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The Matrix Online For PC 2004
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th
Warner Bros. Studios and Ubi Soft® Entertainment, one of the world's largest video game publishers, will co-publish The Matrix Online, the first massively multiplayer online game based on Warner Bros. Pictures' vastly influential Matrix property.
Under the terms of the worldwide exclusive deal, Ubi Soft will distribute and manage the live game operations of The Matrix Online, while Warner Bros. Studios will oversee all story and content development. Both companies will supervise ongoing game development and marketing activities for the game. Following the beta test in 2003, The Matrix Online is expected to launch in 2004.
Set in a virtual, persistent online
UFC: Sudden Impact (PS2) Announced
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th
Amazingly lifelike fighters, all new signature moves, and more game features than ever before highlight the newest title in the "Ultimate Fighting Championship(TM)" (UFC) franchise, "UFC: Sudden Impact(TM)". Announced today by TDK Mediactive, Inc. (OTCBB: TDKM - News), a global publisher of interactive entertainment software, this hardcore mixed martial arts title is being developed exclusively for the PlayStation®2 computer entertainment system and is scheduled to reach store shelves in the fall of 2003.
"With `UFC: Sudden Impact' we've made a faster, deeper and truly spectacular real fighting environment for our fans," said Michael Devine, Executive Vice President, Sales and
Game Boy Advance Video Pak at E3 2003
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th
Demonstrating the strength of its long-term development strategy, Majesco, one of the fastest-growing publishers of interactive entertainment software, today announced they will unveil their new Game Boy Advance Video Pak at the Electronic Entertainment Expo (E3), being held this week in Los Angeles, CA. Developed in conjunction with DC Studios, the proprietary technology enables gamers to view streaming video and audio on a standard Nintendo Game Boy (R)Advance system, without the use of additional external hardware.
"The power, flexibility, and installed base of Nintendo's Game Boy Advance has opened up a brand new stream of revenue for publishers and
PC Preview - 'Gods and Heroes: Rome Rising'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: MMORPG
Publisher: TBA
Developer: Perpetual Entertainment
Release Date: TBA
When Stieg Hedlund, lead designer of Diablo 2 and a designer that worked on Starcraft, makes a new game, you had better sit up and take interest. And that (making a new game, not sitting up) is exactly what he's doing at Perpetual with the upcoming MMORPG Gods & Heroes: Rome Rising. Set in a classical world of myth and legend (roughly 300ish B.C. in ancient Rome), players will become elite Roman heroes literally descended from the gods themselves during the rise of the Roman Republic.
U.S. Army Introduces New Roles and Missions to America's Army
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th
The U.S. Army today unveiled new roles and missions that it will incorporate into its highly successful America's Army PC game.
These roles and missions, which debuted today at the Electronic Entertainment Expo (E3) in Los Angeles, include Special Forces, Stryker Combat Brigade and Combat Medic missions.
America's Army, which provides civilians with an inside perspective and a virtual role in the U.S. Army, has become an online phenomenon and is currently one of the five most popular PC action games being played online. Since its public release on July 4, 2002, more than 1.07 million players completed their virtual exploration
Sony Pre-E3 Media Briefing Wrap Up
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2005
Genre: Console
Publisher: SCEA
Developer: Sony & IBM
Release Date: Spring 2006
I can hear the system fanboys out there sharpening their knives after reading that teaser, but trust me, fannishness doesn't motivate this assessment of the situation. I don't really believe in system loyalty, since ultimately a console is just a computer and only as good as the software that gets made for it. I loved Nintendo's booth this year, but unless the Revolution actually shoots holograms out of your TV and, I don't know, can fit on the head of a pin as promised, then we're about to look






























