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Optimizations
- A number of performance optimizations relating to group moves, building collision, and asset affiliation
- Imposed a range on group formation messages to eliminate the server trying to calculate paths over thousands of units for group members not local to the leader that calls formation
- The Patch client no longer spins at 100% CPU while doing nothing
- The chat channel now has a character limit for length of messages
- Socials are now included in the Spam check along with other messages '"throttled"
Fixes
- Fixed a bug where the Mac Patch Client would sometimes decide it needed to patch itself when it wasn't really necessary
- Fixed a lighting pop that occurred at dawn and dusk
- Fixed a leak with serverlogin messages
- Fixed a bug where the cursor wasn't getting hidden during fullscreen movie playback
- Fixed a client crash associated with particle effects
- Fixed attack and call for help strings that were putting !Actor! In place of the character name
- Fixed stuns applying immunity before stun effect
- Fixed a bug where you would respawn at your grave after dying
- Fixed some non-fatal mobile spawning errors in a couple of zones
- Players should now get booted from starting cities when they hit level 20
- Fixed a bug where the movie playback would stutter on the Mac Client
- Fixed a crash associated with blade trails
- Fixed a crash associated with socket closing
- Fixed a client crash associated with managing a building
- Fixed a crash associated with startup
- Fixed a micro zone on the starting island where pvp was allowed
- Fixed a problem where Mac clients weren't reading DOS formatted config files correctly
- Fixed a crash associated with natural projectile attacks
- The who list should no longer show the @World tag on each player
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