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'Prototype' (PS3/X360/PC) - 2 New Trailers

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sierra Gamers' Event - Sierra Spring Event 2008

Get the Prototype [ALL] Trailer off WP (45/12mb)

Discover what lies beyond the edge of evolution. An all-new, 3rd person open-world/action game, Prototype puts gamers at the helm of Alex Mercer – a genetically mutated shape-shifter with no memory of his past hell-bent on solving the mystery of his existence – as he tears through a densely populated New York City moving with Parkour-style fluidity and consuming anybody that gets in his way…assuming their physical identity, memories and abilities. Fueled by three key factions consisting of Alex, the Blackwatch (military) and a viral outbreak known as the Infected,

'50 Cent: Blood on the Sand' (PS3/X360) - 5 New Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sierra Gamers' Event - Sierra Spring Event 2008

Get the 50 Cent: Blood on the Sand [PS3/X360] Trailer off WP (14mb)

In this fictional follow-up story to Bulletproof video game, players will be able to play as one of the world’s biggest hip-hop stars in an all-out battle to protect 50 Cent’s assets and to collect payment from a crooked overlord.

“We are taking this sequel to the next level with exciting combat and gunplay, new original music, great graphics and a new story,” said 50 Cent. “50 Cent: Blood on the Sand will have everything my fans are looking for in a 50 Cent game.”

The 50 Cent: Blood

X360/PC Preview - 'Monster Madness'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action
Publisher: SouthPeak Interactive
Developer: Artificial Studios
Release Date: TBA

SouthPeak Interactive's upcoming console/PC multiplayer frag-fest, Monster Madness, employs a top-down view that may remind you of Smash TV. In fact, much of this game is reminiscent of that old arcade classic, minus the ubiquitous Mutoid Man. The camera floats above the action, zooming as needed to keep all the players on the screen simultaneously.

At the start of Monster Madness, you can choose one of four characters to use as you progress through the game. There is the nerdy guy, the gothic chick, the stoner dude,

'Fable 2' (X360) Coming This Holiday - 14 New Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Microsoft Gamers' Day - Xbox 360 Spring 2008 Showcase

Get the Fable 2 [X360] Trailer off WP (10mb)

Fable 2 will be a true sequel to the wildly successful original that sold more than 3 million copies, offering even more choices and building on the core gameplay theme of “Fable” where players’ every decision continually defines who they become. “Fable 2” is an action role-playing game that truly allows players to live the life they choose in an unimaginably open world environment.

Set 500 years after the original, Fable 2 will provide gamers with an epic story and innovative real-time gameplay, including a massive amount of freedom and

PS2 Preview - 'Super Dragon Ball Z'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Fighting
Publisher: Atari
Developer: Craft and Meister/Banpresto
Release Date: July 2006

Two Dragon Ball Z games are going to be punching their way to your PS2 this summer, one a sequel to last year's Budokai Tenkaichi and the other a PS2 port of the 2005 Japanese arcade title Chou Dragon Ball Z. Called Super Dragon Ball Z for its US release, this title has quite possibly the greatest pedigree a fighting game can hope for: it's the brainchild of Noritaka Funamizu, one of the creators of the original Street Fighter II and the producer of nearly

'Gunpey' (PSP/NDS) - 15 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

The game concept from legendary game developer Gunpei Yokoi comes to life on the PSP and NDS! Re-imagined by the creative minds at Q Entertainment, GUNPEY delivers an addictive puzzle game experience, combined with exciting music and visuals for the ultimate game on the go. The player’s objective is simple – or is it? Lines of various shapes climb up the screen over five columns, and you must connect all the lines over the five columns, filling the screen from left to right. If an incomplete line reaches the top of the screen, the game is over!

With a variety of

PS2/Xbox/PC Preview - 'Arthur and the Minimoys'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: 3D Platformer
Publisher: Atari
Developer: Etranges Libellules
Release Date: January 2007

There is something faintly surreal about sitting down to a demonstration of a license game based on a very prestigious license that you've never heard of. The developers seemed to have been getting that reaction out of journalists all day, and helpfully explained exactly why I should care about Arthur and the Minimoys before they got down to the nitty-gritty of showing me the game. Since I imagine I'm not the only American who felt that way, I'll pass along this information before I

PS2 Preview - 'Yakuza'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action/Fighting
Publisher: Sega
Developer: Sega
Release Date: September 2006

The point of Yakuza, according to Sega, is to allow the player to “see the underside of Tokyo like never before.” Set in 2005 Tokyo, Yakuza is a beat-‘em-up that purports to “deliver the authentic experience” of being a member of the modern yakuza, the Japanese mafia.

Apparently, being an authentic yakuza involves beating roughly five hundred men a night to death with whatever happens to be handy, from bicycles to street signs to knives.

Yakuza is a story-driven beat-‘em-up that takes place on the mean streets of

'Tom Clancy's EndWar' (ALL) - Facts, Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Ubisoft Gamers' Day - UbiDays 2008

Get the Tom Clancy's EndWar [ALL] Trailer off WP (75mb)

Experience World War III in your living room with Tom Clancy’s EndWar, a revolutionary new war game built to maximize next-generation gaming consoles and completely controllable by voice.

A chillingly relevant storyline pits superpower against superpower in all-out war—with you in command. You'll take control of the US-led Joint Strike Force, the European Enforcers Corps, or the Russian Spetsnaz Guards Brigade in a single-player campaign or online against friends in a persistent-world Theater of War mode. EndWar goes beyond other war games by letting you use your own voice

PSP Preview - 'Dungeons & Dragons: Tactics'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Tactical RPGs
Publisher: Atari
Developer: Kuju Entertainment
Release Date: Q4 2006

After the change-over to 3.5 rules, Dungeons & Dragons became a game that practically required some sort of miniatures to play it properly. There were all sorts of rules about facing and attacks of opportunity and reach that you just couldn't follow very well on paper unless your GM was willing to hand-wave through a lot of rules. As any gamer knows, of course, the problem with using tons of miniatures is the sheer cost involved. If you want really nice ones, you can

'Men Of War' - 16 New Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under 1C Gamers' Day - 1C's Another Night in Moscow

Get the Men of War Trailer off WP (105mb)

Men of War takes place in Europe and North Africa during the height of World War II, the story unfolding across three different campaigns played out through the eyes of Soviet, Allied and German soldiers. Each campaign has its own scenario and structured timeline bringing a different story of the war to life.

The main Soviet campaign sees two student comrades, Smirnov and Kuznetzov, join the army and quickly become brothers in arms as they rise through the ranks and experience the rigours of war. The whole story unfolds across three campaigns,

'Soulcalibur IV' (PS3/X360) - 17 New Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Ubisoft Gamers' Day - UbiDays 2008

Get the Soul Calibur IV [ALL] Trailer off WP (12/13mb)

Delivering new gameplay modes, characters and enhanced features with unprecedented 3D modeling and animation, Soulcalibur IV will be the definitive fighting game experience.

Developed by Project Soul, the legendary team behind Soul Blade and Soulcalibur I-III, Soulcalibur IV will re-introduce classic warriors from the series as well as introduce new characters that will bring new conflict and intrigue. Fully realizing the processing power of the PS3 and Xbox 360, Soulcalibur IV promises to propel the fighting genre into the next-gen era. With visually realistic environments, interactive stages, enhanced AI,

PC Preview - 'Neverwinter Nights 2'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: RPG
Publisher: Atari
Developer: Obsidian
Release Date: September 2006

Obsidian managed a successful debut with Star Wars: Knights of the Old Republic II, despite having to face the Herculean task of crafting a sequel to one of the finest licensed games ever made, and by a developer no less than Bioware. In light of that, it suddenly seems a bit more understandable that they're now tackling the unthinkable challenge of crafting the sequel to Neverwinter Nights, perhaps the single most popular Dungeons and Dragons game ever. With NWN, there is not only the challenge of

PS2 Preview - 'Dragon Ball Z: Budokai Tenkaichi 2'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: 3D Fighter
Publisher: Atari
Developer: Spike
Release Date: October 2006

If Super DBZ is the "professional" of the two upcoming Dragon Ball Z games, then Budokai Tenkaichi 2 is the feel-good, super mainstream title. Building off of the best-selling DBZ title in history, the original Budokai Tenkaichi, BT2 introduces new characters, stages, and gameplay modes. The gameplay is still super-accessible 3D brawling, complete with multiple transformations for most characters, an expansive selection of characters, and enormous levels in which to battle.

BT2 is determined to outdo the previous title in every respect. The already-large BT levels

'Dark Void' (PS3/X360/PC) - Facts, Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Capcom Gamers' Day - Captivate 08

Get the Dark Void [ALL] Trailer off WP (35mb)

Something is consuming out universe, a vast and ancient force almost beyond our comprehension. Millions of years ago, the minions of that power found their way to the third planet of an unremarkable yellow star. Ours. The race they created came to call their masters "The Watchers." For millennia we knew them as gods and served their dark purposes, but a few humans developed extraordinary powers. They were known as the Adepts and they rose up, banishing The Watchers into a parallel universe, where they've manipulated and schemed from

PC Preview - 'World in Conflict'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Real-Time Strategy
Publisher: Vivendi
Developer: Massive
Release Date: Spring 2007

It may look like another World War II RTS when you see the screenshots, but it isn't. World in Conflict is actually a World War III RTS, set in an alternate universe where the Cold War did not end in 1989.

Instead, it heated up rapidly, culminating in Russia invading the United States via Alaska, forestalling the collapse of their economy by shooting the hell out of people. As a result, the settings of World of Conflict aren't the usual Eastern European/Middle Eastern hellholes; you'll be fighting

'Bionic Commando' (PS3/X360/PC) - New Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Capcom Gamers' Day - Captivate 08

Get the Bionic Commando [PS3/X360/PC] Trailer Off WP (35mb)

Taking its inspiration from its 8-bit namesake released on the Nintendo Entertainment System back in 1988, Bionic Commando features Nathan Spencer (voiced by former lead singer of Faith No More, Mike Patton), a government operative who represents the ultimate fusion of man and machine. After distinguishing himself in a fierce conflict against the Imperials, Spencer is betrayed and falsely imprisoned by the very people he unquestioningly served.

Three years later, on the day he is due to be executed for his supposed crimes, an experimental weapon detonates in Ascension City,

NDS Preview - 'Crash Boom Bang!'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Party/Puzzle
Publisher: Vivendi
Developer: Dimps
Release Date: October 2006

Well … Crash is back.

Crash Boom Bang! is sort of weird, in that it's the first game in the long-running Crash series being made by a Japanese developer. For Crash's DS debut, the reins have been given to Dimps, the house behind Dragon Ball Z: Budokai.

As a result, Crash Boom Bang! has taken a turn for the anime. (Look, Mom, I'm using nouns as adjectives!) The game is more colorful than its American predecessors were and definitely more cute; Crash has gone from looking insane to looking

'Resident Evil 5' (PS3/X360) - New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Capcom Gamers' Day - Captivate 08

Utilizing the PlayStation 3 and Xbox 360 unprecedented power, Resident Evil 5 promises to revolutionize the series by delivering an unbelievable level of detail, realism and control. Resident Evil 5 is certain to bring new fans to the series while expanding the world of video game entertainment to new heights; confirming once again Capcom's long standing reputation as a bold innovator within the industry.

PC Preview - 'FreeStyle Street Basketball'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Sports
Publisher: Vivendi
Developer: JC Entertainment
Release Date: Q1 2007

It is within the bounds of possibility that you could sell a million copies of anything in Korea, as long as it was a massive multiplayer online game. Ideally, it should be an MMO you can play with one hand, freeing up the other hand to smoke a cigarette.

Freestyle Street Basketball is, at once, a demonstration of this principle and an idea I'm surprised we haven't seen before now. This is a game where you can create and kit out a cel-shaded cartoon avatar, and then