“As you can see, we are very committed to this universe. The development team has tremendous passion for the IP,” said Adel Chaveleh, CEO of TimeGate Studios. “Feedback from the community and media has been used to drive every single development decision on this project. Prejudice is taking everything popular about the first game of the series and pushing the envelope further. We’ve created a brand new and compelling story-driven single-player experience, expanded the world with new environments and massive amounts of new equipment. Prejudice is a full-blown sequel in every sense.”
Picking up where Section 8 left off, Prejudice reunites players with Captain Alex Corde and the 8th Armored Infantry, nicknamed Section 8 for their willingness to take on extremely dangerous missions. As they cope with the fallout of the war with the Arm of Orion, Corde’s squad pursues the last of the resistance only to discover a mysterious new threat powerful enough to shake humanity to its core.
In addition to a brand new and lengthier story-driven campaign, Prejudice delivers a one-of-a-kind multiplayer experience that gives players unprecedented tactical control over ever-changing team-based combat. Players have the ability to drop spawn on the battlefield wherever they choose, while multiple game modes and Dynamic Combat Missions ensure diverse gaming experiences. Gamers can also expect more than 50 customizable weapons, tools and upgrades for an even greater level of control in defining their own play style.
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