There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.
Players recruit three mortal heroes on a desperate journey from Albion to Jerusalem to explore richly-imagined medieval lands on the brink of apocalypse - assaulted by an otherworldly evil.
Utilizing squad-based and turn-based combat, players can employ tactical cunning to use cover, set up ambushes and coordinate attacks with ranged,melee and spellcasting combat to conquer both human and demonic foes looking to do them harm. Additionally, players can utilise relics they purchase or are rewarded with, some of which are imbued with magical power. These abilities will be important as players weigh the risk and reward for the paths they choose.
In The Hand of Merlin choices are permanent depending on the decisions players make as they carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Combat is inevitable and mastering the tactics of squad-based and turn-based combat is essential to survive in a world where evil never rests. Players can seek out towns to improve their arms and armor, or trade with hermit artisans in the wild. Renown is the backbone of progression and can be used to level up party Heroes, and players can choose between a randomized set of new skills or improved attributes to balance out the combat prowess of their party to improve their chances.
With a large focus on exploration and encounter, mortality is the consequence of existence in human form, but even in defeat, players retain collected arcane knowledge as they jump from one parallel dimension to the next. No two worlds are ever quite the same, and each journey will be unique. Defeat is not the end in this realm, only a new beginning.
There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.
The Hand of Merlin is now available on PC Early Access (Steam, Epic Games Store and GOG), and will remain so for 4-5 months, depending on community feedback.
"We wanted to create a player focused, rogue-lite RPG that merged two complete contrasting genres but in a uniquely rewarding way. This forged a whole new universe for players to explore and craft their destinies. Creatively it gave us the scope to bring something really exciting and fresh to the turn-based and squad based RPG genreā said Robert Sajko, Creative Director at Room C Games.
Versus Evil has a 20% launch discount in place for its first week on sale during early access and Room C Games aims to add more guardians, heroes and encounters for the games full launch later this year.
Key Features:
- A Roguelike Experience: Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.
- Tactical Turn-Based Combat: Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of high ground and cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.
- Non-Linear Narrative: Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).
- Dynamic Leveling: Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.
- Equipment Upgrades: Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.
- Relics: From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.
- Spells: Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.
- Alternate Dimensions: As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.
Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4) with a story inspired by Arthurian legend and historical literature, and gameplay inspired by modern tactical classics such as XCOM and The Banner Saga.
The Hand of Merlin will be coming to PC via Steam Early Access in May 2021.
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