'Stranglehold' (PS3) - 3 New Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sony Gamers' Day - Sony Gamers' Day 2007

Get the Stranglehold Collector's Edition Trailer off WP (27mb)
The project is currently in development at Midway's Chicago studio by the PSI-OPS: The Mindgate Conspiracy team, led by industry veteran Brian Eddy. Stranglehold, will bring John Woo's famous use of hyperkinetic, choreographed action and freeze framed sequences to the video game arena and will also feature the likeness and voice talent of international action film star, Chow Yun-Fat, (Crouching Tiger, Hidden Dragon, Hard Boiled, Bulletproof Monk) in his video game debut. Having worked together for several feature films, the dynamic duo, Yun-Fat and Woo, are teaming up once









No seismic shift occurred between the original Katamari Damacy and We Love Katamari for the PlayStation 2, and the PSP iteration, Me & My Katamari, did little to disrupt the balance of simplistic gameplay and quirky storytelling established back in 2004. Beautiful Katamari for the Xbox 360 and PlayStation 3 looks to continue this trend of complacency, expanding the role of the multiplayer game while generally maintaining the same style and feel of its predecessors.
Excluding the offshoot and recap titles (Dominator and Legends, respectively), the core Burnout series has always maintained an unrivaled level of intensity and innovation within the racing genre. Each title has represented a significant improvement over its immediate predecessor, culminating in 2005's brilliant Burnout Revenge. But if you thought the additions of takedowns and Road Rage were important, wait 'til you see the overhaul in the works for Burnout Paradise, the first iteration developed from the ground up for next-generation consoles.
The term "everyday" is often applied to something that lacks style or innovation, but Everyday Shooter, available later this summer via the PlayStation Network, is not so... well, everyday. Everyday Shooter is indeed a shooter that will draw instant comparisons to Geometry Wars: Retro Evolved, but it was not made with competition as the core design element. Instead, creator Jonathan Mak of Queasy Games believes it should simply be enjoyed, much like a record.















For the ninth core release of the venerable Tony Hawk franchise, Neversoft appears to be tossing in everything but the kitchen sink — though we wouldn't be especially shocked if such an item appeared in the game's compelling new Skate Lounge mode. As expected, Tony Hawk's Proving Ground will build around the modernized core developed for last year's Tony Hawk's Project 8, but the amount of new content (in the form of features and new gameplay mechanics) is simply staggering.







