Wiiware Preview - 'Redneck Chicken Riot'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009
Genre: Shooter
Publisher: City Interactive
Developer: City Interactive
Release Date: Oct. 2, 2009
Shooting should be one of the most generic genres on the Wii. Just look at all the gun-shaped items that have already been sold, and consider that some of the Wii's gem titles have included House of the Dead games. But the more I think about it, I haven't seen that many. As City Interactive's most complete game that isn't near release date yet, Redneck Chicken Riot is odd, perhaps inspired by Wallace & Gromit, but with a confusing idea of its very own.
The game is a pretty
















With the announcement that Final Fantasy XIII will be coming to the Xbox 360 in addition to the PS3, things are looking kind of grim for Sony in one of the areas where they used to be the undefeated champ: role-playing games. With titles like Infinite Undiscovery, Star Ocean 4 and now Final Fantasy XIII coming to Microsoft's system, in addition to support from niche companies like Atlus, Sony's lost a lot of its normally unbreakable hold over the RPG gamer market. Yet for all of that,
I've loved Castlevania since the moment I took Simon Belmont on his awkwardly difficult adventure through the castle to punch Dracula in the face, and while not every title in the franchise has been good, the 2-D titles remain some of the best offerings on their respective systems. The announcement of a new Castlevania for the DS brought joy and happiness to my heart. While I was a bit disappointed with the last DS title, Portrait of Ruin, it was still a great game, albeit a tad
Galaga Legions was developed by the same team that made Pac-Man Championship Edition, and much like the dot-chomping fellow, this new Xbox Live Arcade iteration is a successful update to the original Galaga formula. Although the premise is still the same - you pilot a spaceship and are tasked with shooting down waves of insect-like aliens - Galaga Legions incorporates a number of additions that help modernize the title.
On the surface, Trine is not a difficult game to understand, as it is essentially a puzzle game in which you can switch on the fly between three varied characters. However, the basic puzzle mechanics and characters are mere underpinnings for the meat of the physics-based gameplay and cooperative play. The co-op was not present in our preview build, but the physics most definitely are, along with a surprisingly developed theme and production values for a puzzle title.