Archives by Day

December 2024
SuMTuWThFSa
1234567
891011121314
15161718192021
22232425262728
293031

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





38 Studios Licenses Unreal Engine 3

by Rainier on March 5, 2008 @ 8:56 a.m. PST

Last week 38 Studios signed BigWorld Technology Suite for its upcoming MMO, and today it has signed am agreement with Epic Games to license Unreal Engine 3 for its original fantasy IP.

“38 Studios is uniquely positioned to deliver an unparalleled Online Entertainment Experience,” said Brett Close, CEO and President, 38 Studios. “Epic’s Unreal Engine 3 is best-of-breed, empowering developers with superior content creation tools, extensive middleware integration, and exceptional visual quality and rendering. Epic gets what it takes to make great games, and its Unreal Engine 3 toolset will allow our development team to prototype efficiently and achieve the signature visual quality and excellence we are striving for.”

“38 Studios really wanted to push the envelope with their client-side technology,” said Jay Wilbur, Vice President, Epic Games. “Unreal Engine 3 will enable them to quickly iterate and define their look using high-end graphics and toolsets, integrated middleware, and collaborate with an entire community of developers. 38 Studios is comprised of some of the industry’s top technological and creative minds, and we look forward to seeing what they do with our engine.”

Led with the artistic vision of Todd McFarlane and the enthralling storytelling of R. A. Salvatore, 38 Studios is developing an original IP made up of fantastical elements, settings, characters, creatures, rules, and experiences. The IP will encompass multiple media forms including a massively multiplayer online game that is currently scheduled for release in late 2010. The company is utilizing a combination of Epic’s Unreal Engine 3 toolset and BigWorld’s server-side technologies to meet its requirements for achieving an unparalleled OEE™, the premier Online Entertainment Experience.

“History has taught us that the risk associated with building complex games is reduced significantly when the core infrastructure and toolsets are in place early on,” explained Jon Laff, Chief Technology Officer, 38 Studios. “With both Unreal Engine 3 and BigWorld, 38 Studios is marrying two unbeatable technologies to give us the foundation to produce the highest quality MMOG we can while still allowing us to focus on making a game that is uniquely ours."

blog comments powered by Disqus