Get the Splinter Cell v1.2 (US) patch off Worthplaying (12mb)
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Get the Splinter Cell v1.2 patch off 3DGamers (12mb)
v1.2 fixes :
- The 3D Sound button in the Sound config area is now properly activating/deactivating 3d hardware sound acceleration/positioning;
 - In Shadow Projector mode, the shadow filter design was changed to LOW/MEDIUM = 2x2, HIGH = 3x2, VERY HIGH = 3x3 depending on the value of Effects Quality in the video settings menu;
 - Holding or Pushing CTRL while going back to the main menu no longer bring you back to a cube map with a default texture;
 - Laser micro success/failure computation fix;
 - Benchmark mode (see instructions in readme file);
 - No more guard/unguard, check/uncheck to speed up performance;
 - No more Shadow Details in Shadow Buffer mode (that setting was useless on GF3/GF4Ti/FX cards);
 - No more bugs submitted to EPIC;
 - 800x600 is now supported by 32 MB video cards;
 - GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with 3.11 drivers) are now officially supported;
 - Night vision fix for several graphic cards;
 - Video memory optimization.
 
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