by Rainier on Oct. 29, 2013 @ 8:38 a.m. PDT | Filed under
News
Set in the world of The Legend of Zelda: A Link to the Past, the new game makes use of the 3D abilities of the 3DS, and allows Link to become a drawing and move along walls.
by Rainier on Oct. 17, 2013 @ 6:09 p.m. PDT | Filed under
News
Set in the world of The Legend of Zelda: A Link to the Past, the new game makes use of the 3D abilities of the 3DS, and allows Link to become a drawing and move along walls.
Link sails the high seas and searches for clues to his sister's disappearance. He uses the Wind Waker to compose songs that control wind patterns and summon cyclones. Connect the Game Boy Advance, and players can summon the mapmaker Tingle to uncover secrets to help Link in his voyage.
by Rainier on Oct. 2, 2013 @ 1:16 p.m. PDT | Filed under
News
Set in the world of The Legend of Zelda: A Link to the Past, the new game makes use of the 3D abilities of the 3DS, and allows Link to become a drawing and move along walls.
by Rainier on Aug. 28, 2013 @ 6:35 p.m. PDT | Filed under
News
Set in the world of The Legend of Zelda: A Link to the Past, the new game makes use of the 3D abilities of the 3DS, and allows Link to become a drawing and move along walls.
by Rainier on Aug. 9, 2013 @ 8:48 a.m. PDT | Filed under
News
Set in the world of The Legend of Zelda: A Link to the Past, the new game makes use of the 3D abilities of the 3DS, and allows Link to become a drawing and move along walls.
by Rainier on April 17, 2013 @ 5:47 p.m. PDT | Filed under
News
Set in the world of The Legend of Zelda: A Link to the Past, the new game makes use of the 3D abilities of 3DS, and allows Link to become a drawing and move along walls.
by Adam Pavlacka on Nov. 21, 2011 @ 12:30 a.m. PST | Filed under
Reviews
The Legend of Zelda: Skyward Sword introduces full motion control to synchronize player movements with Link's actions while offering the most intuitive play control of any game in The Legend of Zelda franchise to date.
by Rainier on Nov. 15, 2011 @ 1:39 p.m. PST | Filed under
News
The Legend of Zelda: Skyward Sword introduces full motion control to synchronize player movements with Link's actions while offering the most intuitive play control of any game in The Legend of Zelda franchise to date.
by Rainier on Nov. 5, 2011 @ 8:35 a.m. PDT | Filed under
News
The Legend of Zelda: Skyward Sword introduces full motion control to synchronize player movements with Link's actions while offering the most intuitive play control of any game in The Legend of Zelda franchise to date.
by Rainier on Nov. 1, 2011 @ 11:32 a.m. PDT | Filed under
News
The Legend of Zelda: Skyward Sword introduces full motion control to synchronize player movements with Link's actions while offering the most intuitive play control of any game in The Legend of Zelda franchise to date.
by Rainier on Sept. 29, 2011 @ 8:43 p.m. PDT | Filed under
News
The Legend of Zelda: Skyward Sword introduces full motion control to synchronize player movements with Link's actions while offering the most intuitive play control of any game in The Legend of Zelda franchise to date.
by Rainier on Sept. 27, 2011 @ 3:01 p.m. PDT | Filed under
News
The Legend of Zelda: Skyward Sword introduces full motion control to synchronize player movements with Link's actions while offering the most intuitive play control of any game in The Legend of Zelda franchise to date.
by Rainier on Aug. 29, 2011 @ 10:24 a.m. PDT | Filed under
News
The Legend of Zelda: Skyward Sword introduces full motion control to synchronize player movements with Link's actions while offering the most intuitive play control of any game in The Legend of Zelda franchise to date.
by Rainier on Aug. 17, 2011 @ 8:36 a.m. PDT | Filed under
News
The Legend of Zelda: Skyward Sword introduces full motion control to synchronize player movements with Link's actions while offering the most intuitive play control of any game in The Legend of Zelda franchise to date.
by Rainier on Aug. 10, 2011 @ 2:09 p.m. PDT | Filed under
News
The Legend of Zelda: Skyward Sword introduces full motion control to synchronize player movements with Link's actions while offering the most intuitive play control of any game in The Legend of Zelda franchise to date.
by Rainier on Aug. 8, 2011 @ 12:00 p.m. PDT | Filed under
News
The Legend of Zelda: Skyward Sword introduces full motion control to synchronize player movements with Link's actions while offering the most intuitive play control of any game in The Legend of Zelda franchise to date.
by Rainier on July 29, 2011 @ 11:12 a.m. PDT | Filed under
News
Journey through the land of Hyrule in this classic installment in the Zelda universe, Legend of Zelda: Ocarina of Time.
by Rainier on July 21, 2011 @ 9:54 a.m. PDT | Filed under
News
The Legend of Zelda: Skyward Sword introduces full motion control to synchronize player movements with Link's actions while offering the most intuitive play control of any game in The Legend of Zelda franchise to date.
by Dustin Chadwell on June 18, 2011 @ 12:30 a.m. PDT | Filed under
Reviews
Journey through the land of Hyrule in this classic installment in the Zelda universe, Legend of Zelda: Ocarina of Time.
by Rainier on May 16, 2011 @ 4:28 a.m. PDT | Filed under
News
Journey through the land of Hyrule in this classic installment in the Zelda universe, Legend of Zelda: The Ocarina of Time.
by Rainier on May 5, 2011 @ 2:30 a.m. PDT | Filed under
News
Journey through the land of Hyrule in this classic installment in the Zelda universe, Legend of Zelda: The Ocarina of Time.
by Rainier on April 27, 2011 @ 7:07 p.m. PDT | Filed under
News
Journey through the land of Hyrule in this classic installment in the Zelda universe, Legend of Zelda: Ocarina of Time.
by Rainier on April 20, 2011 @ 4:05 p.m. PDT | Filed under
News
Journey through the land of Hyrule in this classic installment in the Zelda universe, Legend of Zelda: Ocarina of Time.
by Rainier on April 14, 2011 @ 5:37 p.m. PDT | Filed under
News
Journey through the land of Hyrule in this classic installment in the Zelda universe, Legend of Zelda: Ocarina of Time.