PS3 Preview - 'Resistance: Fall of Man'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: FPS
Publisher: SCEA
Developer: Insomniac Games
Release Date: November 2006
If there were no World War II, how would the world be today? The team at Insomniac decided to ponder this scenario in their upcoming launch title for the PlayStation 3, Resistance: Fall of Man. Picture Great Britain in 1951, and in your mind's eye, you'll probably see nice cafes, tea parties and quiet civility. The truth is that the world is just not a happy place, even in this alternate history, where WWII never occurred. An alien force has attacked the planet; Asia and most


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First announced back in May, LucasArts'original IP Fracture has been gaining hype for its unique emphasis on nonstop terrain deformation, as each weapon and absurdly powerful grenade in the game can reshape the very ground upon which you stand. Fracture will pit the Atlantic Alliance and Pacificans against each other in a bleak, war-torn vision of America in the year 2161.


















You can't really go wrong with some "Three Amigos" references from press folks right before the demo of a game. In that '80s movie, Martin Short grossly misinterprets the meaning of the word "infamous," explaining to others that it means "more than famous" instead of its true, malicious definition.










Golden Axe: Beast Rider is an odd beast because it both does and does not feel like a Golden Axe game. Initially, it's difficult to spot the elements that are related to Golden Axe but noticeably easier to spot the omissions. A single playable character and no multiplayer component could make some Golden Axe faithful scream in rage, but while some of the series' iconic gameplay has changed, much of the world setting has remained the same. Familiar monsters, both friendly and hostile, populate the


Hideki Kamiya's creative direction has inspired gamers and turned the tables on expectations with offerings such as Viewtiful Joe, Resident Evil, and Devil May Cry during his stay at Capcom's wonder factory. At Clover, his talents would paint a fantasy masterpiece through the cel-shaded artistry of Okami's gameplay. At Platinum Games and with Sega, he intends to do the same thing with Bayonetta. A playable demo was on the floor at E3, and Kamiya, along with producer Yusuke Hashimoto, were kindly on hand to discuss the game.