Set in the expansive fantasy universe of Age of Sigmar, players will command four unique factions in dynamic real-time battles, experiencing a story-driven singleplayer campaign and competing against warlords afar in 1v1 and 2v2 cross-platform online multiplayer modes.
Warhammer Age Of Sigmar: Realms Of Ruin is set in Ghur, the savage Realm of Beasts, an inhospitable, violent land where only the strongest survive. In the singleplayer campaign, the forces of Order dispatch the celestial, reforged champions known as the Stormcast Eternals to reclaim this realm. After establishing a precarious foothold in this dangerous place, their fortress settlement is under serious threat from the Kruleboyz, the sinister and violent Orruk faction who call Ghur their home. When this Stormcast detachment’s leader, Sigrun, learns about a source of arcane power that can protect against the Kruleboyz, they venture into the swamplands at great risk to obtain it – beginning the campaign’s twisted cinematic tale of desperate survival. Co-written with Black Library author Gavin Thorpe, this rich Age of Sigmar narrative is based on the Dawnbringer Crusades from the tabletop game’s most recent edition.
Warhammer Age Of Sigmar: Realms Of Ruin has been developed simultaneously for both console and PC. Players using a controller will experience DirectStep, an innovative new real-time strategy interface enabling tactical immediacy in the heat of battle. Using the analogue sticks and a few simple button presses, players can quickly cycle through their squads, issue orders and engage the enemy. This system gives Xbox and PlayStation users the flexibility and responsiveness of mouse and keyboard controls, all from a control input they’re comfortable with. In addition, PC players will be able to enjoy a classic mouse and keyboard control scheme that’s designed to feel familiar to RTS veterans.
Frontier Developments released a new trailer for Warhammer Age of Sigmar: Realms of Ruin, revealing the wide range of features coming at launch.
- Cinematic campaign – Enjoy a rich, character driven story of desperate conflict in a savage realm, co-written by acclaimed Black Library writer Gav Thorpe.
- Comprehensive multiplayer – Dive into 1v1 and 2v2 cross platform multiplayer matches with any mix of human and AI opponents and climb a 1v1 competitive ladder.
- Eternal conquest – Battle across procedurally generated wildlands towards the final enemy in an extended single player experience. Share the seed and see if others can do better.
- Endless creativity – Build, share and compete on your own maps or other people’s, paint your own armies, and create beautiful dioramas to show them off.
Realms of Ruin allows players to personalise their experience with the game. With the Map Editor, players will use similar tools to the developers to construct multiplayer maps for the game, creating their own battlegrounds in the savage Realm of Ghur. From terrain painting and shaping to prop, foliage, water and gameplay objective placement, players will be able to create their ideal battlefields and then enjoy them in custom online multiplayer matches. They will also be able to share their creations using a cross-platform in-game Workshop, where the community will be able to download, play and rate their maps.
Army Livery, meanwhile, enables players to customise the colour palettes used when they play each of the four factions in the game, using paints from Games Workshop’s Citadel collection. In addition to player-created palettes, the game will feature official Games Workshop paint schemes. Whether fans of the tabletop game want to field Hallowed Knights or Big Yellers, Army Livery underlines Frontier’s efforts to create the most authentic game possible. Players can create palettes for entire factions, or even craft colour schemes for individual units.
With the Scene Editor, players can create spellbinding dioramas to share with the community, posing characters in curated and shareable snapshots of the battle for Ghur. Adjust individual frames of animation to get every detail just right, and display customised units from Army Livery for that extra personalised touch. Players can tweak visual settings to their liking, then take the perfect image to share with the world.
Map Editor, Army Livery and Scene Editor are available across all versions and platforms of the game, with players able to build maps with either a mouse and keyboard or a controller. These additional features underline Frontier’s commitment to delivering the definitive Warhammer Age of Sigmar RTS experience.
One more Age of Sigmar faction is yet to be revealed for the game, joining the mighty Stormcast Eternals, brutal Orruk Kruleboyz and spectral swarm of the Nighthaunt – more details will be revealed ahead of launch.
With a diverse range of mission types and modes, no two battles are ever the same in Realms of Ruin. Featuring four playable factions that are completely distinct from one another visually and strategically, players will rally their armies, unleashing powerful units to turn the tides of war in their favour. From fast-moving flyers to lumbering monsters, mystical wizards and powerful heroes, each has their own strengths and weaknesses. Players will clash over Arcane Conduits to harvest resources, upgrade and specialise their forces via tech trees, and control the battle across multiple fronts as they seize victory.
Authenticity is at the heart of Warhammer Age Of Sigmar: Realms Of Ruin. Every unit is precisely modelled based on their tabletop counterparts, with world-class animation and state-of-the-art graphical fidelity providing players with a dramatic and thrilling vision of the Age of Sigmar universe. Ghur itself comes to life with stunningly detailed and varied maps, teeming with wild, living foliage and environmental obstacles that’ll shape players’ strategies.
Warhammer Age Of Sigmar: Realms Of Ruin is coming to PS5, Xbox Series X|S and PC (Steam / Epic Games Store) on November 17, 2023 at £49.99/$59.99/€59.99
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