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Rainier's Articles


Richard Burns Rally (PS2/Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

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Dead to Rights II (PS2/Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

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'Ninja Gaiden' (XB) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Features:

Xbox Live Compatible. Tecmo's "Team Ninja" development group has created a revolutionary new Xbox Live Compatible feature within Ninja Gaiden. This radical new feature is being developed specifically for Ninja Gaiden and is like nothing any gamer has experienced in an action game before it.

Increased skills and new weapons. Through the progression of the game the player's skill will increase, as this happens they will be rewarded with new weapons to fight their opponents with. As the

'Black Hawk Down' (Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

'Rainbow Six 3: Athena Sword' Missionpack Announced - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

"Rainbow Six fans have given high praises to Raven Shield and have named it an instant classic." said Alain Corre, Ubi Soft's Managing Director for Europe, the Asia Pacific region and South America. "With new missions, weapons, multiplayer modes, and multiplayer levels, Tom Clancy's Rainbow Six 3: Athena Sword will deliver more of what they crave - the action, the realism, and the thrill of fighting clusters of really deadly terrorists as a team."

Developed by Ubi Soft's Milan studio, Rainbow Six 3: Athena Sword boasts a host of standout features, including:

  • All-new, eight-mission campaign in locations including Italy,

Acclaim's E3 LineUp - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Iron Phoenix (Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

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'Carve' (Xbox) Announced - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Comic-styled characters have exactly that – character, each animated down to the individual finger bone. But there's nothing comic about the way they do battle with the player, pairing up in teams to deliver one of the freshest racing game AIs ever seen.

Its water technology is making waves too, leading to the most attractive recreation of the sloshing wet-stuff yet seen in a game. Highly optimised Environment-Mapped Bump-Mapping (EMBM) technology provides the sparkle and reflections, while physics leads to waves interacting in ways that deliver unique gameplay for every level and floating objects that react in a convincing

Guilty Gear Isuka (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

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'Disney's Extreme Skate Adventure' (NGC/PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

NGC

PS2