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'World War I' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th

PC Preview - 'Auto Assault'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: MMORPG
Publisher: NCSoft
Developer: Netdevil
Release Date: Q4 2005

I must admit, Auto Assault was one of the coolest new games I saw at E3 this year. NCSoft's new action MMORPG is some pretty slick stuff. I also have to admit that I was surprised by the game, which was being touted as the "fastest, most destructive MMORPG" in advertisements, which automatically set off warning bells in my head from the moment I saw the first ad. Fortunately, it really does live up to the claims by combining some of the best elements of action

'Enosta' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the Enosta Discovery Beyond trailer off WP (145mb)

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'PT-boats: Knights Of The Sea' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the PT Boats: Knights of the Sea trailer off WP (85mb)

Naval simulator PT Boats: Knights of the Sea presents the new era of realistic graphics and gameplay.

Start your career in a mosquito fleet of the Allied Forces, Russia or Germany and take part in bloody World War II battles. Take command of a boat and control each member of the crew. Shoot down aircraft using machineguns and anti-aircraft guns, torpedo hostile destroyers and supply ships, "entertain" uninvited guests with deadly gunfire, plan group

'Still Life' (Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

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'Exteel' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the Exteel trailer off WP (109mb)

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'Metal Heart: Replicants Rampage' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

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'City of Villains' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the City of Villains trailer off WP (23mb)

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'Swashbucklers: Blue & Grey' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the Swashbucklers trailer off WP (30mb)

Swashbucklers: Blue & Grey is a Naval Action/RPG game set in time of the American Civil War – the time of the last pirate renaissance in the Caribbean.

USA, late19th century. The North and the South are engaged in Civil War. The main hero Abraham Grey becomes a blockade runner of

'NIBIRU: Meesenger of the Gods' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

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'ECHO: Secrets of the Lost Cavern' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

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Film Giant MGM Shuts Down 'Stargate: Source' Mod

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance

The creators behind the Half-Life 2 mod Stargate: Source have received a cease and desist order from MGM to immediately stop working on their mod project. "We are very displeased to announce that apparently MGM the huge company feels very threatened by a group of individuals spread throughout the world. We have received a letter to desist from the creation of the Stargate: Source mod. At this time we are still discussing the issue but it does appear that we are going to be shutting down." Albeit regrettable, this decision by MGM was expected since they are involved in

'Journey to the Center of the Moon' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

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'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - E3 Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance

'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - 3 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance

The game uses a heavily modified and graphically enhanced Unreal 2.5 engine, and fans of the series will immediately recognize certain areas from the TV show.

All of the classic multiplayer modes like Death Match, Capture the Flag, and team variations will be integrated, but there will also be more innovative modes which make use of the unique Stargate setting. The SG1 team is at the heart of Stargate SG1: the Alliance, so co-op is naturally one of the most exciting options available for the game.

'Cold War' (Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

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'Neverwinter Nights 2' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Bards sing tales of heroes from ages past, but never have the Forgotten Realms so desperately needed a champion. Years have passed since the war between Luskan and Neverwinter, almost enough time for the wounds of war to heal. But the brief peace the Realms have known may be at an end. Tension growing between the mighty city-states means the Sword Coast again teeters on the edge of open war. Unnoticed, a greater danger stalks the City of Skilled Hands. Unbeknownst to the denizens of the North, deep in the Mere of Dead Men, dark forces from across

'Stargate SG-1: The Alliance' (PS2/Xbox/PC) Developer Q&A

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance

WP : Can you give an outline of the company and history?

RM : Perception is based in Sydney, Australia. We have about 60 staff on board full time and work with a number of external contractors. We are currently working on Stargate SG-1: The Alliance as well a 2nd unannounced project. The company started off developing coin-op games, Thunderboats and Top Down Racer. We also worked on a number of contract jobs over the years in the games arena. We will continue to look at both licensed products, where we go out an

'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - 6 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance

The game uses a heavily modified and graphically enhanced Unreal 2.5 engine, and fans of the series will immediately recognize certain areas from the TV show.

All of the classic multiplayer modes like Death Match, Capture the Flag, and team variations will be integrated, but there will also be more innovative modes which make use of the unique Stargate setting. The SG1 team is at the heart of Stargate SG1: the Alliance, so co-op is naturally one of

'God Hand' (PS2) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 11th

With great power comes great responsibility. Play as a drifter bestowed with supernatural-like abilities who must confront the fate and responsibilities inherent with this new found power. Hand-to-hand combat is at its best when gamers unleash the power of the God Hand to deliver righteous punishment onto worthy enemies.

Centuries ago, the world was in imminent doom until a man defeated Angra and sealed away his godly powers into his own arms. People feared and revered