by Rainier on Sept. 28, 2008 @ 9:29 a.m. PDT | Filed under
News
Call of Duty: World at War, using the Call of Duty 4 engine, completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen (thanks shooterplanet).
by Rainier on Sept. 25, 2008 @ 11:22 a.m. PDT | Filed under
News
Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen.The Coll. Ed. comes in a tin box (with room for additional games) a canteen, and unlock codes for a FG 42 Machine Gun, a multiplayer VIP status tag, and an exclusive double experience week.
by Rainier on Sept. 19, 2008 @ 4:32 a.m. PDT | Filed under
News
Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen.
by Rainier on Sept. 4, 2008 @ 11:06 a.m. PDT | Filed under
News
Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen. Activison confirmed multiplayer beta in October, leading up to a Nov. 11 release date.
by Rainier on Aug. 25, 2008 @ 10:04 a.m. PDT | Filed under
News
Call of Duty: World at War, using the Call of Duty 4 engine, completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen.
by Rainier on Aug. 19, 2008 @ 3:56 a.m. PDT | Filed under
News
Call of Duty: World at War, using the Call of Duty 4 engine, completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen. Activision has contracted with Even Balance to integrate PunkBuster Anti-Cheat software.
by Rainier on Aug. 17, 2008 @ 8:06 a.m. PDT | Filed under
News
Call of Duty: World at War, using the Call of Duty 4 engine, completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen.
by Rainier on Aug. 5, 2008 @ 2:23 a.m. PDT | Filed under
News
Call of Duty: World at War, using the Call of Duty 4 engine, completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen.
by Rainier on July 23, 2008 @ 5:53 p.m. PDT | Filed under
News
Call of Duty: World at War, using the Call of Duty 4 engine, completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen.
by Rainier on July 10, 2008 @ 1:36 p.m. PDT | Filed under
News
Call of Duty: World at War, using the Call of Duty 4 engine, completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen.
by Alicia on July 10, 2008 @ 9:00 a.m. PDT | Filed under
Previews
Call of Duty: World at War, using the Call of Duty 4 engine, completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen.
by Rainier on July 3, 2008 @ 3:23 p.m. PDT | Filed under
News
Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen. McFarlane Toys has teamed up with Activision to produce Call of Duty: World at War action figures, expected to hit store shelves in fall, 2008 and for around $10-15.
by Rainier on June 24, 2008 @ 1:58 p.m. PDT | Filed under
News
Call of Duty: World at War, using the Call of Duty 4 engine, completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen.
by Rainier on June 23, 2008 @ 6:23 a.m. PDT | Filed under
News
Call of Duty: World at War, using the Call of Duty 4 engine, completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen.
by Rainier on June 18, 2008 @ 2:44 a.m. PDT | Filed under
News
Call of Duty: World at War, using the Call of Duty 4 engine, completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen.
by Rainier on June 17, 2008 @ 2:20 a.m. PDT | Filed under
News
Call of Duty: World at War redefines WWII, challenging players to survive the most harrowing and climactic battles of the Pacific and European theaters. Watch the premiere of the worldwide reveal trailer for Call of Duty: World at War only on Xbox Live Marketplace June 21-June 22, which we'll have on our
fileserver network shortly thereafter.
by Rainier on June 9, 2008 @ 4:09 a.m. PDT | Filed under
News
A few weeks back Activision confirmed a new installment in the Call of Duty franchise was in the works, albeit not by Infinity War, but rather by Treyarch. Promising a "new theatre of war," Call of Duty 5, using the COD 4 engine,
goes back to WWII but this time set in the Pacific (and Russia's advance into Berlin) according to UK magazine GamesTM. COD5 will be darker, scarier with enemies using different tactics (hiding in trees, sneaking, suicidal etc.) For the first time in the series the game will feature 4-player co-op while multiplayer includes vehicles, squad based elements, a return of COD4's perks, and support for the Wii zapper.
by Rainier on April 3, 2008 @ 12:00 a.m. PDT | Filed under
News
Gary Grigsby’s World at War: A World Divided gives you complete control over the production, research, and military strategy for any of the major powers during WWII. The v1.02 patch brings several rule changes, a few interface improvements, and tons of new mod-ability improvements.
by Rainier on July 13, 2007 @ 11:02 a.m. PDT | Filed under
News
Gary Grigsby’s World at War: A World Divided gives you complete control over the production, research, and military strategy for any of the major powers during WWII. The v1.011 patch brings several rule changes, a few interface improvements, and tons of new mod-ability improvements.
by Rainier on Feb. 6, 2007 @ 1:42 a.m. PST | Filed under
News
Gary Grigsby’s World at War: A World Divided gives you complete control over the production, research, and military strategy for any of the major powers during WWII, adding spies into the mix as well as neutral country diplomacy, variable political events, and much more. The patch includes two important rule changes and several tweaks to the Uncommon Valor scenario
by Rainier on Dec. 21, 2006 @ 12:40 a.m. PST | Filed under
News
Gary Grigsby’s World At War: A World Divided adds a host of new features to grow the engine well beyond the original game in terms of grand strategy, includes spies, neutral country diplomacy, variable political events, unit experience and scenarios that occur after the war as well as starting earlier than the original.
by Rainier on Nov. 16, 2006 @ 3:06 p.m. PST | Filed under
News
Crave Entertainment announced that World Championship Poker: Featuring Howard Lederer - All In for the Wii, continuing to feature the most innovative single-player career mode, which now includes series tournaments, mixed games, and recurring home games.
by Rainier on Oct. 5, 2006 @ 12:19 a.m. PDT | Filed under
News
Matrix Games and 2by3 Games announced that Gary Grigsby’s World At War: A World Divided has gone gold, adding a host of new features to grow the engine well beyond the original game in terms of grand strategy, includes spies, neutral country diplomacy, variable political events, unit experience and scenarios that occur after the war as well as starting earlier than the original.
by Rainier on July 18, 2006 @ 1:47 a.m. PDT | Filed under
News
Matrix Games and 2by3 Games today announced Gary Grigsby's World At War: A World Divided, adding a host of new features, such as including spies, neutral country diplomacy, variable political events, unit experience and scenarios that occur after the war as well as starting earlier than the original.
by Rainier on July 11, 2006 @ 12:39 a.m. PDT | Filed under
News
Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of: make it happen in Gary Grigsby’s World at War. This update resolves a possible combat animations crash, a replay problem and an issue with strategic airdrops.