PS3/X360/PC Preview - 'Mirror's Edge'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Action/Adventure
Publisher: Electronic Arts
Developer: DICE
Release Date: TBA 2008
The first thing you should know about Mirror's Edge is that if a first-person shooter has ever made you motion-sick, or if you have a crippling fear of heights, this game will hit you like a hammer between the eyes. It is not for you.
For everyone else, Mirror's Edge is about fluidity. It's inspired by the French sport of parkour, treating an urban area like an obstacle course, with controls that fade into invisibility about five minutes after you figure them out. Once you stop stumbling




















On the surface, Trine is not a difficult game to understand, as it is essentially a puzzle game in which you can switch on the fly between three varied characters. However, the basic puzzle mechanics and characters are mere underpinnings for the meat of the physics-based gameplay and cooperative play. The co-op was not present in our preview build, but the physics most definitely are, along with a surprisingly developed theme and production values for a puzzle title.







It's hard to make a good superhero game but nearly impossible to make a good superhero team game. Characters like Superman, Spider-Man or The Hulk are hard enough to make work when the entire game is focused on them, but trying to put a bunch of heroes into a single game usually leads to iffy results, such as the lackluster Justice League games. The one notable exception to this has been the Activision superhero titles, X-Men: Legends and Marvel: Ultimate Alliance. The two games