In Jay and Silent Bob: Chronic Blunt Punch, players get into a tag team combo fight fest and wreak havoc on their foes with fists, feet, and the magic of self-esteem-destroying jibes while embarking on a mission to find their long-lost pot customers trapped in an Orwellian mega super shopping mall. The mall turns out to be a Utopian labyrinth with apartments, restaurants, hospitals and everything that a post-World War II nuclear bunker would contain—with a candy coating of fun.
Interabang Entertainment is creating the narrative through environment, design, combat and a new conversation combat system called the Convo Combo mode. This mechanic changes the dynamics of enemy showdowns through cutting insults combined with an intricate facial animation system that bonds dynamic fighting with timed phrase matching. This delivers a completely different kind of storytelling experience. Jay and Silent Bob: Chronic Blunt Punch also includes co-op play, where players finish each other’s combos, and create havoc in the world’s largest mall.
Longtime fans of Kevin Smith’s Askew-niverse, the Interabang team is creating a game that captures the satire and irreverence of the movies and brings back the tone of the gone-before-its-time Clerks cartoon series. To kick off the project, Interabang Entertainment and Fig Publishing are giving fans a chance to get involved through a rewards and investment crowdfunding campaign for Jay and Silent Bob: Chronic Blunt Punch on the Fig platform (looking for $400,000).
Kevin Smith and Jason Mewes will contribute voiceovers and storyline feedback for continuity and dynamic gameplay. We will work with many talented folks who have taken part in other Kevin Smith classics such as Chasing Amy and Mallrats in order to keep the worlds consistent and true to the View Askew-niverse.
The Fig campaign funding goal for Jay and Silent Bob: Chronic Blunt Punchis $400K and the campaign is open to investment (through Game Shares to be offered by Fig Publishing) and rewards (being offered by Interabang). Rewards range from premium digital goodies and new action figures based on designs from the game, to signed custom Kevin Smith-style jerseys and a walk-on in Kevin Smith’s next movie!
"People have asked me for years why I never made a Jay and Silent Bob video game,” said Kevin Smith. “Now I can tell them I was waiting for Justin Woodward from Interabang Entertainment and our own Elias to bring it together. Couldn't be happier to hand our characters off to folks who know them as well as I do."
“Kevin Smith’s films have long inspired our team,” said Interabang founder Justin Woodward. “During development for our first game, we’d take breaks to watch them back to back. The iconic characters, hilarious dialogue, and sheer surrealism of the Askew-niverse got us through rough patches during development and life's struggles. We kept coming back to thinking about how amazing it would be to see Jay and Silent Bob in a game like the ones we design, and we’re amazed that we have this opportunity now.”
“The first time I heard about Justin creating a game based on Jay and Silent Bob, I wanted it to be a Fig campaign. I mean, Kevin Smith and Jason Mewes in a Castle Crasher style brawler, fighting with fists, feet and insults - what's not to like?!” said Justin Bailey, CEO, Fig. "This campaign will provide traditional rewards, and accept accredited investment as well as unaccredited reservations which will be collected once they are re-confirmed after the SEC filing process is complete.”
Jay and Silent Bob's customers are gone and they're on a mission to find out why. Their search soon leads them to the sparkling new mega-mall which is almost a city unto itself complete with apartments, restaurants, hospitals, and schools. On the surface, the mall seems a Utopia. But as our heroes soon discover once a would-be patron of this paradise enters they find they can't make their way out. Before long the power of the place mesmerizes them and they no longer remember their lives before becoming permanent citizens of The Galleria. Who's responsible for this diabolical labyrinth?! What do they want?! Will Jay and Silent Bob ever find the Orange Julius?! Only time will tell...
Jay and Silent Bob: Chronic Blunt Punch escalates as the player delves deeper into the guts of The Galleria. Familiar mall destinations warp and twist as our heroes crawl closer to The Galleria's black heart. The regular combat is inspired by games like Godhand and Marvel vs. Capcom spliced with the tag team mechanics of Donkey Kong Country. Players can play cooperatively with friends, finish each other’s combos, and hurl havoc in the largest mall in the world.
With the Convo Combo mechanic, players alter a branching story line and shape the outcome of boss interactions through fast-paced, dirty dozen, insult-driven combat. It feels like a fighting game, but instead of breaking your opponent's body your aim is to break them in a much more permanent psychological way. Or, if flattery and persuasion is more to your taste, you might try to avoid the fight entirely, perhaps even making an ally in the process. We are putting together an intricate facial animation system to articulate the expressive nature of insult combat.
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