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Rainier's Articles
'Section 8' (X360/PC) - Facts, Features & Artwork
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - EIEIO 08
'Alan Wake' (X360/PC) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006
'Alan Wake' (X360/PC) - 10 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Microsoft Gamers' Day - X06
'Dungeon Lords' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
Combining the depth of an epic Fantasy RPG with FPS-style controls, Dungeon Lords brings the Action RPG to a whole new level. This 3D game offers a deep storyline shrouded in mystery and betrayal and features many playable races with myriad character classes.
'Jagged Alliance 3D' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'Naruto: Ultimate Ninja Heroes 2' (PSP) - 13 New Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Namco Bandai Gamers' Day - Namco Bandai Editors' Day 2008
PS2 Preview - 'Dragon Quest VIII'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005
To say that Level 5, creators of the amazing Dark Cloud RPGs, developed Dragon Quest VIII is a bit of an overstatement. While they did create the game's cel-shading engine and did a lot of core work with the title, there was also immense input from the initial creators of Dragon Quest. One of them, Yuji Horii, worked on the story and game design just as he did the original game. Akira Toriyama and his Bird Studios group of designers, famous for their work with manga classics like Dragon
