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'Battle for Atlantis' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th
We do not try to turn the traditional RTS game-play upside down. We extend it and give it a new meaning. A player doesn’t need to get used to completely new rules. He builds a base, produces units, and fights against enemy armies. But we created a 100% new game world that brings fresh colors to the classical game-play. Subjection of all parts of the game’s world to the real physical laws: water, buildings, units, resources, landscape, everything behaves like it should in life. Fair terra-morphing. Shifting combat operations between sea bottom and surface. Destructive forces of nature. All these
Wii Preview - 'Monster Lab'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008
Genre: Action/Role-Playing
Publisher: Eidos Interactive
Developer: Backbone
Release Date: Q4 2008
Who doesn't love mad scientists? From their crazy hair to their bizarre fixations on anything from raising the dead to launching someone into space to watch terrible movies, they're the crazy nutbags that everyone loves. That's why it's so surprising that so few games actually put you into the role of a mad scientist. It seems like the perfect thing for video games: tons of innovation and the lack of morals or common sense to question if said innovation might, say, doom mankind. Thankfully, Eidos is
'Street Fighter IV' (PS3/X360/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th
Street Fighter IV brings the legendary fighting series back to its roots by taking the beloved fighting moves and techniques of the original Street Fighter II, and infusing them with Capcom's latest advancements in next generation technology to create a truly extraordinary experience that will re-introduce the world to the time-honored art of virtual martial arts.
Everything that made the legendary Street Fighter II a hit in the arcades, living rooms and dormitories across the globe has been brought back in Street Fighter IV. Players will be able to play their favorite classic characters, such as Ryu, Ken, Chun-Li
Mashed (PS2/Xbox/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
PS3/X360/PC Preview - 'Dead Space'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008
Genre: Survival Horror
Publisher: Electronic Arts
Developer: Electronic Arts
Release Date: October 20, 2008
Survival horror's a genre in transition. It began as a sort of half-assed, 3-D subcategory of adventure games, and while the involved technology changed, many of the tropes didn't. From 1996 to 2006, you were still using tank-style controls to steer some luckless chump through a terrible situation.
Resident Evil 4, while not really horror by any stretch of the imagination, reinvented the genre while also giving action games a good swift kick in the ass. Dead Space is the first post-RE4 survival
'Tom Clancy's EndWar' (ALL) - Facts, Features, Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Ubisoft Gamers' Day - UbiDays 2008
Get the Tom Clancy's EndWar [ALL] Trailer off WP (75mb)
Experience World War III in your living room with Tom Clancy’s EndWar, a revolutionary new war game built to maximize next-generation gaming consoles and completely controllable by voice.
A chillingly relevant storyline pits superpower against superpower in all-out war—with you in command. You'll take control of the US-led Joint Strike Force, the European Enforcers Corps, or the Russian Spetsnaz Guards Brigade in a single-player campaign or online against friends in a persistent-world Theater of War mode. EndWar goes beyond other war games by letting you use your own voice
PC Preview - 'Caesar IV'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006
Genre: Simulation
Publisher: Vivendi Universal Games
Developer: Tilted Mill
Release Date: Q3 2006
Caesar IV is the latest in the distinguished Caesar line of city-building sims that rose to great fame as part of the late, lamented Sierra Entertainment. Even though it's been a good eight years since the last iteration came out to positive reviews and much love from simulation fans, Vivendi Universal has allowed developer Tilted Mill to bring back the franchise for one more outing on the PC. What's special about this title is that the development team includes many staffers who've worked on
PC Preview - 'FreeStyle Street Basketball'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006
Genre: Sports
Publisher: Vivendi
Developer: JC Entertainment
Release Date: Q1 2007
It is within the bounds of possibility that you could sell a million copies of anything in Korea, as long as it was a massive multiplayer online game. Ideally, it should be an MMO you can play with one hand, freeing up the other hand to smoke a cigarette.
Freestyle Street Basketball is, at once, a demonstration of this principle and an idea I'm surprised we haven't seen before now. This is a game where you can create and kit out a cel-shaded cartoon avatar, and then
PC Preview - 'Joint Task Force'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006
Genre: Real-Time Strategy
Publisher: Vivendi
Developer: Most Wanted Entertainment
Release Date: September 2006
You may be able to overcome countless terrorists, foreign insurgents, and enemy armies, all before breakfast, but in Joint Task Force, your greatest enemy might be CNN.
JTF is a story-driven, tactical RTS from Most Wanted Entertainment. You play the part of a fictional, multinational peace enforcement unit, with missions set in such recent real-world hotspots as Afghanistan, Bosnia, Colombia, Iraq, and Somalia. Your unit may not be real (Most Wanted's aiming for gameplay over realism here; to quote them, "Real is not fun"), but