Your expeditionary force has just completed construction of its first space port in orbit of a new world, but you are not alone. Rivals from the old colonial wars between Earth, Titan, Venus, and the other lineages that divide humankind have also arrived in the same star system.
Explore a vast procedurally generated star system filled with planets, moons, asteroid fields, and nebulae. Build and upgrade shipyards, supply depots, refineries, and recon stations as you research new technologies to unlock ship hulls, weapons, orbital facilities, colonization options, and more.
The game includes a detailed intel system, complete with recon stations, scout ships, and probes, which all are influenced by planetary bodies and stellar phenomena and present trade-offs in the choice between active and passive scanning modes. Design ships and raid enemy supply lines, lay minefields and construct recon stations, and ambush enemy forces within asteroid fields and nebulae.
Battles in Falling Frontier combine intuitive control with deep mechanics. Shots can strike unintended targets after missing or ricocheting off hulls and each ship has subsystems that can be damaged or destroyed upon impact. Smaller, more maneuverable craft can defeat much larger vessels through ambush or tactical superiority.
Wars are won or lost through logistics. A weaker opponent can choose to engage in guerrilla warfare, raiding supply depots and refineries, blockading colonies, and otherwise attacking each point in the enemy supply chain. Likewise, a stronger force cannot simply combine their ships into a single massive and unstoppable fleet and must instead strategically distribute smaller defense flotillas throughout their territory.
Falling Frontier will feature a single player campaign set in our Solar System and beyond. The player will lead the forces of Saturn’s moon Titan, one of many playable factions in Falling Frontier. The campaign follows Titan’s struggle for continued independence against domination by Mars.
“Mars is the dominant military power,” said Todd D'Arcy, CEO of Stutter Fox Studios. “The player must use all the mechanics Falling Frontier makes available to wage asymmetric warfare. Raiding supply lines, laying in ambush behind planets, destroying recon stations—intel and logistics are the keys to preserving Titan’s independence. The events the player will experience in this war lead directly to the first human expansion beyond our own Solar System.
“Titan Rising is the first of many campaigns,” said Tim Bender, CEO of Hooded Horse. “This is the campaign that bridges the gap between Falling Frontier’s procedurally generated star systems and our own history here in the Solar System. Of course, this campaign is told from Titan’s perspective—and we may revisit these events from a different faction’s point of view in later campaigns.”
Falling Frontier is coming to Early Access in late 2021.
Use probes, scout ships, and recon stations to explore and monitor the vast emptiness between planets. Recon stations scan defined angles with either passive scans that grant limited information or active scans that give away their position. Similarly, the enemy will continuously search for your forces, and you may hide your ships behind moons or mask their heat signatures near gas giants.
Falling Frontier incorporates over 20 different ship types, including frigates, destroyers, cruisers, and battlecruisers, alongside an array of civilian ships. You may create your own designs and choose weapons, utility modules, and other components to best serve your strategic needs.Your command crews are not abstract and impersonal entities, but rather named individuals with ranks, portraits, and identities. Each officer has their own traits and abilities, making personnel choice a critical factor in efficient flotilla composition. Enemy officers not killed in action can be captured and interrogated, or left in their escape pods as bait in order to ambush any rescue ships.
Falling Frontier is in development for PC (Steam).
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