PS2 Preview - 'The King of Fighters 2006'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Fighting
Publisher: SNK-Playmore
Developer: SNK-Playmore
Release Date: Q3 2006
SNK's playing a sort of three-card monte game with their games' titles. The King of Fighters 2006 began its life as the sequel to last year's KOF: Maximum Impact, SNK's slightly underwhelming first entry into the 3D realm. In Japan, KOF2006 is, simply, Maximum Impact 2.
As such, KOF2006 features a slightly larger cast, with MI's boss Duke becoming playable, 14 hidden characters, and the 3D debut of KOF favorites Billy Kane and Kula Diamond.
What does this all mean to you, the casual player? A classic fighting






Take one of the greatest, if not the greatest, rhythm-music games to ever enter the market. This is a game that lets you act like a virtual rock star, using an innovative controller that really makes you feel like you're on stage playing a guitar. It's got tons of songs that have universal appeal, and difficulty modes that challenge even expert guitar players, yet are still accessible to the complete newbie.







































































































Hey, remember all the fun you had playing the X-Men Legends games? Activision, which employs few if any fools, does, and they wish to hook you up again. This time, they’re expanding that style of gameplay to the greater Marvel Universe, and to pretty much every console you can think of.























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