by Rainier on June 3, 2011 @ 5:39 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on June 3, 2011 @ 8:17 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Reggie Carolipio on June 2, 2011 @ 12:30 a.m. PDT | Filed under
Reviews
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on May 31, 2011 @ 1:20 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on May 27, 2011 @ 11:06 a.m. PDT | Filed under
Patch
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on May 19, 2011 @ 8:22 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on May 12, 2011 @ 3:15 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on April 27, 2011 @ 7:51 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on April 21, 2011 @ 7:35 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on April 14, 2011 @ 8:33 p.m. PDT | Filed under
News
GOG.com has extended its digital distribution agreement with Atari, expanding its catalog with the original Alone in the Dark 1, 2, and 3 (all $5.99), as well as The Witcher (available soon for $9.99), of course Win7/Vista compatible, and DRM free.
by Rainier on April 13, 2011 @ 1:30 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on April 9, 2011 @ 3:58 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on April 5, 2011 @ 4:41 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on March 25, 2011 @ 7:23 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on March 21, 2011 @ 3:26 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Feb. 22, 2011 @ 10:44 a.m. PST | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Nov. 29, 2010 @ 12:06 p.m. PST | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Nov. 18, 2010 @ 11:33 a.m. PST | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Nov. 16, 2010 @ 4:13 p.m. PST | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Oct. 29, 2010 @ 1:55 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Oct. 21, 2010 @ 7:07 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on June 27, 2010 @ 1:47 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on May 28, 2010 @ 4:58 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on May 10, 2010 @ 1:24 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.