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'The Nightmare Before Christmas: Oogie's Revenge' (PS2/Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

'Herbie Fully Loaded' (GBA) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

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'Cinderella: Magical Dreams ' (GBA) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

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'That’s So Raven 2: Supernatural Style' (GBA) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

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'Chicken Little' (GBA/NGC/PS2/Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

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'Disney's Lizzie McGuire & That's So Raven' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

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'Kim Possible 3: Team Possible' (GBA) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

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'King of Fighters 2002/2003' (Xbox) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the KoF 2002/2003 Trailer off WP (7mb)

Sony Pre-E3 Media Briefing Wrap Up

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2005

Genre: Console
Publisher: SCEA
Developer: Sony & IBM
Release Date: Spring 2006

I can hear the system fanboys out there sharpening their knives after reading that teaser, but trust me, fannishness doesn't motivate this assessment of the situation. I don't really believe in system loyalty, since ultimately a console is just a computer and only as good as the software that gets made for it. I loved Nintendo's booth this year, but unless the Revolution actually shoots holograms out of your TV and, I don't know, can fit on the head of a pin as promised, then we're about to look

'El Matador' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

Get the El Matador trailer off WP (35mb)

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'SnoCross 2' (PS2/Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Punch the throttle and hang on as you blast some insane terrain and push your sled to the limit on serious whoop sections and awesome hills. SnoCross 2 includes over 30 expansive tracks, fully customizable characters, and an amazing trick system that lets you perform jaw-dropping signature moves. Follow the action with first- and third-person adjustable race cam, and between races customize your gear with unlockable sponsor equipment. Design your own courses and share them with friends, and challenge up to 3 other sledheads online.

Xbox/PC Preview - 'Call of Cthulhu: Dark Corners of the Earth'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre : Survival Horror
Publisher: Bethesda
Developer: Headfirst
Release Date: Q3 2005

I’ve been following this game for quite a while now. Call of Cthulhu: Dark Corners of the Earth is a strange thing; it’s a first-person shooter set in a universe where shooting things does not traditionally accomplish a great deal.

Dark Corners of the Earth is based on the writings of H.P. Lovecraft, one of the most influential writers in the horror genre, and yet somehow one of the most obscure. Lovecraft’s stories deal with what’s since been labeled the Cthulhu Mythos. He wrote about men who were

'The Elder Scrolls IV: Oblivion' (X360/PC) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

Get the Elder Scrolls 4: Oblivion trailer off WP (36mb)

Oblivion is the quintessential role-playing game for the next generation and another leap forward in gaming. Step inside the most richly detailed and vibrant game-world ever created. Oblivion is the latest chapter in the epic and highly successful Elder Scrolls saga and utilizes the latest PC and nextgeneration video game hardware to fully immerse you into the experience. With a powerful combination
of freeform gameplay and unprecedented graphics, you can unravel the main quest at your own pace or explore the vast world and find your own challenges.

After the mysterious

Neuro (PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th

Neuro has a futuristic setting, when humankind invents a totally new way of traveling in space. That is why people already inhabit the nearest star systems. Time passes by and these colonies grow into the biggest industrial and scientific centers. Obvious enough, they want to get independent and quit the Earth Confederation. The game starts on the surface of one of the colonies - a planet named Sorgo.

Craig Richards

'Arthur and the Minimoys' (GBA/NDS/PSP/PS2/PC) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Arthur and the Minimoys trailer off WP (69mb)

Directly inspired by the upcoming animated film of the same name, Arthur and the Minimoys is currently in development for PlayStation®2, PSP™ (PlayStation®Portable) system, Nintendo DS®, Game Boy Advance, and the Windows platform, and is planned for a simultaneous release with the film in January 2007. The game allows players to relive the fantastic adventures of young Arthur and his two pals, Selenia and Bétamèche, in their mission to save the Minimoys’ world from destruction. The game will incorporate filmmaker Luc Besson’s entire Minimoy universe and its tiny

'Chrome 2' - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Welcome to the Virtual Recruitment “2B Agreement” program of Matsuka & Loeb Corporation.

You are dead.

Per the rules and regulations of the Free-Market Consciousness Recovery Act, a titanium core containing your consciousness and memory has been reclaimed and can be implanted into a new body.

Consistent with Article 31 of the Act, Matsuka & Loeb offers both the implanting and purchase of said body for the amount of $3,170,000.00

The credit will be remunerated in the form of 5 years of service in M & & L Corporation.

Chrome 2 moves the player into a world of corporation wars, world of new technologies. On

'A.I.M. 2' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the A.I.M. 2 trailer off WP (41mb)

A.I.M. 2 is the sequel to the epic science fiction first-person action RPG developed by SkyRiver Studios. Its compelling story and unique look lift off exactly where the original ended.

Changes in the control system have led to new opportunities for the inhabitants of the Polygon planet. Mechminds, advanced robots, opened new sectors and have started exploring them. With the course of time Mechminds and their culture have altered greatly with some old clans fading away as new

'Doom 3' (PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Various Midway E3 Screens (GBA/PS2/NGC/Xbox)

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Billy Hatcher and the Giant Egg (NGC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Billy Hatcher and the Giant Egg (NGC)

Gamers will collect magical eggs, use them to solve puzzles and nurture them with items found while exploring the world. Gamers will be able to hatch the eggs and discover magical creatures with a variety of skills, introducing a strategic planning element to the combat and puzzles. Players will explore massive, colorful environments, each with their own missions and secrets, and then defeat the evil boss of each stage. It’s up to Billy Hatcher to return light to the land!