by Rainier on April 9, 2011 @ 3:58 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on April 5, 2011 @ 4:41 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on March 25, 2011 @ 7:23 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on March 21, 2011 @ 3:26 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Feb. 22, 2011 @ 10:44 a.m. PST | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Nov. 29, 2010 @ 12:06 p.m. PST | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Nov. 18, 2010 @ 11:33 a.m. PST | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Nov. 16, 2010 @ 4:13 p.m. PST | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Oct. 29, 2010 @ 1:55 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Oct. 21, 2010 @ 7:07 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on June 27, 2010 @ 1:47 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on May 28, 2010 @ 4:58 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on May 10, 2010 @ 1:24 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on April 14, 2010 @ 12:07 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on April 2, 2010 @ 1:26 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on March 24, 2010 @ 9:25 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Oct. 2, 2009 @ 12:35 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, new graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more. CD Projekt's parent company has signed a letter of intent under which Optimus will acquire 100% of the stock in CDP Investment.
by Rainier on Oct. 1, 2009 @ 4:17 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Sept. 23, 2009 @ 5:45 a.m. PDT | Filed under
News
While there is no official statement yet, CD Projekt confirms that The Witcher 2: Assassins of Kings. Featuring all new dialogue, new graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more. CD Projekt's Tomasz Gop confirmed that The Witcher 2 is also coming to consoles, but not anytime soon as the game is still in the early stages of development.
by Rainier on Sept. 18, 2009 @ 5:45 a.m. PDT | Filed under
News
While there is no official statement yet, CD Projekt confirms that The Witcher 2: Assassins of Kings is currently in development. Featuring all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on July 31, 2009 @ 7:12 a.m. PDT | Filed under
News
The Witcher: Enhanced Edition Director's Cut, CD Projekt's action/RPG, is the version of the game our developers originally intended for you to play. The Director’s Cut patch adds mature content originally only released outside of North America.
by Rainier on July 27, 2009 @ 2:31 p.m. PDT | Filed under
News
The Witcher: Enhanced Edition Director's Cut, CD Projekt's action/RPG, is the version of the game our developers originally intended for you to play. It is essentially the same game that gamers around the world have experienced – now available legitimately (including nudity) for the first time in North America.
by Rainier on July 14, 2009 @ 12:11 p.m. PDT | Filed under
News
The Witcher: Enhanced Edition Director's Cut, CD Projekt's action/RPG, is the version of the game our developers originally intended for you to play. It is essentially the same game that gamers around the world have experienced – now available legitimately (including nudity) for the first time in North America.
by Rainier on July 8, 2009 @ 6:04 a.m. PDT | Filed under
News
The Witcher Enhanced Edition, CD Projekt's action/RPG, adds changes to the game's mechanics, better graphics, shorter load times, improved stability, the recently released D'jinni mod editor, two new adventures, making of DVD, two soundtracks, etc.