'PAIN' (PS3) Announced - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sony Gamers' Day - Sony Gamers' Day 2007
The concept of PAIN was derived from an extensive teen market research report. The findings of the report indicated that comedy, random chaos, creativity, community and competition were the central figures driving entertainment choices for the teen audience.
PAIN is much more than a game, it’s actually a creative, user-driven comedic experience that presents players with the unique opportunity to control and capture the irreverent style of humor found in television shows such as Jackass or Viva La Bam. The game boldly tackles a rarely explored area of video-gaming… comedy. Many games and products have allowed players to experience scripted, comedic



It must be an odd time to be a hardcore Nintendo fanboy. After a decade of playing second fiddle to the likes of Sony (and more recently, Microsoft), Nintendo is flying high on the success of the Wii and Nintendo DS. But in crafting these blockbusters, the company is, in some ways, turning its back on the old guard of Nintendo fans.
















There was once no greater a dire sentence to offer a games writer than "cover a Naruto game." They were almost universally decent, workmanlike fighters, with some of the portable titles skewing into the truly dire range. They lacked depth, and beyond listing out which characters were playable and which weren't, there was really not much to be said about them (let alone the 500-1,000 words most employers expect). It would be fine if you could turn in a character list, collect your paycheck,