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Rainier's Articles
'Destroy All Heroes 2' (PSP) - New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2008
'Dissidia: Final Fantasy' (PSP) - New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2008
Dissidia: Final Fantasy is an all-new title in the FF franchise, although it's not part of the compilation of Final Fantasy VIII or the Ivalice Alliance. Not a standard RPG, it's labeled a dramatic progressive action title, and Tetsuya Nomura, known for Kingdom Hearts, has signed on to be the game's character designer.
'Gomibako' (PS3) - New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2008
PS2/Xbox/PC Preview - 'Arthur and the Minimoys'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: 3D Platformer
Publisher: Atari
Developer: Etranges Libellules
Release Date: January 2007
There is something faintly surreal about sitting down to a demonstration of a license game based on a very prestigious license that you've never heard of. The developers seemed to have been getting that reaction out of journalists all day, and helpfully explained exactly why I should care about Arthur and the Minimoys before they got down to the nitty-gritty of showing me the game. Since I imagine I'm not the only American who felt that way, I'll pass along this information before I
'Lost in Blue: Shipwrecked!' (Wii) - 10 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 2

In Lost in Blue: Shipwrecked!, players will find themselves stranded on a mysterious island filled with lush forests, ancient ruins, and an active volcano. With the help of trusty pets and new friends, players can explore the mysteries of the island to find a way home, or make a new life for themselves and stay forever. Vibrant 3D graphics make the island environment, weather systems, and various items more life-like than ever. An island tutorial with a greater focus on exploration enhances the accessibility for new players.
Taking full advantage of the Wii Remote and Nunchuk controls, Lost in
PS2 Preview - 'Yakuza'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action/Fighting
Publisher: Sega
Developer: Sega
Release Date: September 2006
The point of Yakuza, according to Sega, is to allow the player to “see the underside of Tokyo like never before.” Set in 2005 Tokyo, Yakuza is a beat-‘em-up that purports to “deliver the authentic experience” of being a member of the modern yakuza, the Japanese mafia.
Apparently, being an authentic yakuza involves beating roughly five hundred men a night to death with whatever happens to be handy, from bicycles to street signs to knives.
Yakuza is a story-driven beat-‘em-up that takes place on the mean streets of
PS3/X360 Preview - 'IL-2 Sturmovik: Birds of Prey'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009
Genre: Flight Sim
Publisher: 505 Games
Developer: Gaijin Entertainment
Release: Q3 2009
When I arrived at 505 Games' meeting room today, they were ready with a couch, bottles of water in an ice bucket, and just one game: the Xbox 360 build of its upcoming flight combat simulation, IL-2 Sturmovik: Birds of Prey, coming to every major system except the Wii.
World War II is an exceptionally common ground for video games, and with so many fronts, there's bound to be one that hasn't been explored — like the one right above the heads of almost all of the
PS3/X360 Preview - 'Brutal Legend'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Genre: Action/Adventure
Publisher: EA
Developer: Double Fine
Release Date: "Rocktober" 13, 2009
Psychonauts is the very definition of a cult hit. It was released for the Xbox to solid reviews and poor sales, but word of mouth turned it into a real hit. All you have to do is mention it to people who've played it, and their faces will light up as they recall one of their favorite moments. The brilliant minds behind Psychonauts may not have released any new games since then, but they most certainly haven't been idle. Instead, they've been working on what












