Latest Previews
Advertising
PC Preview - 'Unreal Tournament 2007'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: FPS
Publisher: Midway
Developer: Epic
Release Date: 2006
Unreal Tournament, everyone's favorite futuristic blood sport, is once again making its way to the PC in the form of Unreal Tournament 2007. UT2k7 is essentially the same style of game as the series has been known for but contains enough new content to differentiate itself from its predecessors. UT2k7 uses the new Unreal 3 engine to allow for incredible detail on the enviroments and the player models themselves, and the Karma physics engine has been dropped in favor of the newer Novadex physics engine, which looks a bit more
'Vectorman' (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003
Vectorman (PS2)
“Vectorman” straps a rocket onto the third-person shooting genre with a nuclear blend of weapon-based combat and “living world” environments.
Gamers become Vectorman, a veritable walking arsenal, in his journey to find his creator, Aura, and free his land from an oppressive robot dictator bent on galactic conquest. The game’s dark storyline is packed with explosive combat and vast opportunities for exploration. With a high-tech arsenal of more
Xbox Preview - 'King of Fighters: Maximum Impact - Maniax'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Fighting
Publisher: SNK
Developer: Noise Factory
Release Date: June 7, 2005
SNK's popular 2D fighter series, King of Fighters, finally made the leap from quaint sprites to full polygonal glory in the form of King of Fighters: Maximum Impact for the PS2. Now, Xbox owners can see what they missed and enjoy a few new features, not the least of which is full Xbox Live support. Heck, SNK even added the word "Maniax" to the title, which makes the full name King of Fighters: Maximum Impact – Maniax. WorthPlaying spent some time with a preview
PC Preview - 'Star Wars Battlefront II'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: FPS
Publisher: LucasArts
Developer: Pandemic Studios
Release Date: Q4 2005
One of the things that surprised me was Star Wars: Battlefront was the best-selling Star Wars game of all time. Given that it's almost a mod of Battlefield 1942, I guess that's not too surprising. Set for release in Q4 this year, Battlefront 2 looks to do all the things a sequel should do: keep what made the original game great and add the requisite new things.
The big addition is space combat. Perhaps now, finally, we can relive what I feel is one of the high-water marks of
PC Preview - 'Heaven vs Hell'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Real-Time Strategy
Publisher: TBA
Developer: TKO
Release Date: 2006
God is Pissed. And when God gets pissed, Satan gets cranky. And when Satan gets cranky, humans tend to die. So goes the premise of TKO's upcoming RTS, Heaven vs. Hell. Set in the not-so-distant future, God is finally fed up with his prized creation, man, abusing technology to mess with the fabric of creation and attempt to "play God" themselves. However, he has an idea to get the Divine Plan back on track – wipe out creation and start over. First, however, He needs to save all the
'Knights of the Temple 2' (PS2/Xbox/PC) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
PC Preview - 'ParaWorld'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre : RTS
Publisher: TBA
Developer: Sunflowers
Release Date: Q1 2006
I was sold on ParaWorld almost from the word "go." A real-time strategy game from the German developer Sunflowers, it features, among other things, the ability to field an army of heavily-armored dinosaurs, several of which have siege engines or companies of archers strapped to their backs.
ParaWorld was about half-finished and unnamed at last year's E3. Now, it's about six months from completion, as the team tweaks the balance and completes its character animation. It's really more of an issue of their having a perfectionist streak than anything
'S.L.A.I.' (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
The Incredibles (NGC/PS2/Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
'Sam & Max : Freelance Police' Announced - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Get the Sam & Max Freelance Police Trailer Off Worthplaying
Spring 2004 marks the return of interactive entertainment's most freakishly adored dog and bunny tag team, as LucasArts unleashes Sam & Max Freelance Police™ onto an unsuspecting Windows PC game buying public. The long-rumored follow up to the critically acclaimed adventure classic Sam & Max Hit the Road plunges Sam & Max into a whimsical miasma of fur-flying action, hare-pulling puzzles, and unnerving cross-species jocularity.
The Nightmare Before Christmas: The Pumpkin King (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
'Virtua Fighter 4 Evolution' (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003
Virtua Fighter 4 Evolution (PS2)
More than 500,000 beatings can’t be wrong…
Prepare for the evolution of fighting as SEGA’s best-selling fighting game gets an upgrade. Say “bye-bye” to jaggies because the graphics have been fully optimized to make better use of the PlayStation 2 hardware. But as any Darwinist will tell you, Evolution is not about looks – it’s about the survival of the fittest. Stakes are raised as
'P.R.I.S.M. Threat Level Red' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
Kingdom Hearts: Chain of Memories (GBA) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
'Project Delta' (PS3/X360/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'Sonic Heroes' (NGC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003
SEGA’s legendary mascot Sonic The Hedgehog® makes his historic multi-platform debut and embarks on his biggest adventure ever, with his trademark blazing speed and a new gameplay twist in “Sonic Heroes.” Sonic and his friends have evolved, adopting a configuration feature that lets gamers control three playable characters simultaneously, using Sonic’s speed, Knuckles’ power, and Tails’ ability to fly, to conquer massive worlds. This team-based gameplay marks the next evolution in Sonic’s gaming career, taking platform gaming to a completely new level. Using the three formations and the powerful moves that each team member has, Sonic and his friends combine
'Sparta: Ancient Wars' - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
Kingdom Hearts II (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
Tantalus E3 LineUp
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003
Tantalus Interactive today announced an impressive line-up of titles to be premiered at this year’s E3. Four Tantalus games will make their mark at the show, a noteworthy achievement given that Tantalus is comprised of less than forty developers working out of Melbourne, Australia. Since its establishment in 1994, Tantalus has released close to twenty games, including the highly successful Manx TT Superbike on Saturn and more recently Space Race on PlayStation2.
Spearheading the Tantalus charge this E3 is Top Gear Rally on Game Boy Advance, a ground breaking racing title that looks set to rate as the best in its





































































































































