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Page 3 of 3 « First‹ Prev123

'Pirates of the Burning Sea' - 24 New Screens

by Rainier on May 12, 2005 @ 8:48 a.m. PDT | Filed under News

Pirates is broadband only, with high-end hardware specifications for graphics -- a GeForce 3 or better is required in at least a 1GHz machine, and the game is optimized for the latest DirectX 9.0-class cards. Pirates is being published on-line directly to gamers using Valve's new Steam technology, the same delivery system used by Half-Life 2 and Counterstrike 2.
Read More

'Pirates of the Burning Sea' - Screens & Trailer

by Judy on July 23, 2004 @ 1:25 p.m. PDT | Filed under News

Pirates is broadband only, with high-end hardware specifications for graphics -- a GeForce 3 or better is required in at least a 1GHz machine, and the game is optimized for the latest DirectX 9.0-class cards. Pirates is being published on-line directly to gamers using Valve's new Steam technology, the same delivery system used by Half-Life 2 and Counterstrike 2. Check out the new seaworthy screens & ingame footage trailer ...
Read More

'Pirates of the Burning Sea' - Screens

by Rainier on June 29, 2004 @ 8:53 a.m. PDT | Filed under News

Pirates is broadband only, with high-end hardware specifications for graphics -- a GeForce 3 or better is required in at least a 1GHz machine, and the game is optimized for the latest DirectX 9.0-class cards. Pirates is being published on-line directly to gamers using Valve's new Steam technology, the same delivery system used by Half-Life 2 and Counterstrike 2. Check out the new seaworthy screens ...
Read More

'Pirates of the Burning Sea' - Screens

by Rainier on April 17, 2004 @ 8:03 p.m. PDT | Filed under News

Pirates is broadband only, with high-end hardware specifications for graphics -- a GeForce 3 or better is required in at least a 1GHz machine, and the game is optimized for the latest DirectX 9.0-class cards. Pirates is being published on-line directly to gamers using Valve's new Steam technology, the same delivery system used by Half-Life 2 and Counterstrike 2. Check out the new seaworthy screens ...
Read More

'Pirates of the Burning Sea' Gets Delayed

by Rainier on Jan. 26, 2004 @ 4:20 p.m. PST | Filed under News

The official Pirates of the Burning Sea website has word about the game being delayed. "Now that we've reached Alpha, we've been updating our milestone schedule for the rest of the project. Playing the Alpha has been a lot of fun -- in particular, combat is shaping up great -- but it's also made us more aware of areas that we believe need more work. As a result, we're moving our expected ship date to Q4 2004 and expanding our programming and art staff to tackle the next milestone.While we'd like to ship sooner than that, we don't want to rush the initial release. This extra time will help us ensure the stability of the game, make it more fun, and improve the quality of certain features." (thanks Blues)

'Pirates of the Burning Sea' - Screens

by Rainier on Jan. 10, 2004 @ 11:39 p.m. PST | Filed under News

Pirates is broadband only, with high-end hardware specifications for graphics -- a GeForce 3 or better is required in at least a 1GHz machine, and the game is optimized for the latest DirectX 9.0-class cards. Pirates is being published on-line directly to gamers using Valve's new Steam technology, the same delivery system used by Half-Life 2 and Counterstrike 2. Check out the new seaworthy screens ...
Read More

'Pirates of the Burning Sea' - Screens

by Rainier on Dec. 17, 2003 @ 10:51 a.m. PST | Filed under News

Pirates is broadband only, with high-end hardware specifications for graphics -- a GeForce 3 or better is required in at least a 1GHz machine, and the game is optimized for the latest DirectX 9.0-class cards. Pirates is being published on-line directly to gamers using Valve's new Steam technology, the same delivery system used by Half-Life 2 and Counterstrike 2. Check out the new seaworthy screens ...
Read More

'Pirates of the Burning Sea' - Screens

by Rainier on Nov. 11, 2003 @ 6:28 p.m. PST | Filed under News

Pirates is broadband only, with high-end hardware specifications for graphics -- a GeForce 3 or better is required in at least a 1GHz machine, and the game is optimized for the latest DirectX 9.0-class cards. Pirates is being published on-line directly to gamers using Valve's new Steam technology, the same delivery system used by Half-Life 2 and Counterstrike 2. Check out the new seaworthy screens ...
Read More

'Pirates of the Burning Sea' - New Release Date & Screens

by Thomas on Sept. 7, 2003 @ 12:03 a.m. PDT | Filed under News

Flying Labs Software decided to push the release date out to Q1 2004 for The Pirates of the Burning Sea "MMORPG". It gives them time to schedule a whole milestone without new features so that they can focus on performance and stability.

Pirates is broadband only, with high-end hardware specifications for graphics -- a GeForce 3 or better is required in at least a 1GHz machine, and the game is optimized for the latest DirectX 9.0-class cards. Pirates is being published on-line directly to gamers using Valve's new Steam technology, the same delivery system used by Half-Life 2 and Counterstrike 2. Check out the new seaworthy screens ...
Read More

'Pirates of the Burning Sea' - Screens

by Rainier on July 4, 2003 @ 1:06 a.m. PDT | Filed under News

Pirates is broadband only, with high-end hardware specifications for graphics -- a GeForce 3 or better is required in at least a 1GHz machine, and the game is optimized for the latest DirectX 9.0-class cards. Pirates is being published on-line directly to gamers using Valve's new Steam technology, the same delivery system used by Half-Life 2 and Counterstrike 2. Check out the new seaworthy screens ...
Read More

'Pirates of the Burning Sea' - Screens

by Rainier on June 15, 2003 @ 10:47 p.m. PDT | Filed under News

Pirates is broadband only, with high-end hardware specifications for graphics -- a GeForce 3 or better is required in at least a 1GHZ machine, and the game is optimized for the latest DirectX 9.0-class cards. Pirates is being published on-line directly to gamers using Valve's new Steam technology. This is the same delivery system used by Half-Life 2 and Counterstrike 2. Check out the new seaworthy screens ...
Read More

'Pirates of the Burning Sea' - Screens

by Rainier on March 14, 2003 @ 10:22 a.m. PST | Filed under News

Pirates is broadband only, with high-end hardware specifications for graphics -- a GeForce 3 or better is required in at least a 1GHZ machine, and the game is optimized for the latest DirectX 9.0-class cards. Pirates is being published on-line directly to gamers using Valve's new Steam technology. This is the same delivery system used by Half-Life 2 and Counterstrike 2. Check out the new seaworthy screens ...
Read More

'Pirates of the Burning Sea' To Be Released Fall Of 2003 For PC

by Thomas on Jan. 28, 2003 @ 2:16 a.m. PST | Filed under News

Intrinsic Graphics, developer of the innovative Intrinsic Alchemy game development platform, is announcing today that Flying Lab Software, maker of the award-winning Rails Across America, has selected Intrinsic Alchemy as their engine for game development of their next title on the PC. Recently announced, Pirates of the Burning Sea, is a Massively Muliplayer On-line Role Playing Game (MMORPG) and will be released for the PC in the Fall this year.
Read More

'Pirates of the Burning Sea' Announced - Features & Screens

by Thomas on Jan. 22, 2003 @ 6:47 a.m. PST | Filed under News

Flying Lab Software just announced Pirates of the Burning Sea, a massively multiplayer online roleplaying game set in the Caribbean islands of the 18th Century. You play a bold sea captain, master of your own ship and crew, as you seek glory and adventure across the trackless deep.. Flying Lab let us know that the game will let thousands of players take on the role of a pirate and sail the seas. Read more for features and a few new screens ...
Read More
Page 3 of 3 « First‹ Prev123
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