by Rainier on Aug. 1, 2014 @ 7:34 p.m. PDT | Filed under
News
Marking the final installment in the action RPG trilogy, The Witcher 3: Wild Hunt combines decision-based storytelling flair with a living open world larger than any other in modern RPG history.
by Rainier on July 28, 2014 @ 2:17 a.m. PDT | Filed under
News
Marking the final installment in the action RPG trilogy, The Witcher 3: Wild Hunt combines decision-based storytelling flair with a living open world larger than any other in modern RPG history.
by Rainier on March 11, 2014 @ 11:41 a.m. PDT | Filed under
News
Marking the final installment in the action RPG trilogy, The Witcher 3: Wild Hunt combines decision-based storytelling flair with a living open world larger than any other in modern RPG history.
by Rainier on Feb. 14, 2014 @ 2:51 p.m. PST | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Jan. 29, 2014 @ 1:05 a.m. PST | Filed under
News
Marking the final installment in the action RPG trilogy, The Witcher 3: Wild Hunt combines decision-based storytelling flair with a living open world larger than any other in modern RPG history.
Marking the final installment in the action RPG trilogy, The Witcher 3: Wild Hunt combines decision-based storytelling flair with a living open world larger than any other in modern RPG history.
by Rainier on Oct. 4, 2013 @ 2:40 a.m. PDT | Filed under
News
Without going into too much detail The Witcher developer CD Projekt RED and comic book publisher Dark Horse Comics invite fans to New York Comic Con, where they will unveil something truly special for fans of the fantasy genre.
by Rainier on June 20, 2013 @ 10:36 p.m. PDT | Filed under
News
Marking the final installment in the action RPG trilogy, The Witcher 3: Wild Hunt combines decision-based storytelling flair with a living open world larger than any other in modern RPG history.
by Rainier on June 10, 2013 @ 10:39 a.m. PDT | Filed under
News
Marking the final installment in the action RPG trilogy, The Witcher 3: Wild Hunt combines decision-based storytelling flair with a living open world larger than any other in modern RPG history.
by Rainier on June 9, 2013 @ 10:45 a.m. PDT | Filed under
News
Marking the final installment in the action RPG trilogy, The Witcher 3: Wild Hunt combines decision-based storytelling flair with a living open world larger than any other in modern RPG history.
by Rainier on May 13, 2013 @ 9:55 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on April 15, 2013 @ 12:45 a.m. PDT | Filed under
News
Marking the final installment in the action RPG trilogy, The Witcher 3: Wild Hunt combines decision-based storytelling flair with a living open world larger than any other in modern RPG history.
by Rainier on Feb. 21, 2013 @ 9:41 a.m. PST | Filed under
News
Marking the final installment in the action RPG trilogy, The Witcher 3: Wild Hunt combines decision-based storytelling flair with a living open world larger than any other in modern RPG history.
by Rainier on Feb. 5, 2013 @ 2:41 p.m. PST | Filed under
News
Marking the final installment in the action RPG trilogy, The Witcher 3: Wild Hunt combines decision-based storytelling flair with a living open world larger than any other in modern RPG history.
by Brian Dumlao on April 26, 2012 @ 12:30 a.m. PDT | Filed under
Reviews
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Jan. 26, 2012 @ 3:05 p.m. PST | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Jan. 13, 2012 @ 3:06 a.m. PST | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Nov. 22, 2011 @ 10:53 a.m. PST | Filed under
Patch
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Oct. 21, 2011 @ 2:06 p.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Sept. 29, 2011 @ 5:48 a.m. PDT | Filed under
Patch
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Aug. 10, 2011 @ 6:02 p.m. PDT | Filed under
Patch
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on Aug. 1, 2011 @ 9:46 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on July 20, 2011 @ 5:06 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on July 18, 2011 @ 1:52 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.
by Rainier on June 30, 2011 @ 10:20 a.m. PDT | Filed under
News
The Witcher 2: Assassins of Kings features all new dialogue, updated graphics engine, realistic environment, revamped day/night cycle, actions that affect AI behavior, more dynamic/spectacular/bloody finishing moves and plenty more.