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"Tony Hawk's Pro Skater 3" In Stores NOW

by Rainier on March 30, 2002 @ 10:32 a.m. PST | Filed under News

Activision let us know that all the PC skater fans ought to keep an eye out for "Tony Hawk's Pro Skater 3" as it should be trickeling into stores and appear on shelves starting today! Skating isn't really my bag, baby!

Daily Dose Of Boring Q&As

by Rainier on March 30, 2002 @ 10:19 a.m. PST | Filed under News

Game Arena has a new Q&A with Cryptic Studios's Jack Emmert talking about their upcoming super hero MMRPG City of Heroes. Computer Games Online has posted up a new Q&A with Everquest co-designer Brad McQuaid. Jolt.co.uk has posted up a new Q&A with members of the Generations Arena mod team as they discuss their work on the id Software tribute mod for Quake III Arena (thanks voodoo). An interesting read over at Action Vault is the new Q&A with Marek Spanel and Viktor Bocan of Bohemia Interactive talking about Operation Flashpoint: Resistance, the eagerly anticipated expansion pack for OF. PC Game Central has a chat with Brian Martel of Gearbox Software in form of a Q&A on how to get started into the gaming business. HomeLAN chats with Rich Francis as the project lead behind the Rune Co-op mod reveals the mod team's next project: a co-op mod for Microsoft's action title MechWarrior 4 (thanks homelan). The official Microsoft Dungeon Siege Site has posted up an interview between Creative and Gas Powered Games (thanks voodoo).

Xenus - New Screens

by Rainier on March 30, 2002 @ 10:08 a.m. PST | Filed under News

Deep Shadows send us three new screenshots from Xenus, their upcoming first-person shooter for the PC. Deep Shadows are the people behind the highly under valued action game Codename Outbreak (which still has a permanent spot on my hd!). It uses their own home-cooked engine 'Vital Engine 2'.

'Global Operations' Patch v1.1 Available NOW

by Rainier on March 30, 2002 @ 10:00 a.m. PST | Filed under News

The first patch for the retail game is now ready. This patch addresses the most serious issues. Most of this was done last week, but we also did a major optimization to the server that was really needed to make the game play better. We played a nice game yesterday on a server that was capped at 384K upstream, and it was smooth.