by Rainier on Nov. 8, 2010 @ 8:23 a.m. PST | Filed under
News
The newest chapter of the fight franchise marks a return to the series’ mature presentation and a reinvention of its classic 2D fighting mechanic. Driven by an all new graphics engine, the Fatality is back, presented in more gory detail than ever before, as well as a number of new game-play features and a deep story mode.
by Rainier on Sept. 3, 2010 @ 2:19 p.m. PDT | Filed under
News
The newest chapter of the fight franchise marks a return to the series’ mature presentation and a reinvention of its classic 2D fighting mechanic. Driven by an all new graphics engine, the Fatality is back, presented in more gory detail than ever before, as well as a number of new game-play features and a deep story mode.
by Rainier on Aug. 21, 2010 @ 2:17 p.m. PDT | Filed under
News
The newest chapter of the fight franchise marks a return to the series’ mature presentation and a reinvention of its classic 2D fighting mechanic. Driven by an all new graphics engine, the Fatality is back, presented in more gory detail than ever before, as well as a number of new game-play features and a deep story mode.
by Rainier on Aug. 4, 2010 @ 1:18 p.m. PDT | Filed under
News
The newest chapter of the fight franchise marks a return to the series’ mature presentation and a reinvention of its classic 2D fighting mechanic. Driven by an all new graphics engine, the Fatality is back, presented in more gory detail than ever before, as well as a number of new game-play features and a deep story mode.
The newest chapter of the fight franchise marks a return to the series' mature presentation and a reinvention of its classic 2D fighting mechanic. Driven by an all-new graphics engine, the Fatality is back, presented in more gory detail than ever before, as well as a number of new gameplay features and a deep story mode.
by Rainier on June 16, 2010 @ 4:51 a.m. PDT | Filed under
News
The newest chapter of the fight franchise marks a return to the series’ mature presentation and a reinvention of its classic 2D fighting mechanic. Driven by an all new graphics engine, the Fatality is back, presented in more gory detail than ever before, as well as a number of new game-play features and a deep story mode.
by Rainier on June 10, 2010 @ 6:23 a.m. PDT | Filed under
News
The newest chapter of the iconic fight franchise marks a return to the series’ mature presentation and a reinvention of its classic 2D fighting mechanic. Driven by an all new graphics engine, the fan favorite Fatality is back, presented in more gory detail than ever before, as well as a number of new game-play features including tag team and the deepest story mode of any fighting game.
by Rainier on July 27, 2009 @ 3:13 p.m. PDT | Filed under
News
In the wake of the Warner Bros./Midway acquisition, the Mortal Kombat studio, also known as Midway Chicago, will henceforth be known as WB Games Chicago, according to several of its employees' social networking statuses. Ed Boon revealed a while back that the studio is working on the next installment in the MK franchise, going back to its roots, with "sick" fatalities.
by Rainier on July 8, 2009 @ 4:02 a.m. PDT | Filed under
News
Kombat forces friends to fight, worlds to collide, and unlikely alliances to be forged. In order to save all they know, the heroes and villains of Mortal Kombat must wage war against the combined might of the DC Universe. Midway's Ed Boon revealed that a planned DLC for MKvsDCU, containing two new characters, will no longer be released in the wake of the Warner Bros./Midway acquisition.
by Rainier on June 19, 2009 @ 2:20 p.m. PDT | Filed under
News
While 'Mortal Kombat vs. DC Universe' was
not exactly a bad game, many fans were miffed over the fact that the franchise's trademark fatalities were severely
toned down to fit with the DC license. However, the game
sold rather well, and while it was already revealed quite a while ago that a new MK title is in development, its future is somewhat uncertain because of
Midway's state of affairs. Nonetheless, creator
Ed Boon revealed that work on Mortal Kombat 9 is proceeding and that a recent motion capture session promises to bring the series back to its M-rated roots with "sick" fatalities.
by Rainier on March 2, 2009 @ 3:16 a.m. PST | Filed under
News
Midway has been struggling with finances for quite a while, filing losses year after year, which led to its main shareholder
selling the company for $100k. Last month, Midway
filed for Chapter 11 bankruptcy protection and
asked Ubisoft for help with publishing Wheelman. According to
recently filed court documents, Midway is looking for "execution of an asset purchase agreement for the sale of Midway's Mortal Kombat franchise assets," which means it wants to sell the MK franchise, giving upper management a bonus for doing so, while
cutting employees' promised PTO (personal time off).
by Rainier on Jan. 26, 2009 @ 6:18 a.m. PST | Filed under
News
Kombat forces friends to fight, worlds to collide, and unlikely alliances to be forged. In order to save all they know, the heroes and villains of Mortal Kombat must wage war against the combined might of the DC Universe.
by Rainier on Jan. 22, 2009 @ 5:38 p.m. PST | Filed under
News
Kombat forces friends to fight, worlds to collide, and unlikely alliances to be forged. In order to save all they know, the heroes and villains of Mortal Kombat must wage war against the combined might of the DC Universe. On Friday, Jan. 23 fans of Mortal Kombat vs. DC Universe can duke it out against developers (Ed Boon etc...) on Xbox Live and PlayStation Network.
by Rainier on Jan. 19, 2009 @ 10:44 a.m. PST | Filed under
News
Kombat forces friends to fight, worlds to collide, and unlikely alliances to be forged. In order to save all they know, the heroes and villains of Mortal Kombat must wage war against the combined might of the DC Universe. In
a recent interview Midway's Ed Boon revealed that the dev. team has plans to add new characters through DLC, in pairs, so the game stays balanced.
by Dustin Chadwell on Dec. 7, 2008 @ 7:18 a.m. PST | Filed under
Reviews
Kombat forces friends to fight, worlds to collide, and unlikely alliances to be forged. In order to save all they know, the heroes and villains of Mortal Kombat must wage war against the combined might of the DC Universe.
by Jesse Littlefield on Nov. 28, 2008 @ 5:44 a.m. PST | Filed under
Reviews
Kombat forces friends to fight, worlds to collide, and unlikely alliances to be forged. In order to save all they know, the heroes and villains of Mortal Kombat must wage war against the combined might of the DC Universe.
by Rainier on Nov. 7, 2008 @ 10:46 a.m. PST | Filed under
News
Kombat forces friends to fight, worlds to collide, and unlikely alliances to be forged. In order to save all they know, the heroes and villains of Mortal Kombat must wage war against the combined might of the DC Universe.
by Rainier on Nov. 5, 2008 @ 5:05 a.m. PST | Filed under
News
Kombat forces friends to fight, worlds to collide, and unlikely alliances to be forged. In order to save all they know, the heroes and villains of Mortal Kombat must wage war against the combined might of the DC Universe.
by Rainier on Oct. 28, 2008 @ 1:05 a.m. PDT | Filed under
Editorials
Kombat forces friends to fight, worlds to collide, and unlikely alliances to be forged. In order to save all they know, the heroes and villains of Mortal Kombat must wage war against the combined might of the DC Universe. Series co-creator
Ed Boon revealed that Midway has toned down several fatalities (The Joker's headshot and Kitana's head slashing) in order to keep the ESRB's Teen rating.
by Rainier on Oct. 23, 2008 @ 10:15 a.m. PDT | Filed under
News
Kombat forces friends to fight, worlds to collide, and unlikely alliances to be forged. In order to save all they know, the heroes and villains of Mortal Kombat must wage war against the combined might of the DC Universe.
by Rainier on Oct. 21, 2008 @ 4:26 a.m. PDT | Filed under
News
Kombat forces friends to fight, worlds to collide, and unlikely alliances to be forged. In order to save all they know, the heroes and villains of Mortal Kombat must wage war against the combined might of the DC Universe.
by Rainier on Oct. 14, 2008 @ 2:27 p.m. PDT | Filed under
News
Kombat forces friends to fight, worlds to collide, and unlikely alliances to be forged. In order to save all they know, the heroes and villains of Mortal Kombat must wage war against the combined might of the DC Universe.
by Rainier on Oct. 10, 2008 @ 12:50 a.m. PDT | Filed under
News
Kombat forces friends to fight, worlds to collide, and unlikely alliances to be forged. In order to save all they know, the heroes and villains of Mortal Kombat must wage war against the combined might of the DC Universe. The Kollector's Edition includes box art hand painted by Alex Ross, an exclusive removable prin, bonus video content, and a 16-page comic book.
by Rainier on Oct. 9, 2008 @ 9:26 a.m. PDT | Filed under
News
Kombat forces friends to fight, worlds to collide, and unlikely alliances to be forged. In order to save all they know, the heroes and villains of Mortal Kombat must wage war against the combined might of the DC Universe.
by Rainier on Oct. 3, 2008 @ 10:48 a.m. PDT | Filed under
News
Kombat forces friends to fight, worlds to collide, and unlikely alliances to be forged. In order to save all they know, the heroes and villains of Mortal Kombat must wage war against the combined might of the DC Universe.