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'Halo' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Halo is a sci-fi shooter that takes place on a mysterious alien ring-world. Packed with combat, Halo will have you battling on foot, and in vehicles, inside and outdoors with Alien and Human weaponry. Your objective: to uncover Halos horrible secrets and destroy mankinds sworn enemy, the Covenant.

 

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'Lost Planet: Extreme Condition' (X360) - 18 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

In Lost Planet, human snow pirates navigate VS (Vital Suits) through hostile ice-covered environments, fighting against the indigenous Akrid creatures for the precious thermal energy they need to survive. For one such pilot named Wayne, death almost seemed imminent until he was fortunately rescued. However, he can only remember a few fragments of his past including the slaying of his father by the monstrous beings. Yet under the veil of ice, a devious plan has been set into motion for the termination of all Akrid and snow pirates alike. What really happened to Wayne? Who is plotting the

'Winning Eleven Pro Evolution Soccer 2007' (NDS/PS2) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 10th

2006 will see Konami taking Pro Evolution Soccer 6 to a number of new formats as demand for the much-loved football title continues to grow at a phenomenal pace. In addition to the customary PlayStation 2, PC-DVD and PSP versions of the game, Konami will also be releasing the first versions for Xbox 360 and Nintendo's DS handheld.

The Pro Evolution Soccer series is renowned for its realism, and Pro Evolution Soccer 6 is abundant with new gameplay additions. Player AI has been massively upgraded, with players running intelligently into space when not in possession of the ball and

'God Hand' (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

With great power comes great responsibility. Play as a drifter bestowed with supernatural-like abilities who must confront the fate and responsibilities inherent with this new found power. Hand-to-hand combat is at its best when gamers unleash the power of the God Hand to deliver righteous punishment onto worthy enemies.

Centuries ago, the world was in imminent doom until a man defeated Angra and sealed away his godly powers into his own arms. People feared and revered this person who would become known as “God Hand”. Legend has it that anyone who acquired such hands would possess immense power that

'Mega Man Star Force' (NDS) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

Developed by the team behind the popular Mega Man Battle Network series, Mega Man Star Force marks the start of a new era for Mega Man, which celebrates his 20th anniversary next year. The first playable demo of the game will be available in the Kids Corner at Tokyo Game Show 2006. Capcom plans to release Mega Man Star Force in fall 2007.

The year is 22XX. Viruses and cyber crime have been eliminated from the net and technology has advanced to

Virtual-On Marz (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Virtual-On Marz (PS2)

Mech combat meets street brawling in a lightning-fast weapon-intensive arena-based Battle Royal. As a member of “Marz,” a Robotic Special Forces unit, players are thrust into the pilot’s seat of a giant mech known as a Virtuaroid (VR), an immensely capable machine built specifically for combat. Blasting through a variety of missions on various planets, players will set out to defeat enemy VRs, locate new areas, attack enemy locations and convoys, defend allied bases, and fight alongside other VRs in explosive 2-on-2 battles. Along the way, rival characters will appear, gigantic boss enemies will attack, and headquarters continuously

'Dance Dance Revolution: Mario Mix' (NGC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th

Boogie down with Mario in his own dance party!

  • Players shake their things to more than 25 dance-flavored songs, from classic Nintendo themes to familiar favorites. With five difficulty levels, dancers of all abilities will be able to get into the groove.
  • Have fun getting in shape! The special "Workout" feature tracks the calories burned while playing.

'Winx Club: Join the Club' (PSP) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 10th

Drawing players into a new adventure, Winx Club: Join the Club for the PSP system follows the fabulous fairies as they try to thwart the plans of the fearsome Lord Darkar. Hungry for power, Darkar is searching for the four pieces of a mysterious emblem that will grant him incredible magical abilities. Called into action from the Alfea School, the Winx Club must secure the pieces of the emblem before Darkar can complete his frightening plot. Join the Club lets players take full control of the Winx Club, choosing to embark on the story-based adventure or enjoy mini-games

'Virtua Tennis 3' (PSP/PS3/X360/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 2

The Virtua Tennis series has been well-received by critics and fans for its ease of play but difficult to master gameplay. With Virtua Tennis 3, the series returns with enhanced photo-realistic graphics and advanced player animations that perfectly match the behaviour and mannerisms of individual professional players. Next-generation systems allow gamers to see the most detailed expressions on the faces of their selected players as they battle to win heated tournaments around the world

'Sonic Heroes' (NGC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

SEGA’s legendary mascot Sonic The Hedgehog® makes his historic multi-platform debut and embarks on his biggest adventure ever, with his trademark blazing speed and a new gameplay twist in “Sonic Heroes.” Sonic and his friends have evolved, adopting a configuration feature that lets gamers control three playable characters simultaneously, using Sonic’s speed, Knuckles’ power, and Tails’ ability to fly, to conquer massive worlds. This team-based gameplay marks the next evolution in Sonic’s gaming career, taking platform gaming to a completely new level. Using the three formations and the powerful moves that each team member has, Sonic and his friends combine

'Appleseed Ex' (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 2

'Virtua Fighter 4 Evolution' (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Virtua Fighter 4 Evolution (PS2)

More than 500,000 beatings can’t be wrong…
Prepare for the evolution of fighting as SEGA’s best-selling fighting game gets an upgrade. Say “bye-bye” to jaggies because the graphics have been fully optimized to make better use of the PlayStation 2 hardware. But as any Darwinist will tell you, Evolution is not about looks – it’s about the survival of the fittest. Stakes are raised as

'Sam & Max : Freelance Police' Announced - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Get the Sam & Max Freelance Police Trailer Off Worthplaying

Spring 2004 marks the return of interactive entertainment's most freakishly adored dog and bunny tag team, as LucasArts unleashes Sam & Max Freelance Police™ onto an unsuspecting Windows PC game buying public. The long-rumored follow up to the critically acclaimed adventure classic Sam & Max Hit the Road plunges Sam & Max into a whimsical miasma of fur-flying action, hare-pulling puzzles, and unnerving cross-species jocularity.

 

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'Vectorman' (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Vectorman (PS2)

“Vectorman” straps a rocket onto the third-person shooting genre with a nuclear blend of weapon-based combat and “living world” environments.
Gamers become Vectorman, a veritable walking arsenal, in his journey to find his creator, Aura, and free his land from an oppressive robot dictator bent on galactic conquest. The game’s dark storyline is packed with explosive combat and vast opportunities for exploration. With a high-tech arsenal of more

'Black Jack: The Phoenix' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 2

'Puyo Pop Fever: 15th Anniversary' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 2

Acclaim's E3 LineUp - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th

Phantasy Star Online III (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Phantasy Star Online III

“Phantasy Star Online Episode III: C.A.R.D. Revolution” expands the Phantasy Star Online (PSO) universe, offering a new style of strategic combat. Combining the excitement of card collection and deck settings with team-based battle tactics, PSO Episode III allows users to chat in the lobby about status upgrades and tactics, and then journey to the planet surface to engage in strategic combat using a turn-based Card system. The game continues the story arc of the previous PSO games, as players once again become Hunters and explore the mysteries of the planet Ragol. Featuring both online and offline play,

'Sangokushi Taisen' (NDS) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 2

'Shining Force EXA' (PS2) - 4 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 2

The game introduces a new Fortress System that allows players to experience two sides of the battle by using aggressive offensive and defensive strategies to protect their Geo Fortress, the player's home base, and fend off encroaching enemies. With enhanced party command abilities, improved character customization, multiple playable characters, and a distinctive art style, Shining Force EXA turns up the strategic component while offering players a deep sense of personal involvement in battles.

"The Shining franchise has provided deep plotlines and exciting gameplay throughout its long running history," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "New