, Namco Bandai wanted to bring the franchise to the Wii, as well, but according to Product Manager Wayne Shiu, a simple port wouldn't cut it — they wanted to take full advantage of the unique control scheme of the Wii to offer a new play experience to fans of the long-running series.

Which brings us to Soul Calibur Legends, the first entry in the franchise to focus solely on a

Sony Pre-E3 Media Briefing Wrap Up

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2005

Genre: Console
Publisher: SCEA
Developer: Sony & IBM
Release Date: Spring 2006

I can hear the system fanboys out there sharpening their knives after reading that teaser, but trust me, fannishness doesn't motivate this assessment of the situation. I don't really believe in system loyalty, since ultimately a console is just a computer and only as good as the software that gets made for it. I loved Nintendo's booth this year, but unless the Revolution actually shoots holograms out of your TV and, I don't know, can fit on the head of a pin as promised, then we're about to look

PS3/Xbox 360 Preview - 'Beautiful Katamari'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2007

Genre: Action/Puzzle
Publisher: Namco Bandai
Developer: Namco Bandai
Release Date: Fall 2007

No seismic shift occurred between the original Katamari Damacy and We Love Katamari for the PlayStation 2, and the PSP iteration, Me & My Katamari, did little to disrupt the balance of simplistic gameplay and quirky storytelling established back in 2004. Beautiful Katamari for the Xbox 360 and PlayStation 3 looks to continue this trend of complacency, expanding the role of the multiplayer game while generally maintaining the same style and feel of its predecessors.

As in previous Katamari entries, the name of the game is

PC Preview - 'Gods and Heroes: Rome Rising'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: MMORPG
Publisher: TBA
Developer: Perpetual Entertainment
Release Date: TBA

When Stieg Hedlund, lead designer of Diablo 2 and a designer that worked on Starcraft, makes a new game, you had better sit up and take interest. And that (making a new game, not sitting up) is exactly what he's doing at Perpetual with the upcoming MMORPG Gods & Heroes: Rome Rising. Set in a classical world of myth and legend (roughly 300ish B.C. in ancient Rome), players will become elite Roman heroes literally descended from the gods themselves during the rise of the Roman Republic.