Sparta: Ancient Wars

Platform(s): PC
Genre: Strategy
Publisher: PlayLogic / PlayTen
Developer: World Forge

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'Sparta: Ancient Wars' - Game Details & 3 New Screens

by Rainier on April 1, 2005 @ 2:44 a.m. PST

Sparta: Ancient Wars delivers a bold and tense storyline to bring the old times back to life again. Three campaigns from different perceptions tell a tale of martial conflicts, diplomatic manoeuvres and familiar tragedies. The rise and fall of legendary races and mighty heroes will catch all your attention. More than thirty missions are initiated with cut scenes preparing for battles with no unit limitation. Not only these cut scenes provide an impressive background; unpredictable events give sudden changes, contradict existing missions and require complete new tactics.

Sparta is for sure one of the legendary cities of ancient times and home of the mighty and fearless Spartans. Everyone has heard of the storied legend from the war against Troy, where hero Achilles fought a great battle. But someone might know more details from history or Latin at school, than from the movies. Many battles were held against other races around Peleponnes, to guide Sparta to the leading power around the Mediterranean Sea.

The well known Persian Wars will be only a part of a long and amazing journey through the ancient ages of war. In more than 30 diversified and wide missions „Sparta – Ancient wars" will tell a bold and tense storyline to bring the old times back to life again. Three campaigns from different perceptions tell a tale of martial conflicts, diplomatic manoeuvres and familiar tragedies. The rise and fall of legendary races and mighty heroes will catch all your attention.

"Sparta – Ancient Wars" features a revolutionary physics engine, developed for real time strategy games, which is able to raise the game feeling to a new dimension. All units, buildings and the environment (e.g. trees, rocks, water, fire, etc.) are simulated physically correct and interact with each other. Battle horses and -elephants kick soldiers out of their way and trees shiver when shot by catapults. Workers are hit by shooting stones, thrown backwards or even die by the power of impact. Massive buildings break down with various effects when hit by projectiles, depending on the kind and intensity of the bombardment. But the physics engine also affects peaceful resource management, narrow and smaller battles. Leaves are blown impressively through the landscape by the wind and water splashes when hit by rocks or debris. The realism in "Sparta – Ancient Wars" goes far enough to show bloody injuries and killed units that are left behind. Such realistic and pitiless
battlefield scenarios have only been shown in Hollywood movies until date.

More than thirty missions of the three fractions are initiated with cut scenes by the "Ancient Wars" engine which prepare for the battles. But not only these cut scenes provide an impressive background. Also unpredictable events provide sudden changes, contradict existing missions and require complete new tactics.

The developers are also unveiling one of the new features for the genre of real time strategy games, since all transportation units will be able to overtake the basic features of the units that have been loaded. In addition, the loaded units will be visible aboard, which facilitates to identify the most threatening opponent within different enemy fractions.

For instance, some ships have eight free slots. If filled with normal workers, the ships' speed will increase, since additional power is added to the oars. But if archers are standing at the rail, enemy ships will be shot from the distance or even covered with fire arrows. The most powerful attacks are made by mobile catapults that are able to turn complete ship bodies in physically correct simulated flotsam and can also strike fortified harbour towns from sea. On the other hand, these catapults are very vulnerable to boarding by close battle ships, which can defeat mobile shooting by their sword fighters or phalanx. "Sparta – Ancient Wars" will be published for the PC in 2006 and provide single player and multi player battles. At the moment the game is not signed by a publisher, but the developers are in ongoing negotiations with different partners.

Features:

  • Real time strategy game, orientated on historic timeline
  • Revolutionary „Ancient Wars" 3D Engine providing many innovative features
  • Three campaigns with different nations
  • Special multi player maps
  • More than 30 stunning missions
  • Awesome directed battles without a limitation of unit numbers
  • Fighting at sea and on land
  • Self developed physics engine
  • Cut scenes & sequences with in-game graphics
  • Transportation systems receive battle points by upgrading with combat units
  • Realistic injuries and remaining bodies.

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