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Tales Reveals Gaming AI That Enables Users to Build & Play Any Game - Trailer

by Rainier on Oct. 16, 2024 @ 7:00 a.m. PDT

AI startup Tales has announced its debut product, a Large World Model (LWM) that can generate interactive experiences by using simple text-to-game prompts.

Tales intends to rapidly advance the world of gaming by empowering users to create fully functional games without the need for any development or game design experience, destroying barriers to entry for aspiring creators.

Competing with the world’s leading studios, Tales allows for the creation of user-generated, interactive, and immersive experiences. By crowdsourcing data, resources, and infrastructure, Tales is developing Sia, one of the most ambitious AI models to date.

Build games in seconds with a text-prompt

Similar to how chatbots like ChatGPT and Claude are powered by Large Language Models (LLMs), which specialize in processing and generating text-based outputs, Tales is building their own Large World Model designed for video game creation. This LWM is capable of understanding and generating all components of a video game— from environments, 3D models, and gameplay footage to NPC (non-player character) behavior—along with detailed metadata.

While an LLM learns language patterns by training on vast amounts of text, an LWM trains on gameplay data, video content, 3D assets, descriptive metadata, and feedback over time. This enables the LWM to understand how games are structured, refining its ability to create complex game elements and mechanics.


Tales can output fully functional games by leveraging 3D engines, spatial reasoning algorithms, and NPC behavior systems. With just a simple text prompt like, “make a first person shooter in space” the LWM can generate the requested game, which is customizable and immediately playable. The model essentially serves as a tool for procedurally generating games in real-time.

Tales' outputs extend beyond games, with possibilities for virtual reality worlds, interactive experiences, and immersive educational tools.

“Tales truly feels like something out of a sci-fi film, and we can’t wait to make it a reality,” said Jason Krupat, Head of Product. “The gaming industry is in desperate need of a revolution, and putting the power to create in the hands of gamers could be the start of a new era of entertainment that extends far beyond games. A lack of resources should never get in the way of a creative spark, and empowering creators in this way means so much to us.”

How does Tales learn?

In one of the most ambitious crowdsourced projects in history, Tales utilizes data, storage, and computational power to train its Large World Model. To ensure the community are engaged and incentivized to build this together, Tales is launching a rewards-based incentive system.

Users can submit anything from gameplay footage, in-game assets, and extensive environment descriptions to form a fully transparent dataset, which is tracked and documented to ensure provenance and preserve privacy

“The systems of the future place increasingly stringent demands on infrastructure and data, posing unique challenges in the creation of a project like Tales—and this calls for unique solutions,” said Viktor Uzunov, Head of Community. “This is why we’ve decided to bootstrap the power of what could be one of the fastest growing communities in tech. Why can’t we take on the largest competitors in the industry by working together with gamers?”

Tales will be ready for early access beginning November.

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